Initial port to Bevy 0.7.
This commit is contained in:
parent
37d0f0fcde
commit
9307852eda
12
Cargo.toml
12
Cargo.toml
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@ -11,7 +11,7 @@ edition = "2021"
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speech_dispatcher_0_10 = ["bevy_tts/speech_dispatcher_0_10"]
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[dependencies.bevy]
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version = "0.6"
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version = "0.7"
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default-features = false
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features = [
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"bevy_gilrs",
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@ -22,18 +22,13 @@ features = [
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"serialize",
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]
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[dependencies.bevy_rapier2d]
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git = "https://github.com/dimforge/bevy_rapier"
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branch = "rapier-master"
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features = ["simd-stable"]
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[dependencies]
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backtrace = "0.3"
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bevy_input_actionmap = { git = "https://github.com/lightsoutgames/bevy_input_actionmap" }
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bevy_openal = { git = "https://github.com/lightsoutgames/bevy_openal" }
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bevy_rapier2d = "0.13"
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bevy_tts = { git = "https://github.com/lightsoutgames/bevy_tts", default-features = false, features = ["tolk"] }
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coord_2d = "0.3"
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derive_more = "0.99"
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futures-lite = "1"
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gilrs = "0.8"
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here_be_dragons = "0.1"
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@ -44,6 +39,3 @@ rand = "0.8"
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sentry = "0.25"
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serde = "1"
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shadowcast = "0.8"
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[patch.crates-io]
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rapier2d = { git = "https://github.com/dimforge/rapier", rev = "7efcff615e821" }
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76
src/core.rs
76
src/core.rs
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@ -9,7 +9,6 @@ use std::{
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use bevy::{core::FloatOrd, ecs::query::WorldQuery, prelude::*, transform::TransformSystem};
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use bevy_rapier2d::prelude::*;
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use derive_more::{Deref, DerefMut};
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use once_cell::sync::Lazy;
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use rand::prelude::*;
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use serde::{Deserialize, Serialize};
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@ -614,24 +613,14 @@ where
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}
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}
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fn setup(core_config: Res<CoreConfig>, mut rapier_config: ResMut<RapierConfiguration>) {
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rapier_config.scale = core_config.pixels_per_unit as f32;
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fn setup(core_config: Res<CoreConfig>) {
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let mut mode = RELATIVE_DIRECTION_MODE.write().unwrap();
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*mode = core_config.relative_direction_mode;
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}
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fn copy_coordinates_to_transform(
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config: Res<CoreConfig>,
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mut query: Query<
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(&Coordinates, &mut Transform),
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(
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Changed<Transform>,
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Without<RigidBodyPositionComponent>,
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Without<RigidBodyPositionSync>,
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Without<ColliderPositionComponent>,
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Without<ColliderPositionSync>,
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),
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>,
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mut query: Query<(&Coordinates, &mut Transform), Changed<Transform>>,
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) {
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for (coordinates, mut transform) in query.iter_mut() {
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let x = coordinates.0 .0 * config.pixels_per_unit as f32;
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@ -645,45 +634,6 @@ fn copy_coordinates_to_transform(
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}
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}
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fn copy_rigid_body_position_to_coordinates(
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mut query: Query<
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(&mut Coordinates, &RigidBodyPositionComponent),
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(
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Changed<RigidBodyPositionComponent>,
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With<RigidBodyPositionSync>,
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),
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>,
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) {
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for (mut coordinates, position) in query.iter_mut() {
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if coordinates.0 .0 != position.position.translation.x {
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coordinates.0 .0 = position.position.translation.x;
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}
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if coordinates.0 .1 != position.position.translation.y {
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coordinates.0 .1 = position.position.translation.y;
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}
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}
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}
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fn copy_collider_position_to_coordinates(
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mut query: Query<
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(&mut Coordinates, &ColliderPositionComponent),
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(
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Without<RigidBodyPositionComponent>,
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Changed<ColliderPositionComponent>,
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With<ColliderPositionSync>,
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),
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>,
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) {
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for (mut coordinates, position) in query.iter_mut() {
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if coordinates.0 .0 != position.translation.x {
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coordinates.0 .0 = position.translation.x;
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}
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if coordinates.0 .1 != position.translation.y {
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coordinates.0 .1 = position.translation.y;
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}
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}
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}
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#[derive(Clone, Copy, Debug)]
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pub struct CoreConfig {
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pub relative_direction_mode: RelativeDirectionMode,
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@ -706,24 +656,29 @@ fn sync_config(config: Res<CoreConfig>) {
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}
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}
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pub struct CorePlugin;
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pub struct CorePlugin<RapierUserData>(PhantomData<RapierUserData>);
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impl Plugin for CorePlugin {
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impl<RapierUserData> Default for CorePlugin<RapierUserData> {
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fn default() -> Self {
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Self(PhantomData)
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}
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}
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impl<RapierUserData: 'static + WorldQuery + Send + Sync> Plugin for CorePlugin<RapierUserData> {
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fn build(&self, app: &mut App) {
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if !app.world.contains_resource::<CoreConfig>() {
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app.insert_resource(CoreConfig::default());
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}
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let config = *app.world.get_resource::<CoreConfig>().unwrap();
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app.register_type::<Coordinates>()
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.add_plugin(RapierPhysicsPlugin::<RapierUserData>::pixels_per_meter(
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config.pixels_per_unit as f32,
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))
