Pathfinding takes physics into account.
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64499a6278
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a5fdea3292
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@ -23,7 +23,7 @@ features = [
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backtrace = "0.3"
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bevy_input_actionmap = { path = "../bevy_input_actionmap" }
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bevy_openal = { path = "../bevy_openal" }
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bevy_rapier2d = { git = "https://github.com/ndarilek/bevy_rapier", features = ["enhanced-determinism", "serde-serialize"] }
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bevy_rapier2d = { git = "https://github.com/ndarilek/bevy_rapier", features = ["serde-serialize"] }
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bevy_tts = { path = "../bevy_tts" }
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coord_2d = "0.3"
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crossbeam-channel = "0.5"
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10
src/core.rs
10
src/core.rs
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@ -429,6 +429,16 @@ impl PointLike for Transform {
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}
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}
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impl PointLike for Vec2 {
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fn x(&self) -> f32 {
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self.x
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}
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fn y(&self) -> f32 {
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self.y
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}
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}
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impl PointLike for (i32, i32) {
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fn x(&self) -> f32 {
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self.0 as f32
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12
src/map.rs
12
src/map.rs
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@ -20,9 +20,14 @@ impl From<mapgen::geometry::Point> for Coordinates {
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Self((point.x as f32, point.y as f32))
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}
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}
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#[derive(Clone, Debug, Default, Deref, DerefMut)]
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pub struct Areas(pub Vec<Area>);
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#[derive(Clone, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct MapObstruction;
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#[derive(Clone, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct Portal;
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@ -184,8 +189,7 @@ fn add_map_colliders(mut commands: Commands, maps: Query<(Entity, &Map), Added<M
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let tile = map.at(x, y);
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if tile.blocks_motion() {
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let id = commands
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.spawn()
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.insert_bundle(ColliderBundle {
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.spawn_bundle(ColliderBundle {
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shape: ColliderShape::cuboid(0.5, 0.5),
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..Default::default()
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})
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@ -193,6 +197,7 @@ fn add_map_colliders(mut commands: Commands, maps: Query<(Entity, &Map), Added<M
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handle: rigid_body_entity.handle(),
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pos_wrt_parent: Vec2::new(x as f32 + 0.5, y as f32 + 0.5).into(),
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})
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.insert(MapObstruction)
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.id();
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if tile.blocks_visibility() {
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commands.entity(id).insert(BlocksVisibility);
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@ -247,8 +252,7 @@ fn portal_spawner(
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let y = portal.1 as f32;
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let coordinates = Coordinates((x, y));
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let portal = commands
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.spawn()
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.insert_bundle(PortalBundle {
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.spawn_bundle(PortalBundle {
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coordinates,
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..Default::default()
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})
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@ -1,14 +1,18 @@
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use std::collections::HashMap;
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use bevy::{prelude::*, tasks::prelude::*};
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use bevy_rapier2d::{na::UnitComplex, prelude::*};
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use crossbeam_channel::{unbounded, Receiver};
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use bevy_rapier2d::{
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na::UnitComplex,
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prelude::*,
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rapier::data::{ComponentSet, ComponentSetOption, Index},
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};
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use crossbeam_channel::{unbounded, Receiver, Sender};
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use derive_more::{Deref, DerefMut};
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use pathfinding::prelude::*;
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use crate::{
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core::{Coordinates, PointLike},
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map::Map,
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map::{Map, MapObstruction},
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navigation::{RotationSpeed, Speed},
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};
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@ -41,42 +45,188 @@ pub fn find_path(
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)
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}
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struct StaticColliderComponentsSet(
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HashMap<Entity, (ColliderPosition, ColliderShape, ColliderFlags)>,
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);
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impl
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From<(
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&Query<'_, (Entity, &ColliderPosition, &SharedShape, &ColliderFlags)>,
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&Query<'_, &MapObstruction>,
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)> for StaticColliderComponentsSet
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{
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fn from(
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query: (
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&Query<(Entity, &ColliderPosition, &SharedShape, &ColliderFlags)>,
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&Query<&MapObstruction>,
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),
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) -> Self {
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let entries = query
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.0
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.iter()
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.filter(|(a, _, _, _)| query.1.get(*a).is_ok())
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.map(|(a, b, c, d)| (a, b.clone(), c.clone(), d.clone()))
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.collect::<Vec<(Entity, ColliderPosition, ColliderShape, ColliderFlags)>>();
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let mut m = HashMap::new();
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for (e, a, b, c) in entries {
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m.insert(e, (a, b, c));
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}
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Self(m)
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}
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}
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impl ComponentSet<SharedShape> for StaticColliderComponentsSet {
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fn size_hint(&self) -> usize {
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self.0.len()
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}
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fn for_each(&self, _f: impl FnMut(Index, &SharedShape)) {
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unimplemented!()
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}
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}
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impl ComponentSetOption<SharedShape> for StaticColliderComponentsSet {
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fn get(&self, index: Index) -> Option<&SharedShape> {
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self.0.get(&index.entity()).map(|v| &v.1)
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}
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}
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impl ComponentSet<ColliderFlags> for StaticColliderComponentsSet {
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fn size_hint(&self) -> usize {
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self.0.len()
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}
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fn for_each(&self, _f: impl FnMut(Index, &ColliderFlags)) {
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unimplemented!()
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}
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}
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impl ComponentSetOption<ColliderFlags> for StaticColliderComponentsSet {
