Remove Angle and standardize direction types.

This commit is contained in:
Nolan Darilek 2024-10-06 17:17:48 -05:00
parent c9c45b2569
commit 827cae1a4b
3 changed files with 176 additions and 273 deletions

View File

@ -2,11 +2,14 @@ use std::{
cmp::{max, min},
f32::consts::PI,
fmt::Display,
ops::Sub,
sync::RwLock,
};
use bevy::{app::PluginGroupBuilder, math::FloatOrd, prelude::*};
use bevy::{
app::PluginGroupBuilder,
math::{CompassOctant, CompassQuadrant, FloatOrd},
prelude::*,
};
use bevy_rapier2d::{
parry::query::{closest_points, distance, ClosestPoints},
prelude::*,
@ -16,175 +19,91 @@ use once_cell::sync::Lazy;
use rand::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Clone, Copy, Debug, Reflect)]
pub enum Angle {
Degrees(f32),
Radians(f32),
fn relative_desc(rot: &Rot2) -> String {
let mode = RELATIVE_DIRECTION_MODE.read().unwrap();
match rot.as_radians() {
v if v <= PI / 12. && v > -PI / 12. => "ahead",
v if v <= PI / 4. && v > PI / 12. => {
if *mode == RelativeDirectionMode::ClockFacing {
"11:00"
} else {
"ahead and left"
}
}
v if v <= 3. * PI / 8. && v > PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing {
"10:00"
} else {
"left and ahead"
}
}
v if v <= 5. * PI / 8. && v > 3. * PI / 8. => "left",
v if v <= 3. * PI / 4. && v > 5. * PI / 8. => {
if *mode == RelativeDirectionMode::ClockFacing {
"8:00"
} else {
"left and behind"
}
}
v if v <= 11. * PI / 12. && v > 3. * PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing {
"7:00"
} else {
"behind and left"
}
}
v if v <= PI && v > 11. * PI / 12. || v > -PI && v <= -11. * PI / 12. => "behind",
v if v <= -3. * PI / 4. && v > -11. * PI / 12. => {
if *mode == RelativeDirectionMode::ClockFacing {
"5:00"
} else {
"behind and right"
}
}
v if v <= -5. * PI / 8. && v > -3. * PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing {
"4:00"
} else {
"right and behind"
}
}
v if v <= -3. * PI / 8. && v > -5. * PI / 8. => "right",
v if v <= -PI / 4. && v > -3. * PI / 8. => {
if *mode == RelativeDirectionMode::ClockFacing {
"2:00"
} else {
"right and ahead"
}
}
v if v <= -PI / 12. && v > -PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing {
"1:00"
} else {
"ahead and right"
}
}
_ => "ahead",
}
.into()
}
impl Default for Angle {
fn default() -> Self {
Self::Radians(0.)
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, Deref, DerefMut, Reflect)]
pub struct MovementDirection(CompassOctant);
impl Angle {
pub fn degrees(&self) -> f32 {
use Angle::*;
let mut degrees: f32 = match self {
Degrees(v) => *v,
Radians(v) => v.to_degrees(),
};
while degrees < 0. {
degrees += 360.;
}
while degrees >= 360. {
degrees %= 360.;
}
degrees
}
pub fn degrees_u32(&self) -> u32 {
self.degrees() as u32
}
pub fn radians(&self) -> f32 {
use Angle::*;
match self {
Degrees(v) => v.to_radians(),
Radians(v) => *v,
}
}
fn relative_desc(&self) -> String {
let mode = RELATIVE_DIRECTION_MODE.read().unwrap();
match self.degrees() {
v if v <= 15. => "ahead",
v if v <= 45. => {
if *mode == RelativeDirectionMode::ClockFacing {
"11:00"
} else {
"ahead and left"
}
}
v if v <= 75. => {
if *mode == RelativeDirectionMode::ClockFacing {
"10:00"
} else {
"left and ahead"
}
}
v if v <= 105. => "left",
v if v <= 135. => {
if *mode == RelativeDirectionMode::ClockFacing {
"8:00"
} else {
"left and behind"
}
}
v if v <= 165. => {
if *mode == RelativeDirectionMode::ClockFacing {
"7:00"
} else {
"behind and left"
}
}
v if v <= 195. => "behind",
v if v <= 225. => {