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.add_startup_system(setup)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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copy_coordinates_to_transform.before(TransformSystem::TransformPropagate),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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copy_rigid_body_position_to_coordinates,
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)
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.add_system_to_stage(CoreStage::PostUpdate, copy_collider_position_to_coordinates)
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.add_system(sync_config);
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}
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}
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@ -743,7 +698,6 @@ impl<RapierUserData: 'static + WorldQuery + Send + Sync> PluginGroup
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group
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.add(crate::bevy_tts::TtsPlugin)
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.add(crate::bevy_openal::OpenAlPlugin)
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.add(RapierPhysicsPlugin::<RapierUserData>::default())
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.add(CorePlugin);
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.add(CorePlugin::<RapierUserData>::default());
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}
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}
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@ -4,7 +4,6 @@ use bevy::prelude::*;
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use bevy_input_actionmap::InputMap;
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use bevy_rapier2d::prelude::*;
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use bevy_tts::Tts;
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use derive_more::{Deref, DerefMut};
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use crate::{
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core::{Coordinates, Player, PointLike},
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@ -330,16 +329,14 @@ fn exploration_changed_announcement<D: 'static + Clone + Default + Send + Sync>(
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names: Query<&Name>,
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types: Query<&ExplorationType>,
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mappables: Query<&Mappable>,
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query_pipeline: Res<QueryPipeline>,
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collider_query: QueryPipelineColliderComponentsQuery,
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rapier_context: Res<RapierContext>,
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) -> Result<(), Box<dyn Error>> {
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if let Ok((coordinates, exploring, viewshed)) = explorer.get_single() {
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let collider_set = QueryPipelineColliderComponentsSet(&collider_query);
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let coordinates = coordinates.floor();
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for (map, revealed_tiles) in map.iter() {
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let point = **exploring;
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let idx = point.to_index(map.width);
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let shape = Cuboid::new(Vec2::new(0.49, 0.49).into());
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let shape = Collider::cuboid(0.49, 0.49);
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let known = revealed_tiles[idx];
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let visible = viewshed.is_point_visible(exploring);
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let fog_of_war = known && !visible;
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@ -348,15 +345,14 @@ fn exploration_changed_announcement<D: 'static + Clone + Default + Send + Sync>(
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for entity in focused.iter() {
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commands.entity(entity).remove::<ExplorationFocused>();
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}
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let shape_pos = (Vec2::new(exploring.x(), exploring.y()), 0.);
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query_pipeline.intersections_with_shape(
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&collider_set,
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&shape_pos.into(),
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let exploring = Vec2::new(exploring.x(), exploring.y());
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rapier_context.intersections_with_shape(
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exploring,
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0.,
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&shape,
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InteractionGroups::all(),
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Some(&|v| explorable.get(v.entity()).is_ok()),
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|handle| {
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let entity = handle.entity();
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Some(&|v| explorable.get(v).is_ok()),
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|entity| {
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commands.entity(entity).insert(ExplorationFocused);
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if visible || mappables.get(entity).is_ok() {
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if let Ok(name) = names.get(entity) {
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@ -10,7 +10,6 @@ pub mod commands;
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pub use coord_2d;
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#[macro_use]
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pub mod core;
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pub use derive_more;
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pub mod error;
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pub mod exploration;
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pub use futures_lite;
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@ -2,7 +2,6 @@ use std::{error::Error, time::Instant};
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use bevy::prelude::*;
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use bevy_tts::Tts;
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use derive_more::{Deref, DerefMut};
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use crate::error::error_handler;
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80
src/map.rs
80
src/map.rs
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@ -1,8 +1,11 @@
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use std::marker::PhantomData;
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use derive_more::{Deref, DerefMut};
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use bevy_rapier2d::{
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na::{Isometry2, Vector2},
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prelude::*,
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rapier::prelude::AABB,
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};
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pub use here_be_dragons::Map as MapgenMap;
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use here_be_dragons::{geometry::Rect as MRect, MapFilter, Tile};
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use maze_generator::{prelude::*, recursive_backtracking::RbGenerator};
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@ -238,21 +241,16 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
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.entity(map_entity)
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.remove::<SpawnColliders>()
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.remove::<SpawnColliderPerTile>()
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.insert_bundle(RigidBodyBundle {
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body_type: RigidBodyTypeComponent(RigidBodyType::Fixed),
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..Default::default()
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});
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.insert(RigidBody::Fixed);
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if **spawn_collider_per_tile {
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for y in 0..map.height {
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for x in 0..map.width {
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let tile = map.at(x, y);
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if tile.blocks_motion() {
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let id = commands
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.spawn_bundle(ColliderBundle {
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shape: ColliderShape::cuboid(0.5, 0.5).into(),
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position: Vec2::new(x as f32 + 0.5, y as f32 + 0.5).into(),
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..Default::default()
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})
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.spawn()
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.insert(Collider::cuboid(0.5, 0.5))
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.insert(Transform::from_xyz(x as f32 + 0.5, y as f32 + 0.5, 0.))
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.insert(MapObstruction)
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.id();
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if tile.blocks_visibility() {
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@ -334,11 +332,9 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
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height
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);
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let id = commands
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.spawn_bundle(ColliderBundle {
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shape: ColliderShape::cuboid(half_width, half_height).into(),
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position: Vec2::new(center.x(), center.y()).into(),
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..Default::default()
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})
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.spawn()
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.insert(Collider::cuboid(half_width, half_height))
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.insert(Transform::from_xyz(center.x(), center.y(), 0.))