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fn get(&self, index: Index) -> Option<&ColliderFlags> {
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self.0.get(&index.entity()).map(|v| &v.2)
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}
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}
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impl ComponentSet<ColliderPosition> for StaticColliderComponentsSet {
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fn size_hint(&self) -> usize {
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self.0.len()
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}
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fn for_each(&self, _f: impl FnMut(Index, &ColliderPosition)) {
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unimplemented!()
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}
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}
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impl ComponentSetOption<ColliderPosition> for StaticColliderComponentsSet {
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fn get(&self, index: Index) -> Option<&ColliderPosition> {
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let v = self.0.get(&index.entity()).map(|v| &v.0);
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v
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}
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}
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fn find_path_for_shape(
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pool: &AsyncComputeTaskPool,
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query_pipeline: QueryPipeline,
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initiator: Entity,
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start: &dyn PointLike,
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destination: &dyn PointLike,
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map: &Map,
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collider_query: &QueryPipelineColliderComponentsQuery,
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obstructions: &Query<&MapObstruction>,
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shape: &SharedShape,
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channel: &Sender<Option<Path>>,
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) {
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let collider_set: StaticColliderComponentsSet = (collider_query, obstructions).into();
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let start = start.i32();
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let destination = destination.i32();
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let map_clone = map.clone();
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let shape_clone = shape.clone();
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let channel_clone = channel.clone();
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pool.spawn(async move {
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let path = astar(
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&start,
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|p| {
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let mut successors: Vec<((i32, i32), u32)> = vec![];
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for tile in map_clone.get_available_exits(p.0 as usize, p.1 as usize) {
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let mut should_push = true;
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let shape_pos = Isometry::new(vector![tile.0 as f32, tile.1 as f32], 0.);
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query_pipeline.intersections_with_shape(
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&collider_set,
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&shape_pos,
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&*shape_clone,
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InteractionGroups::all(),
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Some(&|v| v.entity() != initiator),
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|_handle| {
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should_push = false;
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false
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},
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);
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if should_push {
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successors.push(((tile.0 as i32, tile.1 as i32), (tile.2 * 100.) as u32));
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}
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}
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successors
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},
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|p| (p.distance_squared(&destination) * 100.) as u32,
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|p| *p == destination.into(),
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);
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channel_clone
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.send(if let Some(path) = path {
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Some(Path(path.0))
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} else {
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None
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})
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.expect("Channel should exist");
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})
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.detach();
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}
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fn calculate_path(
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mut commands: Commands,
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pool: Res<AsyncComputeTaskPool>,
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mut calculating: Local<HashMap<Entity, Receiver<Path>>>,
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query: Query<(Entity, &Destination, &Coordinates), Or<(Without<Path>, Changed<Destination>)>>,
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query_pipeline: Res<QueryPipeline>,
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obstructions: Query<&MapObstruction>,
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collider_query: QueryPipelineColliderComponentsQuery,
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mut calculating: Local<HashMap<Entity, Receiver<Option<Path>>>>,
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query: Query<
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(Entity, &Destination, &Coordinates, &ColliderShape),
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Or<(Without<Path>, Changed<Destination>)>,
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>,
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destinations: Query<&Destination>,
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map: Query<&Map>,
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) {
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let calculating_clone = calculating.clone();
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for (entity, rx) in calculating_clone.iter() {
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if destinations.get(*entity).is_ok() {
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if let Ok(path) = rx.try_recv() {
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if let Ok(msg) = rx.try_recv() {
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if let Some(path) = msg {
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commands.entity(*entity).insert(path);
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calculating.remove(&entity);
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} else {
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commands.entity(*entity).remove::<Destination>();
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}
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calculating.remove(&entity);
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}
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} else {
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calculating.remove(&entity);
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}
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}
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for (entity, destination, coordinates) in query.iter() {
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for (entity, destination, coordinates, shape) in query.iter() {
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if !calculating.contains_key(&entity) {
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let (tx, rx) = unbounded();
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calculating.insert(entity, rx);
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for map in map.iter() {
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let start_clone = *coordinates;
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let destination_clone = *destination;
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let map_clone = map.clone();
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let tx_clone = tx.clone();
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pool.spawn(async move {
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if let Some(result) = find_path(&start_clone, &destination_clone, &map_clone) {
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tx_clone.send(Path(result.0)).expect("Channel should exist");
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}
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})
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.detach();
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find_path_for_shape(
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&*pool,
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query_pipeline.clone(),
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entity,
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coordinates,
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destination,
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&map,
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&collider_query,
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&obstructions,
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shape,
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&tx,
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);
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}
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}
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}
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