Remove Angle
and standardize direction types.
This commit is contained in:
parent
c9c45b2569
commit
827cae1a4b
377
src/core.rs
377
src/core.rs
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@ -2,11 +2,14 @@ use std::{
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cmp::{max, min},
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cmp::{max, min},
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f32::consts::PI,
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f32::consts::PI,
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fmt::Display,
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fmt::Display,
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ops::Sub,
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sync::RwLock,
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sync::RwLock,
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};
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};
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use bevy::{app::PluginGroupBuilder, math::FloatOrd, prelude::*};
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use bevy::{
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app::PluginGroupBuilder,
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math::{CompassOctant, CompassQuadrant, FloatOrd},
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prelude::*,
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};
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use bevy_rapier2d::{
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use bevy_rapier2d::{
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parry::query::{closest_points, distance, ClosestPoints},
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parry::query::{closest_points, distance, ClosestPoints},
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prelude::*,
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prelude::*,
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@ -16,175 +19,91 @@ use once_cell::sync::Lazy;
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use rand::prelude::*;
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use rand::prelude::*;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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#[derive(Clone, Copy, Debug, Reflect)]
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fn relative_desc(rot: &Rot2) -> String {
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pub enum Angle {
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let mode = RELATIVE_DIRECTION_MODE.read().unwrap();
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Degrees(f32),
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match rot.as_radians() {
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Radians(f32),
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v if v <= PI / 12. && v > -PI / 12. => "ahead",
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v if v <= PI / 4. && v > PI / 12. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"11:00"
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} else {
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"ahead and left"
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}
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}
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v if v <= 3. * PI / 8. && v > PI / 4. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"10:00"
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} else {
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"left and ahead"
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}
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}
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v if v <= 5. * PI / 8. && v > 3. * PI / 8. => "left",
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v if v <= 3. * PI / 4. && v > 5. * PI / 8. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"8:00"
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} else {
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"left and behind"
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}
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}
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v if v <= 11. * PI / 12. && v > 3. * PI / 4. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"7:00"
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} else {
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"behind and left"
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}
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}
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v if v <= PI && v > 11. * PI / 12. || v > -PI && v <= -11. * PI / 12. => "behind",
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v if v <= -3. * PI / 4. && v > -11. * PI / 12. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"5:00"
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} else {
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"behind and right"
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}
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}
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v if v <= -5. * PI / 8. && v > -3. * PI / 4. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"4:00"
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} else {
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"right and behind"
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}
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}
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v if v <= -3. * PI / 8. && v > -5. * PI / 8. => "right",
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v if v <= -PI / 4. && v > -3. * PI / 8. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"2:00"
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} else {
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"right and ahead"
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}
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}
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v if v <= -PI / 12. && v > -PI / 4. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"1:00"
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} else {
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"ahead and right"
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}
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}
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_ => "ahead",
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}
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.into()
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}
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}
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impl Default for Angle {
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#[derive(Clone, Copy, Debug, Eq, PartialEq, Deref, DerefMut, Reflect)]
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fn default() -> Self {
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pub struct MovementDirection(CompassOctant);
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Self::Radians(0.)