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.insert(MapObstruction)
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.id();
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if map.at(x as usize, y as usize).blocks_visibility() {
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@ -352,19 +348,20 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
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}
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}
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for room in &map.rooms {
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let shape =
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ColliderShape::cuboid((room.width() / 2) as f32, (room.height() / 2) as f32);
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let position: ColliderPositionComponent =
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point!(room.center().x(), room.center().y()).into();
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let aabb = shape.compute_aabb(&position);
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let shape = Collider::cuboid((room.width() / 2) as f32, (room.height() / 2) as f32);
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let position =
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Isometry2::new(Vector2::new(room.center().x(), room.center().y()), 0.);
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let aabb = shape.raw.compute_aabb(&position);
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let id = commands
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.spawn_bundle(ColliderBundle {
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collider_type: ColliderType::Sensor.into(),
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shape: shape.clone().into(),
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flags: ActiveEvents::COLLISION_EVENTS.into(),
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position,
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..Default::default()
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})
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.spawn()
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.insert(shape)
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.insert(Sensor(true))
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.insert(ActiveEvents::COLLISION_EVENTS)
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.insert(Transform::from_xyz(
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position.translation.x,
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position.translation.y,
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0.,
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))
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.insert(Area(aabb))
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.id();
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commands.entity(map_entity).push_children(&[id]);
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@ -431,22 +428,18 @@ fn spawn_portals<D: 'static + Clone + Default + Send + Sync>(
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fn spawn_portal_colliders<D: 'static + Clone + Default + Send + Sync>(
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mut commands: Commands,
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map: Query<(Entity, &SpawnColliders), With<Map<D>>>,
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portals: Query<(Entity, &Coordinates), Without<ColliderShapeComponent>>,
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portals: Query<(Entity, &Coordinates), Without<Collider>>,
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) {
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for (map_entity, spawn_colliders) in map.iter() {
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if **spawn_colliders {
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for (portal_entity, coordinates) in portals.iter() {
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let position = Vec2::new(coordinates.x() + 0.5, coordinates.y() + 0.5).into();
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let position = Vec2::new(coordinates.x() + 0.5, coordinates.y() + 0.5);
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commands
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.entity(portal_entity)
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.insert_bundle(ColliderBundle {
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collider_type: ColliderTypeComponent(ColliderType::Sensor),
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shape: ColliderShape::cuboid(0.5, 0.5).into(),
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position,
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flags: ActiveEvents::COLLISION_EVENTS.into(),
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..Default::default()
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})
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.insert(ColliderPositionSync::Discrete);
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.insert(Transform::from_xyz(position.x(), position.y(), 0.))
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.insert(Collider::cuboid(0.5, 0.5))
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.insert(Sensor(true))
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.insert(ActiveEvents::COLLISION_EVENTS);
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commands.entity(map_entity).push_children(&[portal_entity]);
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}
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}
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|
@ -462,14 +455,11 @@ fn area_description(
