Remove Angle and standardize direction types.

This commit is contained in:
Nolan Darilek 2024-10-06 17:17:48 -05:00
parent c9c45b2569
commit 827cae1a4b
3 changed files with 176 additions and 273 deletions

View File

@ -2,11 +2,14 @@ use std::{
cmp::{max, min}, cmp::{max, min},
f32::consts::PI, f32::consts::PI,
fmt::Display, fmt::Display,
ops::Sub,
sync::RwLock, sync::RwLock,
}; };
use bevy::{app::PluginGroupBuilder, math::FloatOrd, prelude::*}; use bevy::{
app::PluginGroupBuilder,
math::{CompassOctant, CompassQuadrant, FloatOrd},
prelude::*,
};
use bevy_rapier2d::{ use bevy_rapier2d::{
parry::query::{closest_points, distance, ClosestPoints}, parry::query::{closest_points, distance, ClosestPoints},
prelude::*, prelude::*,
@ -16,103 +19,63 @@ use once_cell::sync::Lazy;
use rand::prelude::*; use rand::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
#[derive(Clone, Copy, Debug, Reflect)] fn relative_desc(rot: &Rot2) -> String {
pub enum Angle {
Degrees(f32),
Radians(f32),
}
impl Default for Angle {
fn default() -> Self {
Self::Radians(0.)
}
}
impl Angle {
pub fn degrees(&self) -> f32 {
use Angle::*;
let mut degrees: f32 = match self {
Degrees(v) => *v,
Radians(v) => v.to_degrees(),
};
while degrees < 0. {
degrees += 360.;
}
while degrees >= 360. {
degrees %= 360.;
}
degrees
}
pub fn degrees_u32(&self) -> u32 {
self.degrees() as u32
}
pub fn radians(&self) -> f32 {
use Angle::*;
match self {
Degrees(v) => v.to_radians(),
Radians(v) => *v,
}
}
fn relative_desc(&self) -> String {
let mode = RELATIVE_DIRECTION_MODE.read().unwrap(); let mode = RELATIVE_DIRECTION_MODE.read().unwrap();
match self.degrees() { match rot.as_radians() {
v if v <= 15. => "ahead", v if v <= PI / 12. && v > -PI / 12. => "ahead",
v if v <= 45. => { v if v <= PI / 4. && v > PI / 12. => {
if *mode == RelativeDirectionMode::ClockFacing { if *mode == RelativeDirectionMode::ClockFacing {
"11:00" "11:00"
} else { } else {
"ahead and left" "ahead and left"
} }
} }
v if v <= 75. => { v if v <= 3. * PI / 8. && v > PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing { if *mode == RelativeDirectionMode::ClockFacing {
"10:00" "10:00"
} else { } else {
"left and ahead" "left and ahead"
} }
} }
v if v <= 105. => "left", v if v <= 5. * PI / 8. && v > 3. * PI / 8. => "left",
v if v <= 135. => { v if v <= 3. * PI / 4. && v > 5. * PI / 8. => {
if *mode == RelativeDirectionMode::ClockFacing { if *mode == RelativeDirectionMode::ClockFacing {
"8:00" "8:00"
} else { } else {
"left and behind" "left and behind"
} }
} }
v if v <= 165. => { v if v <= 11. * PI / 12. && v > 3. * PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing { if *mode == RelativeDirectionMode::ClockFacing {
"7:00" "7:00"
} else { } else {
"behind and left" "behind and left"
} }
} }
v if v <= 195. => "behind", v if v <= PI && v > 11. * PI / 12. || v > -PI && v <= -11. * PI / 12. => "behind",
v if v <= 225. => { v if v <= -3. * PI / 4. && v > -11. * PI / 12. => {
if *mode == RelativeDirectionMode::ClockFacing { if *mode == RelativeDirectionMode::ClockFacing {
"5:00" "5:00"
} else { } else {
"behind and right" "behind and right"
} }
} }
v if v <= 255. => { v if v <= -5. * PI / 8. && v > -3. * PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing { if *mode == RelativeDirectionMode::ClockFacing {
"4:00" "4:00"
} else { } else {
"right and behind" "right and behind"
} }
} }
v if v <= 285. => "right", v if v <= -3. * PI / 8. && v > -5. * PI / 8. => "right",
v if v <= 315. => { v if v <= -PI / 4. && v > -3. * PI / 8. => {
if *mode == RelativeDirectionMode::ClockFacing { if *mode == RelativeDirectionMode::ClockFacing {
