Add GlobalTransform to map colliders.
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This commit is contained in:
Nolan Darilek 2022-06-07 09:14:11 -05:00
parent a1edab98f9
commit a019e8b5c7

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@ -242,6 +242,7 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
.spawn()
.insert(Collider::cuboid(0.5, 0.5))
.insert(Transform::from_xyz(x as f32 + 0.5, y as f32 + 0.5, 0.))
.insert(GlobalTransform::default())
.insert(MapObstruction)
.id();
if tile.blocks_visibility() {
@ -326,6 +327,7 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
.spawn()
.insert(Collider::cuboid(half_width, half_height))
.insert(Transform::from_xyz(center.x(), center.y(), 0.))
.insert(GlobalTransform::default())
.insert(MapObstruction)
.id();
if map.at(x as usize, y as usize).blocks_visibility() {
@ -428,6 +430,7 @@ fn spawn_portal_colliders<D: 'static + Clone + Default + Send + Sync>(
commands
.entity(portal_entity)
.insert(Transform::from_xyz(position.x(), position.y(), 0.))
.insert(GlobalTransform::default())
.insert(Collider::cuboid(0.5, 0.5))
.insert(Sensor(true))
.insert(ActiveEvents::COLLISION_EVENTS);