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) {
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for event in events.iter() {
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let (entity1, entity2, started) = match event {
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CollisionEvent::Started(collider1, collider2) => {
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(collider1.entity(), collider2.entity(), true)
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}
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CollisionEvent::Stopped(collider1, collider2, _) => {
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(collider1.entity(), collider2.entity(), false)
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}
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CollisionEvent::Started(collider1, collider2, _) => (collider1, collider2, true),
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CollisionEvent::Stopped(collider1, collider2, _) => (collider1, collider2, false),
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};
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if let Some((area, other)) = target_and_other(entity1, entity2, &|v| areas.get(v).is_ok()) {
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if let Some((area, other)) = target_and_other(*entity1, *entity2, &|v| areas.get(v).is_ok())
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{
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if players.get(other).is_ok() {
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if let Ok((aabb, area_name)) = areas.get(area) {
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let name = if let Some(name) = area_name {
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|
|
|
@ -2,9 +2,8 @@ use std::{error::Error, f32::consts::PI, fmt::Debug, hash::Hash, marker::Phantom
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use bevy::prelude::*;
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use bevy_input_actionmap::InputMap;
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use bevy_rapier2d::{na::UnitComplex, prelude::*};
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use bevy_rapier2d::prelude::*;
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use bevy_tts::Tts;
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use derive_more::{Deref, DerefMut};
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use crate::{
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core::{Angle, CardinalDirection, Player},
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|
@ -53,11 +52,11 @@ fn movement_controls<S, A: 'static>(
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mut query: Query<
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(
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Entity,
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&mut RigidBodyVelocityComponent,
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&mut Velocity,
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&mut Speed,
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&MaxSpeed,
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Option<&RotationSpeed>,
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&mut RigidBodyPositionComponent,
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&mut Transform,
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Option<&Destination>,
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),
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With<Player>,
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|
@ -65,16 +64,16 @@ fn movement_controls<S, A: 'static>(
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exploration_focused: Query<Entity, With<ExplorationFocused>>,
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) where
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S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
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A: Hash + Eq + Clone + Send + Sync,
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A: Hash + Eq + Copy + Send + Sync,
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{
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for (entity, mut velocity, mut speed, max_speed, rotation_speed, mut position, destination) in
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for (entity, mut velocity, mut speed, max_speed, rotation_speed, mut transform, destination) in
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query.iter_mut()
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{
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if **snapping {
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if let (Some(_), Some(rotate_left), Some(rotate_right)) = (
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rotation_speed,
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config.action_rotate_left.clone(),
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config.action_rotate_right.clone(),
|
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config.action_rotate_left,
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config.action_rotate_right,
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) {
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if input.active(rotate_left) {
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continue;
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|
@ -86,7 +85,7 @@ fn movement_controls<S, A: 'static>(
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**snapping = false;
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continue;
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} else {
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let sprinting = if let Some(action) = config.action_sprint.clone() {