"2:00" "2:00"
} else { } else {
"right and ahead" "right and ahead"
} }
} }
v if v <= 345. => { v if v <= -PI / 12. && v > -PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing { if *mode == RelativeDirectionMode::ClockFacing {
"1:00" "1:00"
} else { } else {
@ -122,69 +85,25 @@ impl Angle {
_ => "ahead", _ => "ahead",
} }
.into() .into()
}
} }
impl Sub for Angle { #[derive(Clone, Copy, Debug, Eq, PartialEq, Deref, DerefMut, Reflect)]
type Output = Self; pub struct MovementDirection(CompassOctant);
fn sub(self, rhs: Self) -> Self::Output { impl From<Rot2> for MovementDirection {
match self { fn from(rot: Rot2) -> Self {
Angle::Degrees(v1) => match rhs { use CompassOctant::*;
Angle::Degrees(v2) => Angle::Degrees(v1 - v2), MovementDirection(match rot.as_radians() {
Angle::Radians(v2) => Angle::Degrees(v1 - v2.to_degrees()), h if h > -PI / 8. && h <= PI / 8. => East,
}, h if h > PI / 8. && h <= 3. * PI / 8. => NorthEast,
Angle::Radians(v1) => match rhs { h if h > 3. * PI / 8. && h <= 5. * PI / 8. => North,
Angle::Degrees(v2) => Angle::Radians(v1 - v2.to_radians()), h if h > 5. * PI / 8. && h <= 7. * PI / 8. => NorthWest,
Angle::Radians(v2) => Angle::Radians(v1 - v2), h if h > 7. * PI / 8. || h <= -7. * PI / 8. => East,
}, h if h > -7. * PI / 8. && h <= -5. * PI / 8. => SouthEast,
} h if h > -5. * PI / 8. && h <= -3. * PI / 8. => South,
} h if h > -3. * PI / 8. && h <= -PI / 8. => SouthWest,
} _ => West,
})
#[derive(Clone, Copy, Debug, Eq, PartialEq, Reflect)]
pub enum MovementDirection {
North,
NorthNortheast,
Northeast,
EastNortheast,
East,
EastSoutheast,
Southeast,
SouthSoutheast,
South,
SouthSouthwest,
Southwest,
WestSouthwest,
West,
WestNorthwest,
Northwest,
NorthNorthwest,
}
impl From<Angle> for MovementDirection {
fn from(angle: Angle) -> Self {
let heading = angle.degrees();
use MovementDirection::*;
match heading {
h if h < 11.5 => East,
h if h < 34.0 => EastNortheast,
h if h < 56.5 => Northeast,
h if h < 79.0 => NorthNortheast,
h if h < 101.5 => North,
h if h < 124.0 => NorthNorthwest,
h if h < 146.5 => Northwest,
h if h < 169.0 => WestNorthwest,
h if h < 191.5 => West,
h if h < 214.0 => WestSouthwest,
h if h < 236.5 => Southwest,
h if h < 259.0 => SouthSouthwest,
h if h < 281.5 => South,
h if h < 304.0 => SouthSoutheast,
h if h < 326.5 => Southeast,
h if h <= 349.0 => EastSoutheast,
_ => East,
}
} }
} }
@ -192,25 +111,18 @@ impl From<Angle> for MovementDirection {
#[allow(clippy::from_over_into)] #[allow(clippy::from_over_into)]
impl Into<String> for MovementDirection { impl Into<String> for MovementDirection {
fn into(self) -> String { fn into(self) -> String {
use MovementDirection::*; use CompassOctant::*;
match self { match self.0 {
North => "north".to_string(), North => "north",
NorthNortheast => "north northeast".to_string(), NorthEast => "northeast",
Northeast => "northeast".to_string(), East => "east",
EastNortheast => "east northeast".to_string(), SouthEast => "southeast",
East => "east".to_string(), South => "south",
EastSoutheast => "east southeast".to_string(), SouthWest => "southwest",
Southeast => "southeast".to_string(), West => "west",
SouthSoutheast => "south southeast".to_string(), NorthWest => "northwest",
South => "south".to_string(),
SouthSouthwest => "south southwest".to_string(),
Southwest => "southwest".to_string(),
WestSouthwest => "west southwest".to_string(),
West => "west".to_string(),
WestNorthwest => "west northwest".to_string(),
Northwest => "northwest".to_string(),
NorthNorthwest => "north northwest".to_string(),
} }
.into()
} }
} }
@ -221,38 +133,36 @@ impl Display for MovementDirection {