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}
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}
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impl Angle {
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impl From<Rot2> for MovementDirection {
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pub fn degrees(&self) -> f32 {
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fn from(rot: Rot2) -> Self {
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use Angle::*;
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use CompassOctant::*;
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let mut degrees: f32 = match self {
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MovementDirection(match rot.as_radians() {
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Degrees(v) => *v,
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h if h > -PI / 8. && h <= PI / 8. => East,
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Radians(v) => v.to_degrees(),
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h if h > PI / 8. && h <= 3. * PI / 8. => NorthEast,
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};
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h if h > 3. * PI / 8. && h <= 5. * PI / 8. => North,
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while degrees < 0. {
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h if h > 5. * PI / 8. && h <= 7. * PI / 8. => NorthWest,
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degrees += 360.;
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h if h > 7. * PI / 8. || h <= -7. * PI / 8. => East,
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}
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h if h > -7. * PI / 8. && h <= -5. * PI / 8. => SouthEast,
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while degrees >= 360. {
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h if h > -5. * PI / 8. && h <= -3. * PI / 8. => South,
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degrees %= 360.;
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h if h > -3. * PI / 8. && h <= -PI / 8. => SouthWest,
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}
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_ => West,
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degrees
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})
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}
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pub fn degrees_u32(&self) -> u32 {
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self.degrees() as u32
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}
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pub fn radians(&self) -> f32 {
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use Angle::*;
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match self {
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Degrees(v) => v.to_radians(),
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Radians(v) => *v,
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}
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}
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fn relative_desc(&self) -> String {
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let mode = RELATIVE_DIRECTION_MODE.read().unwrap();
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match self.degrees() {
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v if v <= 15. => "ahead",
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v if v <= 45. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"11:00"
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} else {
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"ahead and left"
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}
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}
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v if v <= 75. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"10:00"
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} else {
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"left and ahead"
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}
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}
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v if v <= 105. => "left",
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v if v <= 135. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"8:00"
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} else {
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"left and behind"
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}
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}
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v if v <= 165. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"7:00"
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} else {
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"behind and left"
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}
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}
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v if v <= 195. => "behind",
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v if v <= 225. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"5:00"
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} else {
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"behind and right"
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}
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}
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v if v <= 255. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"4:00"
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} else {
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"right and behind"
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}
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}
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v if v <= 285. => "right",
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v if v <= 315. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"2:00"
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} else {
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"right and ahead"