|
||||
let sprinting = if let Some(action) = config.action_sprint {
|
||||
input.active(action)
|
||||
} else {
|
||||
false
|
||||
|
@ -97,38 +96,39 @@ fn movement_controls<S, A: 'static>(
|
|||
commands.entity(entity).remove::<Sprinting>();
|
||||
}
|
||||
let mut direction = Vec2::default();
|
||||
if let Some(action) = config.action_forward.clone() {
|
||||
if let Some(action) = config.action_forward {
|
||||
if input.active(action) {
|
||||
direction.x += 1.;
|
||||
}
|
||||
}
|
||||
if let Some(action) = config.action_backward.clone() {
|
||||
if let Some(action) = config.action_backward {
|
||||
if input.active(action) {
|
||||
direction.x -= 1.;
|
||||
}
|
||||
}
|
||||
if let Some(action) = config.action_left.clone() {
|
||||
if let Some(action) = config.action_left {
|
||||
if input.active(action) {
|
||||
direction.y += 1.;
|
||||
}
|
||||
}
|
||||
if let Some(action) = config.action_right.clone() {
|
||||
if let Some(action) = config.action_right {
|
||||
if input.active(action) {
|
||||
direction.y -= 1.;
|
||||
}
|
||||
}
|
||||
if let (Some(rotation_speed), Some(rotate_left), Some(rotate_right)) = (
|
||||
rotation_speed,
|
||||
config.action_rotate_left.clone(),
|
||||
config.action_rotate_right.clone(),
|
||||
config.action_rotate_left,
|
||||
config.action_rotate_right,
|
||||
) {
|
||||
let delta = rotation_speed.radians() * time.delta_seconds();
|
||||
if input.active(rotate_left) {
|
||||
position.position.rotation *= UnitComplex::new(delta);
|
||||
transform.rotate(Quat::from_rotation_z(delta));
|
||||
}
|
||||
if input.active(rotate_right) {
|
||||
position.position.rotation *= UnitComplex::new(-delta);
|
||||
} else {
|
||||
transform.rotate(Quat::from_rotation_z(-delta));
|
||||
}
|
||||
if !input.active(rotate_left) && !input.active(rotate_right) {
|
||||
velocity.angvel = 0.;
|
||||
}
|
||||
} else {
|
||||
|
@ -150,10 +150,10 @@ fn movement_controls<S, A: 'static>(
|
|||
direction.y *= config.strafe_movement_factor;
|
||||
}
|
||||
let strength = if let (Some(forward), Some(backward), Some(left), Some(right)) = (
|
||||
config.action_forward.clone(),
|
||||
config.action_backward.clone(),
|
||||
config.action_left.clone(),
|
||||
config.action_right.clone(),
|
||||
config.action_forward,
|
||||
config.action_backward,
|
||||
config.action_left,
|
||||
config.action_right,
|
||||
) {
|
||||
let forward_x = input.strength(forward).abs();
|
||||
let backward_x = input.strength(backward).abs();
|
||||
|
@ -178,17 +178,19 @@ fn movement_controls<S, A: 'static>(
|
|||
if let Some(strength) = strength {
|
||||
direction *= strength;
|
||||
}
|
||||
let mut v: Vector<Real> = (direction * **speed).into();
|
||||
v = position.position.rotation.transform_vector(&v);
|
||||
let mut v = direction * **speed;
|
||||
v = transform
|
||||
.compute_matrix()
|
||||
.transform_vector3(v.extend(0.))
|
||||
.truncate();
|
||||
velocity.linvel = v;
|
||||
//velocity.linvel = position.position.rotation.transform_vector(&velocity.linvel);
|
||||
} else if destination.is_none() {
|
||||
velocity.linvel = Vec2::ZERO.into();
|
||||
velocity.linvel = Vec2::ZERO;
|
||||
**speed = 0.;
|
||||
} else if sprinting {
|
||||
**speed = **max_speed;
|
||||
} else {
|
||||
velocity.linvel = Vec2::ZERO.into();
|
||||
velocity.linvel = Vec2::ZERO;
|
||||
**speed = **max_speed / 3.;
|
||||
}
|
||||
}
|
||||
|
@ -200,24 +202,17 @@ fn snap<S, A: 'static>(
|
|||
input: Res<InputMap<A>>,
|
||||
config: Res<NavigationConfig<S, A>>,
|
||||
mut snapping: ResMut<Snapping>,
|
||||
mut query: Query<
|
||||
(
|
||||
&mut RigidBodyPositionComponent,
|
||||
&mut RigidBodyVelocityComponent,
|
||||
&CardinalDirection,
|
||||
),
|
||||
With<Player>,
|
||||
>,
|
||||
mut query: Query<(&mut Transform, &mut Velocity, &CardinalDirection), With<Player>>,
|
||||
) -> Result<(), Box<dyn Error>>
|
||||
where
|
||||
S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
|
||||
S: 'static + Copy + Debug + Eq + Hash + Send + Sync,
|
||||
A: Hash + Eq + Clone + Send + Sync,
|
||||
{
|
||||
if let Some(action) = config.action_snap_left.clone() {
|
||||
if input.just_active(action) {
|
||||
for (mut position, mut velocity, direction) in query.iter_mut() {
|
||||
**snapping = true;
|
||||
position.position.rotation = UnitComplex::new(match direction {
|
||||
position.rotation = Quat::from_rotation_z(match direction {
|
||||
CardinalDirection::North => PI,
|
||||
CardinalDirection::East => PI / 2.,
|
||||
CardinalDirection::South => 0.,
|
||||
|
@ -229,9 +224,9 @@ where
|
|||
}
|
||||
if let Some(action) = config.action_snap_right.clone() {
|
||||
if input.just_active(action) {
|
||||
for (mut position, mut velocity, direction) in query.iter_mut() {
|
||||
for (mut transform, mut velocity, direction) in query.iter_mut() {
|
||||
**snapping = true;
|
||||
position.position.rotation = UnitComplex::new(match direction {
|
||||
transform.rotation = Quat::from_rotation_z(match direction {
|
||||
CardinalDirection::North => 0.,
|
||||
CardinalDirection::East => PI * 1.5,
|
||||
CardinalDirection::South => PI,
|
||||
|
@ -243,11 +238,11 @@ where
|
|||
}
|
||||
if let Some(action) = config.action_snap_cardinal.clone() {
|
||||
if input.just_active(action) {
|
||||
for (mut position, mut velocity, direction) in query.iter_mut() {
|
||||
for (mut transform, mut velocity, direction) in query.iter_mut() {
|
||||
**snapping = true;
|
||||
let yaw: Angle = direction.into();
|
||||
let yaw = yaw.radians();
|
||||
position.position.rotation = UnitComplex::new(yaw);
|
||||
transform.rotation = Quat::from_rotation_z(yaw);
|
||||
velocity.angvel = 0.;
|
||||
tts.speak(direction.to_string(), true)?;
|
||||
}
|
||||
|
@ -255,9 +250,9 @@ where
|
|||
}
|
||||
if let Some(action) = config.action_snap_reverse.clone() {
|
||||
if input.just_active(action) {