} }
} }
#[derive(Component, Clone, Copy, Default, Debug, Eq, PartialEq, Reflect)] #[derive(Component, Clone, Copy, Debug, Eq, PartialEq, Deref, DerefMut, Reflect)]
#[reflect(Component)] #[reflect(Component)]
pub enum CardinalDirection { pub struct CardinalDirection(pub CompassQuadrant);
#[default]
North,
East,
South,
West,
}
impl From<Angle> for CardinalDirection { impl Default for CardinalDirection {
fn from(angle: Angle) -> Self { fn default() -> Self {
let heading = angle.degrees(); Self(CompassQuadrant::East)
use CardinalDirection::*;
match heading {
h if h <= 45. => East,
h if h <= 135. => North,
h if h <= 225. => West,
h if h <= 315. => South,
_ => East,
}
} }
} }
impl From<&CardinalDirection> for Angle { impl From<Rot2> for CardinalDirection {
fn from(rot: Rot2) -> Self {
use CompassQuadrant::*;
CardinalDirection(match rot.as_radians() {
h if h > -PI / 4. && h <= PI / 4. => East,
h if h > PI / 4. && h <= 3. * PI / 4. => North,
h if h > 3. * PI / 4. || h <= -3. * PI / 4. => West,
_ => South,
})
}
}
impl From<&CardinalDirection> for Rot2 {
fn from(direction: &CardinalDirection) -> Self { fn from(direction: &CardinalDirection) -> Self {
use CardinalDirection::*; use CompassQuadrant::*;
match direction { match direction.0 {
North => Angle::Radians(PI / 2.), North => Rot2::radians(PI / 2.),
East => Angle::Radians(0.), East => Rot2::radians(0.),
South => Angle::Radians(PI * 1.5), South => Rot2::radians(-PI / 2.),
West => Angle::Radians(PI), West => Rot2::radians(PI),
} }
} }
} }
@ -261,8 +171,8 @@ impl From<&CardinalDirection> for Angle {
#[allow(clippy::from_over_into)] #[allow(clippy::from_over_into)]
impl Into<String> for CardinalDirection { impl Into<String> for CardinalDirection {
fn into(self) -> String { fn into(self) -> String {
use CardinalDirection::*; use CompassQuadrant::*;
match self { match self.0 {
North => "north".to_string(), North => "north".to_string(),
East => "east".to_string(), East => "east".to_string(),
South => "south".to_string(), South => "south".to_string(),
@ -342,24 +252,26 @@ pub trait PointLike {
self.distance_squared(other).sqrt() self.distance_squared(other).sqrt()
} }
fn bearing(&self, other: &dyn PointLike) -> Angle { fn bearing(&self, other: &dyn PointLike) -> Rot2 {
let y = other.y() - self.y(); let y = other.y() - self.y();
let x = other.x() - self.x(); let x = other.x() - self.x();
Angle::Radians(y.atan2(x)) Rot2::radians(y.atan2(x))
} }
fn direction(&self, other: &dyn PointLike) -> MovementDirection { fn direction(&self, other: &dyn PointLike) -> MovementDirection {
self.bearing(other).into() self.bearing(other).into()
} }
fn direction_and_distance(&self, other: &dyn PointLike, yaw: Option<Angle>) -> String { fn direction_and_distance(&self, other: &dyn PointLike, yaw: Option<Rot2>) -> String {
let mut tokens: Vec<String> = vec![]; let mut tokens: Vec<String> = vec![];
let distance = self.distance(other).round() as i32; let distance = self.distance(other).round() as i32;
if distance > 0 { if distance > 0 {
let tile_or_tiles = if distance == 1 { "tile" } else { "tiles" }; let tile_or_tiles = if distance == 1 { "tile" } else { "tiles" };
let direction: String = if let Some(yaw) = yaw { let direction: String = if let Some(yaw) = yaw {
let bearing = self.bearing(other); let yaw = yaw.as_radians();
(bearing - yaw).relative_desc() let bearing = self.bearing(other).as_radians();
let rot = Rot2::radians(bearing - yaw);
relative_desc(&rot)
} else { } else {
self.direction(other).into() self.direction(other).into()
}; };
@ -481,18 +393,18 @@ impl From<&dyn PointLike> for (i32, i32) {