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}
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}
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v if v <= 345. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"1:00"
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} else {
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"ahead and right"
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}
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}
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_ => "ahead",
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}
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.into()
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}
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}
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impl Sub for Angle {
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type Output = Self;
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fn sub(self, rhs: Self) -> Self::Output {
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match self {
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Angle::Degrees(v1) => match rhs {
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Angle::Degrees(v2) => Angle::Degrees(v1 - v2),
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Angle::Radians(v2) => Angle::Degrees(v1 - v2.to_degrees()),
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},
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Angle::Radians(v1) => match rhs {
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Angle::Degrees(v2) => Angle::Radians(v1 - v2.to_radians()),
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Angle::Radians(v2) => Angle::Radians(v1 - v2),
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},
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}
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq, Reflect)]
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pub enum MovementDirection {
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North,
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NorthNortheast,
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Northeast,
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EastNortheast,
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East,
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EastSoutheast,
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Southeast,
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SouthSoutheast,
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South,
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SouthSouthwest,
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Southwest,
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WestSouthwest,
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West,
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WestNorthwest,
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Northwest,
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NorthNorthwest,
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}
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impl From<Angle> for MovementDirection {
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fn from(angle: Angle) -> Self {
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let heading = angle.degrees();
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use MovementDirection::*;
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match heading {
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h if h < 11.5 => East,
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h if h < 34.0 => EastNortheast,
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h if h < 56.5 => Northeast,
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h if h < 79.0 => NorthNortheast,
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h if h < 101.5 => North,
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h if h < 124.0 => NorthNorthwest,
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h if h < 146.5 => Northwest,
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h if h < 169.0 => WestNorthwest,
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h if h < 191.5 => West,
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h if h < 214.0 => WestSouthwest,
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h if h < 236.5 => Southwest,
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h if h < 259.0 => SouthSouthwest,
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h if h < 281.5 => South,
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h if h < 304.0 => SouthSoutheast,
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h if h < 326.5 => Southeast,
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h if h <= 349.0 => EastSoutheast,
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_ => East,
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}
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}
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}
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}
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}
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@ -192,25 +111,18 @@ impl From<Angle> for MovementDirection {
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#[allow(clippy::from_over_into)]
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#[allow(clippy::from_over_into)]
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impl Into<String> for MovementDirection {
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impl Into<String> for MovementDirection {
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fn into(self) -> String {
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fn into(self) -> String {
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use MovementDirection::*;
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use CompassOctant::*;
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match self {
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match self.0 {
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North => "north".to_string(),
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North => "north",