|
||||
for (mut position, mut velocity, _) in query.iter_mut() {
|
||||
for (mut transform, mut velocity, _) in query.iter_mut() {
|
||||
**snapping = true;
|
||||
position.position.rotation *= UnitComplex::new(PI);
|
||||
transform.rotate(Quat::from_rotation_z(PI));
|
||||
velocity.angvel = 0.;
|
||||
}
|
||||
}
|
||||
|
@ -302,13 +297,10 @@ fn speak_direction(
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn remove_speed(
|
||||
removed: RemovedComponents<Speed>,
|
||||
mut query: Query<&mut RigidBodyVelocityComponent>,
|
||||
) {
|
||||
fn remove_speed(removed: RemovedComponents<Speed>, mut query: Query<&mut Velocity>) {
|
||||
for entity in removed.iter() {
|
||||
if let Ok(mut velocity) = query.get_mut(entity) {
|
||||
velocity.linvel = Vec2::ZERO.into();
|
||||
velocity.linvel = Vec2::ZERO;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -366,8 +358,8 @@ impl<'a, S, A> Default for NavigationPlugin<'a, S, A> {
|
|||
|
||||
impl<'a, S, A> Plugin for NavigationPlugin<'a, S, A>
|
||||
where
|
||||
S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
|
||||
A: Hash + Eq + Clone + Send + Sync,
|
||||
S: 'static + Clone + Copy + Debug + Eq + Hash + Send + Sync,
|
||||
A: Hash + Eq + Copy + Send + Sync,
|
||||
'a: 'static,
|
||||
{
|
||||
fn build(&self, app: &mut App) {
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::{collections::HashMap, marker::PhantomData};
|
||||
use std::marker::PhantomData;
|
||||
|
||||
use bevy::{
|
||||
ecs::entity::Entities,
|
||||
|
@ -6,11 +6,10 @@ use bevy::{
|
|||
tasks::{prelude::*, Task},
|
||||
};
|
||||
use bevy_rapier2d::{
|
||||
na::UnitComplex,
|
||||
na::{Isometry2, Vector2},
|
||||
prelude::*,
|
||||
rapier::data::{ComponentSet, ComponentSetOption, Index},
|
||||
rapier::prelude::{ColliderHandle, ColliderSet, QueryPipeline},
|
||||
};
|
||||
use derive_more::{Deref, DerefMut};
|
||||
use futures_lite::future;
|
||||
|
||||
use pathfinding::prelude::*;
|
||||
|
@ -60,107 +59,14 @@ pub fn find_path<D: 'static + Clone + Default + Send + Sync>(
|
|||
)
|
||||
}
|
||||
|
||||
struct StaticColliderComponentsSet(
|
||||
HashMap<Entity, (ColliderPosition, ColliderShape, ColliderFlags)>,
|
||||
);
|
||||
|
||||
impl<'world, 'state>
|
||||
From<(
|
||||
&Query<
|
||||
'world,
|
||||
'state,
|
||||
(
|
||||
Entity,
|
||||
&ColliderPositionComponent,
|
||||
&ColliderShapeComponent,
|
||||
&ColliderFlagsComponent,
|
||||
),
|
||||
>,
|
||||
&Query<'world, 'state, &MapObstruction>,
|
||||
)> for StaticColliderComponentsSet
|
||||
{
|
||||
fn from(
|
||||
query: (
|
||||
&Query<(
|
||||
Entity,
|
||||
&ColliderPositionComponent,
|
||||
&ColliderShapeComponent,
|
||||
&ColliderFlagsComponent,
|
||||
)>,
|
||||
&Query<&MapObstruction>,
|
||||
),
|
||||
) -> Self {
|
||||
let entries = query
|
||||
.0
|
||||
.iter()
|
||||
.filter(|(a, _, _, _)| query.1.get(*a).is_ok())
|
||||
.map(|(a, b, c, d)| (a, **b, (*c).clone(), **d))
|
||||
.collect::<Vec<(Entity, ColliderPosition, ColliderShape, ColliderFlags)>>();
|
||||
let mut m = HashMap::new();
|
||||
for (e, a, b, c) in entries {
|
||||
m.insert(e, (a, b, c));
|
||||
}
|
||||
Self(m)
|
||||
}
|
||||
}
|
||||
|
||||
impl ComponentSet<ColliderShape> for StaticColliderComponentsSet {
|
||||
fn size_hint(&self) -> usize {
|
||||
self.0.len()
|
||||
}
|
||||
|
||||
fn for_each(&self, _f: impl FnMut(Index, &ColliderShape)) {
|
||||
unimplemented!()
|
||||
}
|
||||
}
|
||||
|
||||
impl ComponentSetOption<ColliderShape> for StaticColliderComponentsSet {
|
||||
fn get(&self, index: Index) -> Option<&ColliderShape> {
|
||||
self.0.get(&index.entity()).map(|v| &v.1)
|
||||
}
|
||||
}
|
||||
|
||||
impl ComponentSet<ColliderFlags> for StaticColliderComponentsSet {
|
||||
fn size_hint(&self) -> usize {
|
||||
self.0.len()
|
||||
}
|
||||
|
||||
fn for_each(&self, _f: impl FnMut(Index, &ColliderFlags)) {
|
||||
unimplemented!()
|
||||
}
|
||||
}
|
||||
|
||||
impl ComponentSetOption<ColliderFlags> for StaticColliderComponentsSet {
|
||||
fn get(&self, index: Index) -> Option<&ColliderFlags> {
|
||||
self.0.get(&index.entity()).map(|v| &v.2)
|
||||
}
|
||||
}
|
||||
|
||||
impl ComponentSet<ColliderPosition> for StaticColliderComponentsSet {
|
||||
fn size_hint(&self) -> usize {
|
||||
self.0.len()
|
||||
}
|
||||
|
||||
fn for_each(&self, _f: impl FnMut(Index, &ColliderPosition)) {
|
||||
unimplemented!()
|
||||
}
|
||||
}
|
||||
|
||||
impl ComponentSetOption<ColliderPosition> for StaticColliderComponentsSet {
|
||||
fn get(&self, index: Index) -> Option<&ColliderPosition> {
|
||||
let v = self.0.get(&index.entity()).map(|v| &v.0);
|
||||
v
|
||||
}
|
||||
}
|
||||
|
||||
fn find_path_for_shape<D: 'static + Clone + Default + Send + Sync>(
|
||||
initiator: Entity,
|
||||
initiator: ColliderHandle,
|
||||
start: Coordinates,
|
||||
destination: Destination,
|
||||
query_pipeline: QueryPipeline,
|
||||
map: Map<D>,
|
||||
collider_set: StaticColliderComponentsSet,
|
||||
shape: ColliderShape,
|
||||
query_pipeline: QueryPipeline,
|
||||
collider_set: ColliderSet,
|
||||
shape: Collider,
|
||||
) -> Option<Path> {
|
||||
let path = astar(
|
||||
&start.i32(),
|
||||
|
@ -169,13 +75,13 @@ fn find_path_for_shape<D: 'static + Clone + Default + Send + Sync>(
|
|||
if map.at(p.0 as usize, p.1 as usize).is_walkable() {
|
||||
for tile in map.get_available_exits(p.0 as usize, p.1 as usize) {
|
||||
let mut should_push = true;
|
||||
let shape_pos = Isometry::new(vector![tile.0 as f32, tile.1 as f32], 0.);
|
||||
let shape_pos = Isometry2::new(Vector2::new(tile.0 as f32, tile.1 as f32), 0.);
|
||||
query_pipeline.intersections_with_shape(
|
||||
&collider_set,
|
||||
&shape_pos,
|
||||
&*shape,
|
||||
&*shape.raw,
|
||||
InteractionGroups::all(),
|
||||
Some(&|v| v.entity() != initiator),
|
||||
Some(&|v| v != initiator),