if *mode == RelativeDirectionMode::ClockFacing {
"5:00"
} else {
"behind and right"
}
}
v if v <= 255. => {
if *mode == RelativeDirectionMode::ClockFacing {
"4:00"
} else {
"right and behind"
}
}
v if v <= 285. => "right",
v if v <= 315. => {
if *mode == RelativeDirectionMode::ClockFacing {
"2:00"
} else {
"right and ahead"
}
}
v if v <= 345. => {
if *mode == RelativeDirectionMode::ClockFacing {
"1:00"
} else {
"ahead and right"
}
}
_ => "ahead",
}
.into()
}
}
impl Sub for Angle {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
match self {
Angle::Degrees(v1) => match rhs {
Angle::Degrees(v2) => Angle::Degrees(v1 - v2),
Angle::Radians(v2) => Angle::Degrees(v1 - v2.to_degrees()),
},
Angle::Radians(v1) => match rhs {
Angle::Degrees(v2) => Angle::Radians(v1 - v2.to_radians()),
Angle::Radians(v2) => Angle::Radians(v1 - v2),
},
}
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, Reflect)]
pub enum MovementDirection {
North,
NorthNortheast,
Northeast,
EastNortheast,
East,
EastSoutheast,
Southeast,
SouthSoutheast,
South,
SouthSouthwest,
Southwest,
WestSouthwest,
West,
WestNorthwest,
Northwest,
NorthNorthwest,
}
impl From<Angle> for MovementDirection {
fn from(angle: Angle) -> Self {
let heading = angle.degrees();
use MovementDirection::*;
match heading {
h if h < 11.5 => East,
h if h < 34.0 => EastNortheast,
h if h < 56.5 => Northeast,
h if h < 79.0 => NorthNortheast,
h if h < 101.5 => North,
h if h < 124.0 => NorthNorthwest,
h if h < 146.5 => Northwest,
h if h < 169.0 => WestNorthwest,
h if h < 191.5 => West,
h if h < 214.0 => WestSouthwest,
h if h < 236.5 => Southwest,
h if h < 259.0 => SouthSouthwest,
h if h < 281.5 => South,
h if h < 304.0 => SouthSoutheast,
h if h < 326.5 => Southeast,
h if h <= 349.0 => EastSoutheast,
_ => East,
}
impl From<Rot2> for MovementDirection {
fn from(rot: Rot2) -> Self {
use CompassOctant::*;
MovementDirection(match rot.as_radians() {
h if h > -PI / 8. && h <= PI / 8. => East,
h if h > PI / 8. && h <= 3. * PI / 8. => NorthEast,
h if h > 3. * PI / 8. && h <= 5. * PI / 8. => North,
h if h > 5. * PI / 8. && h <= 7. * PI / 8. => NorthWest,
h if h > 7. * PI / 8. || h <= -7. * PI / 8. => East,
h if h > -7. * PI / 8. && h <= -5. * PI / 8. => SouthEast,
h if h > -5. * PI / 8. && h <= -3. * PI / 8. => South,
h if h > -3. * PI / 8. && h <= -PI / 8. => SouthWest,
_ => West,
})
}
}
@ -192,25 +111,18 @@ impl From<Angle> for MovementDirection {
#[allow(clippy::from_over_into)]
impl Into<String> for MovementDirection {
fn into(self) -> String {
use MovementDirection::*;
match self {
North => "north".to_string(),
NorthNortheast => "north northeast".to_string(),
Northeast => "northeast".to_string(),
EastNortheast => "east northeast".to_string(),
East => "east".to_string(),
EastSoutheast => "east southeast".to_string(),
Southeast => "southeast".to_string(),
SouthSoutheast => "south southeast".to_string(),
South => "south".to_string(),
SouthSouthwest => "south southwest".to_string(),
Southwest => "southwest".to_string(),
WestSouthwest => "west southwest".to_string(),
West => "west".to_string(),
WestNorthwest => "west northwest".to_string(),
Northwest => "northwest".to_string(),
NorthNorthwest => "north northwest".to_string(),
use CompassOctant::*;
match self.0 {
North => "north",
NorthEast => "northeast",
East => "east",
SouthEast => "southeast",
South => "south",
SouthWest => "southwest",
West => "west",
NorthWest => "northwest",
}
.into()
}
}