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NorthNortheast => "north northeast".to_string(),
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NorthEast => "northeast",
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Northeast => "northeast".to_string(),
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East => "east",
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EastNortheast => "east northeast".to_string(),
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SouthEast => "southeast",
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East => "east".to_string(),
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South => "south",
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EastSoutheast => "east southeast".to_string(),
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SouthWest => "southwest",
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Southeast => "southeast".to_string(),
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West => "west",
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SouthSoutheast => "south southeast".to_string(),
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NorthWest => "northwest",
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South => "south".to_string(),
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SouthSouthwest => "south southwest".to_string(),
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Southwest => "southwest".to_string(),
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WestSouthwest => "west southwest".to_string(),
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West => "west".to_string(),
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WestNorthwest => "west northwest".to_string(),
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Northwest => "northwest".to_string(),
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NorthNorthwest => "north northwest".to_string(),
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}
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}
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.into()
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}
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}
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}
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}
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@ -221,38 +133,36 @@ impl Display for MovementDirection {
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}
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}
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}
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}
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#[derive(Component, Clone, Copy, Default, Debug, Eq, PartialEq, Reflect)]
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#[derive(Component, Clone, Copy, Debug, Eq, PartialEq, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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#[reflect(Component)]
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pub enum CardinalDirection {
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pub struct CardinalDirection(pub CompassQuadrant);
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#[default]
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North,
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East,
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South,
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West,
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}
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impl From<Angle> for CardinalDirection {
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impl Default for CardinalDirection {
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fn from(angle: Angle) -> Self {
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fn default() -> Self {
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let heading = angle.degrees();
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Self(CompassQuadrant::East)
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use CardinalDirection::*;
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match heading {
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h if h <= 45. => East,
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h if h <= 135. => North,
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h if h <= 225. => West,
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h if h <= 315. => South,
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_ => East,
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}
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}
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}
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}
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}
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impl From<&CardinalDirection> for Angle {
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impl From<Rot2> for CardinalDirection {
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fn from(rot: Rot2) -> Self {
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use CompassQuadrant::*;
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CardinalDirection(match rot.as_radians() {
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h if h > -PI / 4. && h <= PI / 4. => East,
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h if h > PI / 4. && h <= 3. * PI / 4. => North,
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h if h > 3. * PI / 4. || h <= -3. * PI / 4. => West,
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_ => South,
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})
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}
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}
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impl From<&CardinalDirection> for Rot2 {
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fn from(direction: &CardinalDirection) -> Self {
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fn from(direction: &CardinalDirection) -> Self {
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use CardinalDirection::*;