|
||||
|_handle| {
|
||||
should_push = false;
|
||||
false
|
||||
|
@ -201,16 +107,21 @@ fn find_path_for_shape<D: 'static + Clone + Default + Send + Sync>(
|
|||
fn calculate_path<D: 'static + Clone + Default + Send + Sync>(
|
||||
mut commands: Commands,
|
||||
pool: Res<AsyncComputeTaskPool>,
|
||||
query_pipeline: Res<QueryPipeline>,
|
||||
rapier_context: Res<RapierContext>,
|
||||
obstructions: Query<&MapObstruction>,
|
||||
collider_query: QueryPipelineColliderComponentsQuery,
|
||||
query: Query<
|
||||
(Entity, &Destination, &Coordinates, &ColliderShapeComponent),
|
||||
(
|
||||
Entity,
|
||||
&RapierColliderHandle,
|
||||
&Destination,
|
||||
&Coordinates,
|
||||
&Collider,
|
||||
),
|
||||
Changed<Destination>,
|
||||
>,
|
||||
map: Query<&Map<D>>,
|
||||
) {
|
||||
for (entity, destination, coordinates, shape) in query.iter() {
|
||||
for (entity, handle, destination, coordinates, shape) in query.iter() {
|
||||
if coordinates.i32() == **destination {
|
||||
commands
|
||||
.entity(entity)
|
||||
|
@ -224,17 +135,18 @@ fn calculate_path<D: 'static + Clone + Default + Send + Sync>(
|
|||
if let Ok(map) = map.get_single() {
|
||||
let coordinates_clone = *coordinates;
|
||||
let destination_clone = *destination;
|
||||
let query_pipeline_clone = query_pipeline.clone();
|
||||
let query_pipeline = rapier_context.query_pipeline.clone();
|
||||
let map_clone = map.clone();
|
||||
let handle_clone = *handle;
|
||||
let collider_set = rapier_context.colliders.clone();
|
||||
let shape_clone = (*shape).clone();
|
||||
let collider_set: StaticColliderComponentsSet = (&collider_query, &obstructions).into();
|
||||
let task = pool.spawn(async move {
|
||||
find_path_for_shape(
|
||||
entity,
|
||||
handle_clone.0,
|
||||
coordinates_clone,
|
||||
destination_clone,
|
||||
query_pipeline_clone,
|
||||
map_clone,
|
||||
query_pipeline,
|
||||
collider_set,
|
||||
shape_clone,
|
||||
)
|
||||
|
@ -278,18 +190,14 @@ fn negotiate_path(
|
|||
mut query: Query<(
|
||||
Entity,
|
||||
&mut Path,
|
||||
&mut RigidBodyPositionComponent,
|
||||
&mut RigidBodyVelocityComponent,
|
||||
&mut Transform,
|
||||
&mut Velocity,
|
||||
&Speed,
|
||||
Option<&RotationSpeed>,
|
||||
)>,
|
||||
) {
|
||||
for (entity, mut path, mut position, mut velocity, speed, rotation_speed) in query.iter_mut() {
|
||||
let start_i32 = (
|
||||
position.position.translation.x,
|
||||
position.position.translation.y,
|
||||
)
|
||||
.i32();
|
||||
for (entity, mut path, mut transform, mut velocity, speed, rotation_speed) in query.iter_mut() {
|
||||
let start_i32 = (transform.translation.x, transform.translation.y).i32();
|
||||
let mut new_path = path
|
||||
.iter()
|
||||
.cloned()
|
||||
|
@ -298,19 +206,16 @@ fn negotiate_path(
|
|||
new_path.retain(|v| *v != start_i32);
|
||||
**path = new_path;
|
||||
if let Some(next) = path.first() {
|
||||
let start = Vec2::new(
|
||||
position.position.translation.x,
|
||||
position.position.translation.y,
|
||||
);
|
||||
let start = Vec2::new(transform.translation.x, transform.translation.y);
|
||||
let next = Vec2::new(next.0 as f32 + 0.5, next.1 as f32 + 0.5);
|
||||
let mut direction = next - start;
|
||||
direction = direction.normalize();
|
||||
direction *= **speed;
|
||||
velocity.linvel = direction.into();
|
||||
velocity.linvel = direction;
|
||||
if rotation_speed.is_some() {
|
||||
let v = next - start;
|
||||
let angle = v.y.atan2(v.x);
|
||||
position.position.rotation = UnitComplex::new(angle);
|
||||
transform.rotation = Quat::from_rotation_z(angle);
|
||||
}
|
||||
continue;
|
||||
} else {
|
||||
|
@ -320,7 +225,7 @@ fn negotiate_path(
|
|||
.remove::<NoPath>()
|
||||
.remove::<Destination>()
|
||||
.remove::<Speed>();
|
||||
velocity.linvel = Vec2::ZERO.into();
|
||||
velocity.linvel = Vec2::ZERO;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,6 @@ use bevy::prelude::*;
|
|||
use crate::{
|
||||
bevy_openal::{Listener, Sound},
|
||||
commands::RunIfExistsExt,
|
||||
derive_more::{Deref, DerefMut},
|
||||
sound::SoundIcon,
|
||||
};
|
||||
|
||||
|
|
|
@ -8,9 +8,8 @@ use bevy::{
|
|||
core::{FixedTimestep, FloatOrd},
|
||||
prelude::*,
|
||||
};
|
||||
use bevy_rapier2d::na;
|
||||
use bevy_rapier2d::na::{self, Point2};
|
||||
use coord_2d::{Coord, Size};
|
||||
use derive_more::{Deref, DerefMut};
|
||||
use shadowcast::{vision_distance, Context, InputGrid};
|
||||
|
||||
use crate::{
|
||||
|
@ -52,13 +51,13 @@ impl Viewshed {
|
|||
pub fn is_point_visible(&self, point: &dyn PointLike) -> bool {
|
||||
self.visible_points.contains(&point.into())
|
||||
}
|
||||
|
||||
fn update<D: 'static + Clone + Default + Send + Sync>(
|
||||
&mut self,
|
||||
viewer_entity: &Entity,
|
||||
visible_entities: &mut VisibleEntities,
|
||||
start: &dyn PointLike,
|
||||
query_pipeline: &QueryPipeline,
|
||||
collider_query: &QueryPipelineColliderComponentsQuery,
|
||||
rapier_context: &RapierContext,
|
||||
map: &Map<D>,
|
||||
visible_query: &Query<&Visible>,
|
||||
events: &mut EventWriter<VisibilityChanged>,
|
||||
|
@ -66,15 +65,14 @@ impl Viewshed {
|
|||
) {
|
||||
let mut context: Context<u8> = Context::default();
|
||||
let vision_distance = vision_distance::Circle::new(self.range);
|
||||
let shape = ColliderShape::cuboid(0.5, 0.5);
|
||||
let origin = point!(start.x(), start.y());
|
||||
let shape = Collider::cuboid(0.5, 0.5);
|
||||
let origin = Point2::new(start.x(), start.y());
|
||||
let coord = Coord::new(start.x_i32(), start.y_i32());
|
||||
let collider_set = QueryPipelineColliderComponentsSet(collider_query);
|
||||
let mut new_visible_entities = HashSet::new();
|
||||
let visibility_grid = VisibilityGrid(
|
||||
map,
|
||||
RefCell::new(Box::new(|coord: Coord| {
|
||||
let dest = point!(coord.x as f32 + 0.5, coord.y as f32 + 0.5);
|
||||