} }
pub trait TransformExt { pub trait TransformExt {
fn yaw(&self) -> Angle; fn yaw(&self) -> Rot2;
} }
impl TransformExt for Transform { impl TransformExt for Transform {
fn yaw(&self) -> Angle { fn yaw(&self) -> Rot2 {
let forward = self.right(); let forward = self.right();
Angle::Radians(forward.y.atan2(forward.x)) Rot2::radians(forward.y.atan2(forward.x))
} }
} }
pub trait GlobalTransformExt { pub trait GlobalTransformExt {
fn yaw(&self) -> Angle; fn yaw(&self) -> Rot2;
fn closest_points( fn closest_points(
&self, &self,
@ -510,9 +422,9 @@ pub trait GlobalTransformExt {
} }
impl GlobalTransformExt for GlobalTransform { impl GlobalTransformExt for GlobalTransform {
fn yaw(&self) -> Angle { fn yaw(&self) -> Rot2 {
let forward = self.right(); let forward = self.right();
Angle::Radians(forward.y.atan2(forward.x)) Rot2::radians(forward.y.atan2(forward.x))
} }
fn closest_points( fn closest_points(
@ -524,11 +436,11 @@ impl GlobalTransformExt for GlobalTransform {
let scale = PHYSICS_SCALE.read().unwrap(); let scale = PHYSICS_SCALE.read().unwrap();
let pos1 = Isometry::new( let pos1 = Isometry::new(
(self.translation() / *scale).xy().into(), (self.translation() / *scale).xy().into(),
self.yaw().radians(), self.yaw().as_radians(),
); );
let pos2 = Isometry::new( let pos2 = Isometry::new(
(other.translation() / *scale).xy().into(), (other.translation() / *scale).xy().into(),
other.yaw().radians(), other.yaw().as_radians(),
); );
closest_points(&pos1, &*collider.raw, &pos2, &*other_collider.raw, f32::MAX).unwrap() closest_points(&pos1, &*collider.raw, &pos2, &*other_collider.raw, f32::MAX).unwrap()
} }
@ -542,11 +454,11 @@ impl GlobalTransformExt for GlobalTransform {
let scale = PHYSICS_SCALE.read().unwrap(); let scale = PHYSICS_SCALE.read().unwrap();
let pos1 = Isometry::new( let pos1 = Isometry::new(
(self.translation() / *scale).xy().into(), (self.translation() / *scale).xy().into(),
self.yaw().radians(), self.yaw().as_radians(),
); );
let pos2 = Isometry::new( let pos2 = Isometry::new(
(other.translation() / *scale).xy().into(), (other.translation() / *scale).xy().into(),
other.yaw().radians(), other.yaw().as_radians(),
); );
let closest = self.closest_points(collider, other, other_collider); let closest = self.closest_points(collider, other, other_collider);
let distance = distance(&pos1, &*collider.raw, &pos2, &*other_collider.raw).unwrap() as u32; let distance = distance(&pos1, &*collider.raw, &pos2, &*other_collider.raw).unwrap() as u32;
@ -555,9 +467,10 @@ impl GlobalTransformExt for GlobalTransform {
if let ClosestPoints::WithinMargin(p1, p2) = closest { if let ClosestPoints::WithinMargin(p1, p2) = closest {
let p1 = (p1.x, p1.y); let p1 = (p1.x, p1.y);
let p2 = (p2.x, p2.y); let p2 = (p2.x, p2.y);
let bearing = p1.bearing(&p2); let bearing = p1.bearing(&p2).as_radians();
let yaw = self.yaw(); let yaw = self.yaw().as_radians();
let direction = (bearing - yaw).relative_desc(); let rot = Rot2::radians(bearing - yaw);
let direction = relative_desc(&rot);
format!("{direction} {distance} {tile_or_tiles}") format!("{direction} {distance} {tile_or_tiles}")
} else { } else {
format!("{} {}", distance, tile_or_tiles) format!("{} {}", distance, tile_or_tiles)

View File

@ -1,12 +1,12 @@
use std::{collections::HashMap, error::Error, f32::consts::PI, fmt::Debug, hash::Hash}; use std::{collections::HashMap, error::Error, f32::consts::PI, fmt::Debug, hash::Hash};
use bevy::prelude::*; use bevy::{math::CompassQuadrant, prelude::*};
use bevy_rapier2d::prelude::*; use bevy_rapier2d::prelude::*;
use bevy_tts::Tts; use bevy_tts::Tts;