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use CompassQuadrant::*;
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match direction {
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match direction.0 {
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North => Angle::Radians(PI / 2.),
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North => Rot2::radians(PI / 2.),
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East => Angle::Radians(0.),
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East => Rot2::radians(0.),
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South => Angle::Radians(PI * 1.5),
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South => Rot2::radians(-PI / 2.),
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West => Angle::Radians(PI),
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West => Rot2::radians(PI),
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}
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}
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}
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}
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}
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}
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@ -261,8 +171,8 @@ impl From<&CardinalDirection> for Angle {
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#[allow(clippy::from_over_into)]
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#[allow(clippy::from_over_into)]
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impl Into<String> for CardinalDirection {
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impl Into<String> for CardinalDirection {
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fn into(self) -> String {
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fn into(self) -> String {
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use CardinalDirection::*;
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use CompassQuadrant::*;
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match self {
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match self.0 {
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North => "north".to_string(),
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North => "north".to_string(),
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East => "east".to_string(),
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East => "east".to_string(),
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South => "south".to_string(),
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South => "south".to_string(),
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@ -342,24 +252,26 @@ pub trait PointLike {
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self.distance_squared(other).sqrt()
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self.distance_squared(other).sqrt()
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}
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}
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fn bearing(&self, other: &dyn PointLike) -> Angle {
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fn bearing(&self, other: &dyn PointLike) -> Rot2 {
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let y = other.y() - self.y();
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let y = other.y() - self.y();
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let x = other.x() - self.x();
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let x = other.x() - self.x();
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Angle::Radians(y.atan2(x))
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Rot2::radians(y.atan2(x))
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}
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}
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fn direction(&self, other: &dyn PointLike) -> MovementDirection {
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fn direction(&self, other: &dyn PointLike) -> MovementDirection {
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self.bearing(other).into()
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self.bearing(other).into()
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}
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}
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fn direction_and_distance(&self, other: &dyn PointLike, yaw: Option<Angle>) -> String {
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fn direction_and_distance(&self, other: &dyn PointLike, yaw: Option<Rot2>) -> String {
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let mut tokens: Vec<String> = vec![];
|
let mut tokens: Vec<String> = vec![];
|
||||||
let distance = self.distance(other).round() as i32;
|
let distance = self.distance(other).round() as i32;
|
||||||
if distance > 0 {
|
if distance > 0 {
|
||||||
let tile_or_tiles = if distance == 1 { "tile" } else { "tiles" };
|
let tile_or_tiles = if distance == 1 { "tile" } else { "tiles" };
|
||||||
let direction: String = if let Some(yaw) = yaw {
|
let direction: String = if let Some(yaw) = yaw {
|
||||||
let bearing = self.bearing(other);
|
let yaw = yaw.as_radians();
|
||||||
(bearing - yaw).relative_desc()
|
let bearing = self.bearing(other).as_radians();
|
||||||
|
let rot = Rot2::radians(bearing - yaw);
|
||||||
|
relative_desc(&rot)
|
||||||
} else {
|
} else {
|
||||||
self.direction(other).into()
|
self.direction(other).into()
|
||||||
};
|
};
|
||||||
|
@ -481,18 +393,18 @@ impl From<&dyn PointLike> for (i32, i32) {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub trait TransformExt {
|
pub trait TransformExt {
|
||||||
fn yaw(&self) -> Angle;
|
fn yaw(&self) -> Rot2;
|
||||||
}
|
}
|
||||||
|
|
||||||
impl TransformExt for Transform {
|
impl TransformExt for Transform {
|
||||||
fn yaw(&self) -> Angle {
|
fn yaw(&self) -> Rot2 {
|
||||||
let forward = self.right();
|
let forward = self.right();
|
||||||
Angle::Radians(forward.y.atan2(forward.x))
|
Rot2::radians(forward.y.atan2(forward.x))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub trait GlobalTransformExt {
|
pub trait GlobalTransformExt {
|
||||||
fn yaw(&self) -> Angle;
|
fn yaw(&self) -> Rot2;