@ -221,38 +133,36 @@ impl Display for MovementDirection {
}
}
#[derive(Component, Clone, Copy, Default, Debug, Eq, PartialEq, Reflect)]
#[derive(Component, Clone, Copy, Debug, Eq, PartialEq, Deref, DerefMut, Reflect)]
#[reflect(Component)]
pub enum CardinalDirection {
#[default]
North,
East,
South,
West,
}
pub struct CardinalDirection(pub CompassQuadrant);
impl From<Angle> for CardinalDirection {
fn from(angle: Angle) -> Self {
let heading = angle.degrees();
use CardinalDirection::*;
match heading {
h if h <= 45. => East,
h if h <= 135. => North,
h if h <= 225. => West,
h if h <= 315. => South,
_ => East,
}
impl Default for CardinalDirection {
fn default() -> Self {
Self(CompassQuadrant::East)
}
}
impl From<&CardinalDirection> for Angle {
impl From<Rot2> for CardinalDirection {
fn from(rot: Rot2) -> Self {
use CompassQuadrant::*;
CardinalDirection(match rot.as_radians() {
h if h > -PI / 4. && h <= PI / 4. => East,
h if h > PI / 4. && h <= 3. * PI / 4. => North,
h if h > 3. * PI / 4. || h <= -3. * PI / 4. => West,
_ => South,
})
}
}
impl From<&CardinalDirection> for Rot2 {
fn from(direction: &CardinalDirection) -> Self {
use CardinalDirection::*;
match direction {
North => Angle::Radians(PI / 2.),
East => Angle::Radians(0.),
South => Angle::Radians(PI * 1.5),
West => Angle::Radians(PI),
use CompassQuadrant::*;
match direction.0 {
North => Rot2::radians(PI / 2.),
East => Rot2::radians(0.),
South => Rot2::radians(-PI / 2.),
West => Rot2::radians(PI),
}
}
}
@ -261,8 +171,8 @@ impl From<&CardinalDirection> for Angle {
#[allow(clippy::from_over_into)]
impl Into<String> for CardinalDirection {
fn into(self) -> String {
use CardinalDirection::*;
match self {
use CompassQuadrant::*;
match self.0 {
North => "north".to_string(),
East => "east".to_string(),
South => "south".to_string(),
@ -342,24 +252,26 @@ pub trait PointLike {
self.distance_squared(other).sqrt()
}
fn bearing(&self, other: &dyn PointLike) -> Angle {
fn bearing(&self, other: &dyn PointLike) -> Rot2 {
let y = other.y() - self.y();
let x = other.x() - self.x();
Angle::Radians(y.atan2(x))
Rot2::radians(y.atan2(x))
}
fn direction(&self, other: &dyn PointLike) -> MovementDirection {
self.bearing(other).into()
}
fn direction_and_distance(&self, other: &dyn PointLike, yaw: Option<Angle>) -> String {
fn direction_and_distance(&self, other: &dyn PointLike, yaw: Option<Rot2>) -> String {
let mut tokens: Vec<String> = vec![];
let distance = self.distance(other).round() as i32;
if distance > 0 {
let tile_or_tiles = if distance == 1 { "tile" } else { "tiles" };
let direction: String = if let Some(yaw) = yaw {
let bearing = self.bearing(other);
(bearing - yaw).relative_desc()
let yaw = yaw.as_radians();
let bearing = self.bearing(other).as_radians();
let rot = Rot2::radians(bearing - yaw);
relative_desc(&rot)
} else {
self.direction(other).into()
};
@ -481,18 +393,18 @@ impl From<&dyn PointLike> for (i32, i32) {
}
pub trait TransformExt {
fn yaw(&self) -> Angle;
fn yaw(&self) -> Rot2;
}
impl TransformExt for Transform {
fn yaw(&self) -> Angle {
fn yaw(&self) -> Rot2 {
let forward = self.right();
Angle::Radians(forward.y.atan2(forward.x))
Rot2::radians(forward.y.atan2(forward.x))
}
}
pub trait GlobalTransformExt {
fn yaw(&self) -> Angle;
fn yaw(&self) -> Rot2;
fn closest_points(
&self,
@ -510,9 +422,9 @@ pub trait GlobalTransformExt {
}
impl GlobalTransformExt for GlobalTransform {
fn yaw(&self) -> Angle {
fn yaw(&self) -> Rot2 {