use leafwing_input_manager::prelude::*; use leafwing_input_manager::prelude::*;
use crate::{ use crate::{
core::{Angle, Area, CardinalDirection, GlobalTransformExt, Player, TransformExt}, core::{Area, CardinalDirection, GlobalTransformExt, Player, TransformExt},
error::error_handler, error::error_handler,
log::Log, log::Log,
utils::target_and_other, utils::target_and_other,
@ -74,7 +74,7 @@ impl Default for StrafeMovementFactor {
#[derive(Component, Clone, Copy, Default, Debug, Deref, DerefMut, Reflect)] #[derive(Component, Clone, Copy, Default, Debug, Deref, DerefMut, Reflect)]
#[reflect(Component)] #[reflect(Component)]
pub struct RotationSpeed(pub Angle); pub struct RotationSpeed(pub Rot2);
#[derive(Deref, DerefMut)] #[derive(Deref, DerefMut)]
struct SnapTimer(Timer); struct SnapTimer(Timer);
@ -116,26 +116,28 @@ fn snap(
continue; continue;
} else if actions.just_pressed(&NavigationAction::SnapLeft) { } else if actions.just_pressed(&NavigationAction::SnapLeft) {
snap_timers.insert(entity, SnapTimer::default()); snap_timers.insert(entity, SnapTimer::default());
transform.rotation = Quat::from_rotation_z(match direction { transform.rotation = Quat::from_rotation_z(match direction.0 {
CardinalDirection::North => PI, CompassQuadrant::North => PI,
CardinalDirection::East => PI / 2., CompassQuadrant::East => PI / 2.,
CardinalDirection::South => 0., CompassQuadrant::South => 0.,
CardinalDirection::West => -PI / 2., CompassQuadrant::West => -PI / 2.,
}); });
} else if actions.just_pressed(&NavigationAction::SnapRight) { } else if actions.just_pressed(&NavigationAction::SnapRight) {
snap_timers.insert(entity, SnapTimer::default()); snap_timers.insert(entity, SnapTimer::default());
transform.rotation = Quat::from_rotation_z(match direction { transform.rotation = Quat::from_rotation_z(match direction.0 {
CardinalDirection::North => 0., CompassQuadrant::North => 0.,
CardinalDirection::East => -PI / 2., CompassQuadrant::East => -PI / 2.,
CardinalDirection::South => PI, CompassQuadrant::South => PI,
CardinalDirection::West => PI / 2., CompassQuadrant::West => PI / 2.,
}); });
} else if actions.just_pressed(&NavigationAction::SnapReverse) { } else if actions.just_pressed(&NavigationAction::SnapReverse) {
snap_timers.insert(entity, SnapTimer::default()); snap_timers.insert(entity, SnapTimer::default());
transform.rotate(Quat::from_rotation_z(PI)); transform.rotate(Quat::from_rotation_z(PI));
} else if actions.just_pressed(&NavigationAction::SnapCardinal) { } else if actions.just_pressed(&NavigationAction::SnapCardinal) {
let yaw: Angle = direction.into(); println!("Direction: {direction:?}");
let yaw = yaw.radians(); let yaw: Rot2 = direction.into();
let yaw = yaw.as_radians();
println!("Yaw: {yaw}");
transform.rotation = Quat::from_rotation_z(yaw); transform.rotation = Quat::from_rotation_z(yaw);
tts.speak(direction.to_string(), true)?; tts.speak(direction.to_string(), true)?;
} }
@ -220,7 +222,7 @@ fn controls(
if rapier_context if rapier_context
.cast_shape( .cast_shape(
transform.translation.truncate(), transform.translation.truncate(),
transform.yaw().radians(), transform.yaw().as_radians(),
pair, pair,
collider, collider,
ShapeCastOptions { ShapeCastOptions {
@ -240,7 +242,7 @@ fn controls(
if !snap_timers.contains_key(&entity) { if !snap_timers.contains_key(&entity) {
if let Some(rotation_speed) = rotation_speed { if let Some(rotation_speed) = rotation_speed {
let delta = let delta =
-rotation_speed.radians() * actions.clamped_value(&NavigationAction::Rotate); rotation_speed.as_radians() * actions.clamped_value(&NavigationAction::Rotate);