|
||||||
|
|
||||||
fn closest_points(
|
fn closest_points(
|
||||||
&self,
|
&self,
|
||||||
|
@ -510,9 +422,9 @@ pub trait GlobalTransformExt {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GlobalTransformExt for GlobalTransform {
|
impl GlobalTransformExt for GlobalTransform {
|
||||||
fn yaw(&self) -> Angle {
|
fn yaw(&self) -> Rot2 {
|
||||||
let forward = self.right();
|
let forward = self.right();
|
||||||
Angle::Radians(forward.y.atan2(forward.x))
|
Rot2::radians(forward.y.atan2(forward.x))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn closest_points(
|
fn closest_points(
|
||||||
|
@ -524,11 +436,11 @@ impl GlobalTransformExt for GlobalTransform {
|
||||||
let scale = PHYSICS_SCALE.read().unwrap();
|
let scale = PHYSICS_SCALE.read().unwrap();
|
||||||
let pos1 = Isometry::new(
|
let pos1 = Isometry::new(
|
||||||
(self.translation() / *scale).xy().into(),
|
(self.translation() / *scale).xy().into(),
|
||||||
self.yaw().radians(),
|
self.yaw().as_radians(),
|
||||||
);
|
);
|
||||||
let pos2 = Isometry::new(
|
let pos2 = Isometry::new(
|
||||||
(other.translation() / *scale).xy().into(),
|
(other.translation() / *scale).xy().into(),
|
||||||
other.yaw().radians(),
|
other.yaw().as_radians(),
|
||||||
);
|
);
|
||||||
closest_points(&pos1, &*collider.raw, &pos2, &*other_collider.raw, f32::MAX).unwrap()
|
closest_points(&pos1, &*collider.raw, &pos2, &*other_collider.raw, f32::MAX).unwrap()
|
||||||
}
|
}
|
||||||
|
@ -542,11 +454,11 @@ impl GlobalTransformExt for GlobalTransform {
|
||||||
let scale = PHYSICS_SCALE.read().unwrap();
|
let scale = PHYSICS_SCALE.read().unwrap();
|
||||||
let pos1 = Isometry::new(
|
let pos1 = Isometry::new(
|
||||||
(self.translation() / *scale).xy().into(),
|
(self.translation() / *scale).xy().into(),
|
||||||
self.yaw().radians(),
|
self.yaw().as_radians(),
|
||||||
);
|
);
|
||||||
let pos2 = Isometry::new(
|
let pos2 = Isometry::new(
|
||||||
(other.translation() / *scale).xy().into(),
|
(other.translation() / *scale).xy().into(),
|
||||||
other.yaw().radians(),
|
other.yaw().as_radians(),
|
||||||
);
|
);
|
||||||
let closest = self.closest_points(collider, other, other_collider);
|
let closest = self.closest_points(collider, other, other_collider);
|
||||||
let distance = distance(&pos1, &*collider.raw, &pos2, &*other_collider.raw).unwrap() as u32;
|
let distance = distance(&pos1, &*collider.raw, &pos2, &*other_collider.raw).unwrap() as u32;
|
||||||
|
@ -555,9 +467,10 @@ impl GlobalTransformExt for GlobalTransform {
|
||||||
if let ClosestPoints::WithinMargin(p1, p2) = closest {
|
if let ClosestPoints::WithinMargin(p1, p2) = closest {
|
||||||
let p1 = (p1.x, p1.y);
|
let p1 = (p1.x, p1.y);
|
||||||
let p2 = (p2.x, p2.y);
|
let p2 = (p2.x, p2.y);
|
||||||
let bearing = p1.bearing(&p2);
|
let bearing = p1.bearing(&p2).as_radians();
|
||||||
let yaw = self.yaw();
|
let yaw = self.yaw().as_radians();
|
||||||
let direction = (bearing - yaw).relative_desc();
|
let rot = Rot2::radians(bearing - yaw);
|
||||||
|
let direction = relative_desc(&rot);
|
||||||
format!("{direction} {distance} {tile_or_tiles}")
|
format!("{direction} {distance} {tile_or_tiles}")
|
||||||
} else {
|
} else {
|
||||||
format!("{} {}", distance, tile_or_tiles)
|
format!("{} {}", distance, tile_or_tiles)
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
use std::{collections::HashMap, error::Error, f32::consts::PI, fmt::Debug, hash::Hash};
|
use std::{collections::HashMap, error::Error, f32::consts::PI, fmt::Debug, hash::Hash};
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::{math::CompassQuadrant, prelude::*};
|
||||||
use bevy_rapier2d::prelude::*;
|
use bevy_rapier2d::prelude::*;
|
||||||
use bevy_tts::Tts;
|
use bevy_tts::Tts;
|
||||||
use leafwing_input_manager::prelude::*;
|
use leafwing_input_manager::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
core::{Angle, Area, CardinalDirection, GlobalTransformExt, Player, TransformExt},
|
core::{Area, CardinalDirection, GlobalTransformExt, Player, TransformExt},
|
||||||
error::error_handler,
|
error::error_handler,
|
||||||
log::Log,
|
log::Log,
|
||||||
utils::target_and_other,
|
utils::target_and_other,
|
||||||
|
@ -74,7 +74,7 @@ impl Default for StrafeMovementFactor {
|
||||||
|
|
||||||
#[derive(Component, Clone, Copy, Default, Debug, Deref, DerefMut, Reflect)]
|
#[derive(Component, Clone, Copy, Default, Debug, Deref, DerefMut, Reflect)]
|
||||||
#[reflect(Component)]
|
#[reflect(Component)]
|
||||||
pub struct RotationSpeed(pub Angle);
|
pub struct RotationSpeed(pub Rot2);
|
||||||
|
|
||||||
#[derive(Deref, DerefMut)]
|
#[derive(Deref, DerefMut)]
|
||||||
struct SnapTimer(Timer);
|
struct SnapTimer(Timer);
|
||||||
|
@ -116,26 +116,28 @@ fn snap(
|
||||||
continue;
|
continue;
|
||||||
} else if actions.just_pressed(&NavigationAction::SnapLeft) {
|
} else if actions.just_pressed(&NavigationAction::SnapLeft) {
|
||||||
snap_timers.insert(entity, SnapTimer::default());
|
snap_timers.insert(entity, SnapTimer::default());
|
||||||
transform.rotation = Quat::from_rotation_z(match direction {
|
transform.rotation = Quat::from_rotation_z(match direction.0 {
|
||||||
CardinalDirection::North => PI,
|
CompassQuadrant::North => PI,
|
||||||
CardinalDirection::East => PI / 2.,
|
CompassQuadrant::East => PI / 2.,
|
||||||
CardinalDirection::South => 0.,
|
CompassQuadrant::South => 0.,
|
||||||
CardinalDirection::West => -PI / 2.,
|
CompassQuadrant::West => -PI / 2.,
|
||||||
});
|
});
|
||||||
} else if actions.just_pressed(&NavigationAction::SnapRight) {
|
} else if actions.just_pressed(&NavigationAction::SnapRight) {
|
||||||
snap_timers.insert(entity, SnapTimer::default());
|
snap_timers.insert(entity, SnapTimer::default());
|
||||||
transform.rotation = Quat::from_rotation_z(match direction {
|
transform.rotation = Quat::from_rotation_z(match direction.0 {
|
||||||
CardinalDirection::North => 0.,
|
CompassQuadrant::North => 0.,
|
||||||
CardinalDirection::East => -PI / 2.,
|
CompassQuadrant::East => -PI / 2.,
|
||||||
CardinalDirection::South => PI,
|
CompassQuadrant::South => PI,
|
||||||
CardinalDirection::West => PI / 2.,
|
CompassQuadrant::West => PI / 2.,
|
||||||
});
|
});
|
||||||
} else if actions.just_pressed(&NavigationAction::SnapReverse) {