let dest = Point2::new(coord.x as f32 + 0.5, coord.y as f32 + 0.5);
|
||||
if let Some((opacity, entities)) = cache.get(&(FloatOrd(dest.x), FloatOrd(dest.y)))
|
||||
{
|
||||
for e in entities {
|
||||
|
@ -95,17 +93,14 @@ impl Viewshed {
|
|||
}
|
||||
let mut opacity = 0;
|
||||
let mut entities = HashSet::new();
|
||||
let shape_pos = (Vec2::new(coord.x as f32 + 0.5, coord.y as f32 + 0.5), 0.);
|
||||
query_pipeline.intersections_with_shape(
|
||||
&collider_set,
|
||||
&shape_pos.into(),
|
||||
&*shape,
|
||||
let shape_pos = Vec2::new(coord.x as f32 + 0.5, coord.y as f32 + 0.5);
|
||||
rapier_context.intersections_with_shape(
|
||||
shape_pos,
|
||||
0.,
|
||||
&shape,
|
||||
InteractionGroups::all(),
|
||||
Some(&|v| {
|
||||
v.entity() != *viewer_entity && visible_query.get(v.entity()).is_ok()
|
||||
}),
|
||||
|handle| {
|
||||
let entity = handle.entity();
|
||||
Some(&|v| v != *viewer_entity && visible_query.get(v).is_ok()),
|
||||
|entity| {
|
||||
entities.insert(entity);
|
||||
if let Ok(visible) = visible_query.get(entity) {
|
||||
opacity = **visible;
|
||||
|
@ -267,18 +262,7 @@ where
|
|||
fn update_viewshed<D: 'static + Clone + Default + Send + Sync>(
|
||||
mut commands: Commands,
|
||||
config: Res<RapierConfiguration>,
|
||||
positions: Query<
|
||||
(
|
||||
Entity,
|
||||
Option<&RigidBodyPositionComponent>,
|
||||
Option<&ColliderPositionComponent>,
|
||||
Option<&LastCoordinates>,
|
||||
),
|
||||
Or<(
|
||||
Changed<RigidBodyPositionComponent>,
|
||||
Changed<ColliderPositionComponent>,
|
||||
)>,
|
||||
>,
|
||||
positions: Query<(Entity, &Transform, Option<&LastCoordinates>), Changed<Transform>>,
|
||||
visible: Query<&Visible>,
|
||||
mut viewers: Query<(
|
||||
Entity,
|
||||
|
@ -288,30 +272,18 @@ fn update_viewshed<D: 'static + Clone + Default + Send + Sync>(
|
|||
Option<&LastCoordinates>,
|
||||
)>,
|
||||
map: Query<&Map<D>>,
|
||||
query_pipeline: Res<QueryPipeline>,
|
||||
collider_query: QueryPipelineColliderComponentsQuery,
|
||||
rapier_context: Res<RapierContext>,
|
||||
mut changed: EventWriter<VisibilityChanged>,
|
||||
) {
|
||||
if !config.query_pipeline_active {
|
||||
return;
|
||||
}
|
||||
let mut to_update = HashSet::new();
|
||||
for (entity, body_position, collider_position, last_coordinates) in positions.iter() {
|
||||
for (entity, transform, last_coordinates) in positions.iter() {
|
||||
if to_update.contains(&entity) {
|
||||
continue;
|
||||
}
|
||||
let coordinates = if let Some(body_position) = body_position {
|
||||
(
|
||||
body_position.position.translation.x,
|
||||
body_position.position.translation.y,
|
||||
)
|
||||
} else {
|
||||
let collider_position = collider_position.unwrap();
|
||||
(
|
||||
collider_position.translation.x,
|
||||
collider_position.translation.y,
|
||||
)
|
||||
};
|
||||
let coordinates = (transform.translation.x, transform.translation.y);
|
||||
let coordinates_i32 = coordinates.i32();
|
||||
if viewers.get_mut(entity).is_ok() {
|
||||
commands.run_if_exists(entity, move |mut entity| {
|
||||
|
@ -363,8 +335,7 @@ fn update_viewshed<D: 'static + Clone + Default + Send + Sync>(
|
|||
&viewer_entity,
|
||||
&mut visible_entities,
|
||||
viewer_coordinates,
|
||||
&*query_pipeline,
|
||||
&collider_query,
|
||||
&*rapier_context,
|
||||
map,
|
||||
&visible,
|
||||
&mut changed,
|
||||
|
@ -379,8 +350,7 @@ fn remove_visible<D: 'static + Clone + Default + Send + Sync>(
|
|||
removed: RemovedComponents<Visible>,
|
||||
mut viewers: Query<(Entity, &mut Viewshed, &mut VisibleEntities, &Coordinates)>,
|
||||
map: Query<&Map<D>>,
|
||||
query_pipeline: Res<QueryPipeline>,
|
||||
collider_query: QueryPipelineColliderComponentsQuery,
|
||||
rapier_context: Res<RapierContext>,
|
||||
visible: Query<&Visible>,
|
||||
mut changed: EventWriter<VisibilityChanged>,
|
||||
) {
|
||||
|
@ -396,8 +366,7 @@ fn remove_visible<D: 'static + Clone + Default + Send + Sync>(
|
|||
&viewer_entity,
|
||||
&mut visible_entities,
|
||||
start,
|
||||
&*query_pipeline,
|
||||
&collider_query,
|
||||
&*rapier_context,
|
||||
map,
|
||||
&visible,
|
||||
&mut changed,
|
||||
|
@ -431,14 +400,7 @@ fn log_visible(
|
|||
mut events: EventReader<VisibilityChanged>,
|
||||
mut log: Query<&mut Log>,
|
||||
viewers: Query<(Entity, &Coordinates, &Transform), (With<Player>, With<Viewshed>)>,
|
||||
visible: Query<
|
||||
(
|
||||
&Name,
|
||||
Option<&RigidBodyPositionComponent>,
|
||||
Option<&ColliderPositionComponent>,
|
||||
),
|
||||
Without<DontLogWhenVisible>,
|
||||
>,
|
||||
visible: Query<(&Name, &Transform), Without<DontLogWhenVisible>>,
|
||||
) {
|
||||
for timer in recently_lost.values_mut() {
|
||||
timer.tick(time.delta());
|
||||
|
@ -454,20 +416,14 @@ fn log_visible(
|
|||
if *viewed == viewer_entity || recently_lost.contains_key(viewed) {
|
||||
continue;
|
||||
}
|
||||
if let Ok((name, body_position, collider_position)) = visible.get(*viewed) {
|
||||
let viewed_coordinates = if let Some(p) = body_position {
|
||||
(p.position.translation.x, p.position.translation.y)
|
||||
} else if let Some(p) = collider_position {
|
||||
(p.translation.x, p.translation.y)
|
||||
} else {
|
||||
(0., 0.)
|
||||
};
|
||||
if let Ok((name, transform)) = visible.get(*viewed) {
|
||||
let viewed_coordinates = (transform.translation.x, transform.translation.y);
|
||||
let forward = viewer_transform.local_x();
|
||||
let yaw = Angle::Radians(forward.y.atan2(forward.x));
|
||||
let location =
|
||||
viewer_coordinates.direction_and_distance(&viewed_coordinates, Some(yaw));
|
||||
if let Ok(mut log) = log.get_single_mut() {
|
||||
log.push(format!("{}: {location}", **name));
|
||||
log.push(format!("{}: {location}", name));
|
||||
}
|
||||
}
|
||||
} else if let VisibilityChanged::Lost { viewed, .. } = event {
|
||||
|
|
Loading…
Reference in New Issue
Block a user