actions.set_value(&NavigationAction::SetAngularVelocity, delta); actions.set_value(&NavigationAction::SetAngularVelocity, delta);
} }
} }
@ -288,17 +290,12 @@ fn remove_direction(
fn speak_direction( fn speak_direction(
mut tts: ResMut<Tts>, mut tts: ResMut<Tts>,
player: Query< player: Query<&CardinalDirection, (With<Player>, Changed<CardinalDirection>)>,
(&CardinalDirection, Ref<CardinalDirection>),
(With<Player>, Changed<CardinalDirection>),
>,
) -> Result<(), Box<dyn Error>> { ) -> Result<(), Box<dyn Error>> {
if let Ok((direction, change)) = player.get_single() { if let Ok(direction) = player.get_single() {
if !change.is_added() {
let direction: String = (*direction).into(); let direction: String = (*direction).into();
tts.speak(direction, true)?; tts.speak(direction, true)?;
} }
}
Ok(()) Ok(())
} }

View File

@ -175,11 +175,9 @@ fn calculate_path(
>, >,
) { ) {
for (entity, handle, destination, coordinates, shape, cost_map) in &query { for (entity, handle, destination, coordinates, shape, cost_map) in &query {
trace trace!("{entity}: destination: {destination:?}");
!("{entity}: destination: {destination:?}");
if coordinates.i32() == **destination { if coordinates.i32() == **destination {
trace trace!("{entity}: remove1");
!("{entity}: remove1");
commands commands
.entity(entity) .entity(entity)
.remove::<Path>() .remove::<Path>()
@ -229,8 +227,7 @@ fn calculate_path(
shape_clone, shape_clone,
) )
}); });
trace trace!("{entity}: remove2");
!("{entity}: remove2");
commands commands
.entity(entity) .entity(entity)
.insert(Calculating(task)) .insert(Calculating(task))
@ -255,8 +252,7 @@ fn poll_tasks(
trace!("{entity:?}: Path: {path:?}"); trace!("{entity:?}: Path: {path:?}");
commands.entity(entity).insert(path); commands.entity(entity).insert(path);
} else { } else {
trace trace!(
!(
"{entity:?}: path: no path from {:?} to {:?}", "{entity:?}: path: no path from {:?} to {:?}",
transform.translation.truncate().i32(), transform.translation.truncate().i32(),
**destination **destination
@ -349,7 +345,7 @@ fn negotiate_path(
if rapier_context if rapier_context
.cast_shape( .cast_shape(
start, start,
transform.yaw().radians(), transform.yaw().as_radians(),
direction, direction,
collider, collider,
ShapeCastOptions { ShapeCastOptions {
@ -362,8 +358,7 @@ fn negotiate_path(
) )
.is_some() .is_some()
{ {
trace trace!("{entity:?} is stuck");
!("{entity:?} is stuck");
// TODO: Remove when we have an actual character controller. // TODO: Remove when we have an actual character controller.
next.x = next.x.trunc(); next.x = next.x.trunc();
next.y = next.y.trunc(); next.y = next.y.trunc();
@ -376,8 +371,7 @@ fn negotiate_path(
transform.rotation = Quat::from_rotation_z(angle); transform.rotation = Quat::from_rotation_z(angle);
} }
} else { } else {
trace trace!("{entity:?}: empty path, cleaning");
!("{entity:?}: empty path, cleaning");
if let Some(mut actions) = actions { if let Some(mut actions) = actions {
trace!("{entity:?}: Disabling pathfind because at destination"); trace!("{entity:?}: Disabling pathfind because at destination");
actions.reset_all(); actions.reset_all();
@ -421,8 +415,7 @@ fn actions(
*current_dest = dest; *current_dest = dest;
} }
} else { } else {
trace trace!("{entity:?}: Adding destination, zeroing velocity");
!("{entity:?}: Adding destination, zeroing velocity");
navigation_action.set_axis_pair(&NavigationAction::SetLinearVelocity, Vec2::ZERO); navigation_action.set_axis_pair(&NavigationAction::SetLinearVelocity, Vec2::ZERO);
commands.entity(entity).insert(dest); commands.entity(entity).insert(dest);
} }