|
} else if actions.just_pressed(&NavigationAction::SnapReverse) {
|
||||||
snap_timers.insert(entity, SnapTimer::default());
|
snap_timers.insert(entity, SnapTimer::default());
|
||||||
transform.rotate(Quat::from_rotation_z(PI));
|
transform.rotate(Quat::from_rotation_z(PI));
|
||||||
} else if actions.just_pressed(&NavigationAction::SnapCardinal) {
|
} else if actions.just_pressed(&NavigationAction::SnapCardinal) {
|
||||||
let yaw: Angle = direction.into();
|
println!("Direction: {direction:?}");
|
||||||
let yaw = yaw.radians();
|
let yaw: Rot2 = direction.into();
|
||||||
|
let yaw = yaw.as_radians();
|
||||||
|
println!("Yaw: {yaw}");
|
||||||
transform.rotation = Quat::from_rotation_z(yaw);
|
transform.rotation = Quat::from_rotation_z(yaw);
|
||||||
tts.speak(direction.to_string(), true)?;
|
tts.speak(direction.to_string(), true)?;
|
||||||
}
|
}
|
||||||
|
@ -220,7 +222,7 @@ fn controls(
|
||||||
if rapier_context
|
if rapier_context
|
||||||
.cast_shape(
|
.cast_shape(
|
||||||
transform.translation.truncate(),
|
transform.translation.truncate(),
|
||||||
transform.yaw().radians(),
|
transform.yaw().as_radians(),
|
||||||
pair,
|
pair,
|
||||||
collider,
|
collider,
|
||||||
ShapeCastOptions {
|
ShapeCastOptions {
|
||||||
|
@ -240,7 +242,7 @@ fn controls(
|
||||||
if !snap_timers.contains_key(&entity) {
|
if !snap_timers.contains_key(&entity) {
|
||||||
if let Some(rotation_speed) = rotation_speed {
|
if let Some(rotation_speed) = rotation_speed {
|
||||||
let delta =
|
let delta =
|
||||||
-rotation_speed.radians() * actions.clamped_value(&NavigationAction::Rotate);
|
rotation_speed.as_radians() * actions.clamped_value(&NavigationAction::Rotate);
|
||||||
actions.set_value(&NavigationAction::SetAngularVelocity, delta);
|
actions.set_value(&NavigationAction::SetAngularVelocity, delta);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -288,16 +290,11 @@ fn remove_direction(
|
||||||
|
|
||||||
fn speak_direction(
|
fn speak_direction(
|
||||||
mut tts: ResMut<Tts>,
|
mut tts: ResMut<Tts>,
|
||||||
player: Query<
|
player: Query<&CardinalDirection, (With<Player>, Changed<CardinalDirection>)>,
|
||||||
(&CardinalDirection, Ref<CardinalDirection>),
|
|
||||||
(With<Player>, Changed<CardinalDirection>),
|
|
||||||
>,
|
|
||||||
) -> Result<(), Box<dyn Error>> {
|
) -> Result<(), Box<dyn Error>> {
|
||||||
if let Ok((direction, change)) = player.get_single() {
|
if let Ok(direction) = player.get_single() {
|
||||||
if !change.is_added() {
|
let direction: String = (*direction).into();
|
||||||
let direction: String = (*direction).into();
|
tts.speak(direction, true)?;
|
||||||
tts.speak(direction, true)?;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
|
@ -175,11 +175,9 @@ fn calculate_path(
|
||||||
>,
|
>,
|
||||||
) {
|
) {
|
||||||
for (entity, handle, destination, coordinates, shape, cost_map) in &query {
|
for (entity, handle, destination, coordinates, shape, cost_map) in &query {
|
||||||
trace
|
trace!("{entity}: destination: {destination:?}");
|
||||||
!("{entity}: destination: {destination:?}");
|
|
||||||
if coordinates.i32() == **destination {
|
if coordinates.i32() == **destination {
|
||||||
trace
|
trace!("{entity}: remove1");
|
||||||
!("{entity}: remove1");
|
|
||||||
commands
|
commands
|
||||||
.entity(entity)
|
.entity(entity)
|
||||||
.remove::<Path>()
|
.remove::<Path>()
|
||||||
|
@ -229,8 +227,7 @@ fn calculate_path(
|
||||||
shape_clone,
|
shape_clone,
|
||||||
)
|
)
|
||||||
});
|
});
|
||||||
trace
|
trace!("{entity}: remove2");
|
||||||
!("{entity}: remove2");
|
|
||||||
commands
|
commands
|
||||||
.entity(entity)
|
.entity(entity)
|
||||||
.insert(Calculating(task))
|
.insert(Calculating(task))
|
||||||
|
@ -255,8 +252,7 @@ fn poll_tasks(
|
||||||
trace!("{entity:?}: Path: {path:?}");
|
trace!("{entity:?}: Path: {path:?}");
|
||||||
commands.entity(entity).insert(path);
|
commands.entity(entity).insert(path);
|
||||||
} else {
|
} else {
|
||||||
trace
|
trace!(
|
||||||
!(
|
|
||||||
"{entity:?}: path: no path from {:?} to {:?}",
|
"{entity:?}: path: no path from {:?} to {:?}",
|
||||||
transform.translation.truncate().i32(),
|
transform.translation.truncate().i32(),
|
||||||
**destination
|
**destination
|
||||||
|
@ -349,7 +345,7 @@ fn negotiate_path(
|
||||||
if rapier_context
|
if rapier_context
|
||||||
.cast_shape(
|
.cast_shape(
|
||||||
start,
|
start,
|
||||||
transform.yaw().radians(),
|
transform.yaw().as_radians(),
|
||||||
direction,
|
direction,
|
||||||
collider,
|
collider,
|
||||||
ShapeCastOptions {
|
ShapeCastOptions {
|
||||||
|
@ -362,8 +358,7 @@ fn negotiate_path(
|
||||||
)
|
)
|
||||||
.is_some()
|
.is_some()
|
||||||
{
|
{
|
||||||
trace
|
trace!("{entity:?} is stuck");
|
||||||
!("{entity:?} is stuck");
|
|
||||||
// TODO: Remove when we have an actual character controller.
|
// TODO: Remove when we have an actual character controller.
|
||||||
next.x = next.x.trunc();
|
next.x = next.x.trunc();
|
||||||
next.y = next.y.trunc();
|
next.y = next.y.trunc();
|
||||||
|
@ -376,8 +371,7 @@ fn negotiate_path(
|
||||||
transform.rotation = Quat::from_rotation_z(angle);
|
transform.rotation = Quat::from_rotation_z(angle);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
trace
|
trace!("{entity:?}: empty path, cleaning");
|
||||||
!("{entity:?}: empty path, cleaning");
|
|
||||||
if let Some(mut actions) = actions {
|
if let Some(mut actions) = actions {
|
||||||
trace!("{entity:?}: Disabling pathfind because at destination");
|
trace!("{entity:?}: Disabling pathfind because at destination");
|
||||||
actions.reset_all();
|
actions.reset_all();
|
||||||
|
@ -421,8 +415,7 @@ fn actions(
|
||||||
*current_dest = dest;
|
*current_dest = dest;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
trace
|
trace!("{entity:?}: Adding destination, zeroing velocity");
|
||||||
!("{entity:?}: Adding destination, zeroing velocity");
|
|
||||||
navigation_action.set_axis_pair(&NavigationAction::SetLinearVelocity, Vec2::ZERO);
|
navigation_action.set_axis_pair(&NavigationAction::SetLinearVelocity, Vec2::ZERO);
|
||||||
commands.entity(entity).insert(dest);
|
commands.entity(entity).insert(dest);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user