let forward = self.right();
Angle::Radians(forward.y.atan2(forward.x))
Rot2::radians(forward.y.atan2(forward.x))
}
fn closest_points(
@ -524,11 +436,11 @@ impl GlobalTransformExt for GlobalTransform {
let scale = PHYSICS_SCALE.read().unwrap();
let pos1 = Isometry::new(
(self.translation() / *scale).xy().into(),
self.yaw().radians(),
self.yaw().as_radians(),
);
let pos2 = Isometry::new(
(other.translation() / *scale).xy().into(),
other.yaw().radians(),
other.yaw().as_radians(),
);
closest_points(&pos1, &*collider.raw, &pos2, &*other_collider.raw, f32::MAX).unwrap()
}
@ -542,11 +454,11 @@ impl GlobalTransformExt for GlobalTransform {
let scale = PHYSICS_SCALE.read().unwrap();
let pos1 = Isometry::new(
(self.translation() / *scale).xy().into(),
self.yaw().radians(),
self.yaw().as_radians(),
);
let pos2 = Isometry::new(
(other.translation() / *scale).xy().into(),
other.yaw().radians(),
other.yaw().as_radians(),
);
let closest = self.closest_points(collider, other, other_collider);
let distance = distance(&pos1, &*collider.raw, &pos2, &*other_collider.raw).unwrap() as u32;
@ -555,9 +467,10 @@ impl GlobalTransformExt for GlobalTransform {
if let ClosestPoints::WithinMargin(p1, p2) = closest {
let p1 = (p1.x, p1.y);
let p2 = (p2.x, p2.y);
let bearing = p1.bearing(&p2);
let yaw = self.yaw();
let direction = (bearing - yaw).relative_desc();
let bearing = p1.bearing(&p2).as_radians();
let yaw = self.yaw().as_radians();
let rot = Rot2::radians(bearing - yaw);
let direction = relative_desc(&rot);
format!("{direction} {distance} {tile_or_tiles}")
} else {
format!("{} {}", distance, tile_or_tiles)

View File

@ -1,12 +1,12 @@
use std::{collections::HashMap, error::Error, f32::consts::PI, fmt::Debug, hash::Hash};
use bevy::prelude::*;
use bevy::{math::CompassQuadrant, prelude::*};
use bevy_rapier2d::prelude::*;
use bevy_tts::Tts;
use leafwing_input_manager::prelude::*;
use crate::{
core::{Angle, Area, CardinalDirection, GlobalTransformExt, Player, TransformExt},
core::{Area, CardinalDirection, GlobalTransformExt, Player, TransformExt},
error::error_handler,
log::Log,
utils::target_and_other,
@ -74,7 +74,7 @@ impl Default for StrafeMovementFactor {
#[derive(Component, Clone, Copy, Default, Debug, Deref, DerefMut, Reflect)]
#[reflect(Component)]
pub struct RotationSpeed(pub Angle);
pub struct RotationSpeed(pub Rot2);
#[derive(Deref, DerefMut)]
struct SnapTimer(Timer);
@ -116,26 +116,28 @@ fn snap(
continue;
} else if actions.just_pressed(&NavigationAction::SnapLeft) {
snap_timers.insert(entity, SnapTimer::default());
transform.rotation = Quat::from_rotation_z(match direction {
CardinalDirection::North => PI,
CardinalDirection::East => PI / 2.,
CardinalDirection::South => 0.,
CardinalDirection::West => -PI / 2.,
transform.rotation = Quat::from_rotation_z(match direction.0 {
CompassQuadrant::North => PI,
CompassQuadrant::East => PI / 2.,
CompassQuadrant::South => 0.,
CompassQuadrant::West => -PI / 2.,
});
} else if actions.just_pressed(&NavigationAction::SnapRight) {
snap_timers.insert(entity, SnapTimer::default());
transform.rotation = Quat::from_rotation_z(match direction {
CardinalDirection::North => 0.,
CardinalDirection::East => -PI / 2.,
CardinalDirection::South => PI,
CardinalDirection::West => PI / 2.,
transform.rotation = Quat::from_rotation_z(match direction.0 {
CompassQuadrant::North => 0.,
CompassQuadrant::East => -PI / 2.,
CompassQuadrant::South => PI,
CompassQuadrant::West => PI / 2.,
});
} else if actions.just_pressed(&NavigationAction::SnapReverse) {
snap_timers.insert(entity, SnapTimer::default());
transform.rotate(Quat::from_rotation_z(PI));
} else if actions.just_pressed(&NavigationAction::SnapCardinal) {
let yaw: Angle = direction.into();
let yaw = yaw.radians();
println!("Direction: {direction:?}");
let yaw: Rot2 = direction.into();
let yaw = yaw.as_radians();
println!("Yaw: {yaw}");
transform.rotation = Quat::from_rotation_z(yaw);
tts.speak(direction.to_string(), true)?;
}
@ -220,7 +222,7 @@ fn controls(
if rapier_context
.cast_shape(
transform.translation.truncate(),
transform.yaw().radians(),
transform.yaw().as_radians(),
pair,
collider,
ShapeCastOptions {
@ -240,7 +242,7 @@ fn controls(
if !snap_timers.contains_key(&entity) {
if let Some(rotation_speed) = rotation_speed {
let delta =
-rotation_speed.radians() * actions.clamped_value(&NavigationAction::Rotate);
rotation_speed.as_radians() * actions.clamped_value(&NavigationAction::Rotate);
actions.set_value(&NavigationAction::SetAngularVelocity, delta);
}
}
@ -288,16 +290,11 @@ fn remove_direction(
fn speak_direction(
mut tts: ResMut<Tts>,
player: Query<
(&CardinalDirection, Ref<CardinalDirection>),
(With<Player>, Changed<CardinalDirection>),
>,
player: Query<&CardinalDirection, (With<Player>, Changed<CardinalDirection>)>,
) -> Result<(), Box<dyn Error>> {
if let Ok((direction, change)) = player.get_single() {
if !change.is_added() {
let direction: String = (*direction).into();
tts.speak(direction, true)?;
}
if let Ok(direction) = player.get_single() {
let direction: String = (*direction).into();
tts.speak(direction, true)?;
}
Ok(())
}

View File

@ -175,11 +175,9 @@ fn calculate_path(
>,
) {
for (entity, handle, destination, coordinates, shape, cost_map) in &query {
trace
!("{entity}: destination: {destination:?}");
trace!("{entity}: destination: {destination:?}");
if coordinates.i32() == **destination {
trace
!("{entity}: remove1");
trace!("{entity}: remove1");
commands
.entity(entity)
.remove::<Path>()
@ -229,8 +227,7 @@ fn calculate_path(
shape_clone,
)
});
trace
!("{entity}: remove2");
trace!("{entity}: remove2");
commands
.entity(entity)
.insert(Calculating(task))
@ -255,8 +252,7 @@ fn poll_tasks(
trace!("{entity:?}: Path: {path:?}");
commands.entity(entity).insert(path);
} else {
trace
!(
trace!(
"{entity:?}: path: no path from {:?} to {:?}",
transform.translation.truncate().i32(),
**destination
@ -349,7 +345,7 @@ fn negotiate_path(
if rapier_context
.cast_shape(
start,
transform.yaw().radians(),
transform.yaw().as_radians(),
direction,
collider,
ShapeCastOptions {
@ -362,8 +358,7 @@ fn negotiate_path(
)
.is_some()
{
trace
!("{entity:?} is stuck");
trace!("{entity:?} is stuck");
// TODO: Remove when we have an actual character controller.
next.x = next.x.trunc();
next.y = next.y.trunc();
@ -376,8 +371,7 @@ fn negotiate_path(
transform.rotation = Quat::from_rotation_z(angle);
}
} else {
trace
!("{entity:?}: empty path, cleaning");
trace!("{entity:?}: empty path, cleaning");
if let Some(mut actions) = actions {
trace!("{entity:?}: Disabling pathfind because at destination");
actions.reset_all();
@ -421,8 +415,7 @@ fn actions(
*current_dest = dest;
}
} else {
trace
!("{entity:?}: Adding destination, zeroing velocity");
trace!("{entity:?}: Adding destination, zeroing velocity");
navigation_action.set_axis_pair(&NavigationAction::SetLinearVelocity, Vec2::ZERO);
commands.entity(entity).insert(dest);
}