Finish port to Bevy 0.6.
This commit is contained in:
parent
65e7c0f870
commit
ae7a0d13fa
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@ -265,31 +265,30 @@ fn exploration_focus<S, A: 'static>(
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config.action_explore_right.clone(),
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) {
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for map in map.iter() {
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if let (entity, coordinates, exploring) = explorers.single() {
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let coordinates = **coordinates;
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let mut exploring = if let Some(exploring) = exploring {
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**exploring
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} else {
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coordinates.floor()
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};
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let orig = exploring;
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if input.just_active(explore_forward.clone()) {
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exploring.1 += 1.;
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} else if input.just_active(explore_backward.clone()) {
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exploring.1 -= 1.;
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} else if input.just_active(explore_left.clone()) {
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exploring.0 -= 1.;
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} else if input.just_active(explore_right.clone()) {
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exploring.0 += 1.;
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}
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if orig != exploring
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&& exploring.0 >= 0.
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&& exploring.0 < map.width as f32
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&& exploring.1 >= 0.
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&& exploring.1 < map.height as f32
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{
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commands.entity(entity).insert(Exploring(exploring));
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}
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let (entity, coordinates, exploring) = explorers.single();
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let coordinates = **coordinates;
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let mut exploring = if let Some(exploring) = exploring {
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**exploring
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} else {
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coordinates.floor()
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};
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let orig = exploring;
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if input.just_active(explore_forward.clone()) {
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exploring.1 += 1.;
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} else if input.just_active(explore_backward.clone()) {
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exploring.1 -= 1.;
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} else if input.just_active(explore_left.clone()) {
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exploring.0 -= 1.;
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} else if input.just_active(explore_right.clone()) {
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exploring.0 += 1.;
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}
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if orig != exploring
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&& exploring.0 >= 0.
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&& exploring.0 < map.width as f32
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&& exploring.1 >= 0.
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&& exploring.1 < map.height as f32
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{
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commands.entity(entity).insert(Exploring(exploring));
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}
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}
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}
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@ -334,66 +333,65 @@ fn exploration_changed_announcement(
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query_pipeline: Res<QueryPipeline>,
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collider_query: QueryPipelineColliderComponentsQuery,
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) -> Result<(), Box<dyn Error>> {
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if let (coordinates, exploring, viewshed) = explorer.single() {
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let collider_set = QueryPipelineColliderComponentsSet(&collider_query);
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let coordinates = coordinates.floor();
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for (map, revealed_tiles) in map.iter() {
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let point = **exploring;
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let idx = point.to_index(map.width);
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let shape = Cuboid::new(Vec2::new(0.49, 0.49).into());
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let known = revealed_tiles[idx];
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let visible = viewshed.is_point_visible(exploring);
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let fog_of_war = known && !visible;
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let description = if known {
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let mut tokens: Vec<&str> = vec![];
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for entity in focused.iter() {
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commands.entity(entity).remove::<ExplorationFocused>();
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}
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let shape_pos = (Vec2::new(exploring.x(), exploring.y()), 0.);
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query_pipeline.intersections_with_shape(
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&collider_set,
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&shape_pos.into(),
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&shape,
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InteractionGroups::all(),
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Some(&|v| explorable.get(v.entity()).is_ok()),
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|handle| {
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let entity = handle.entity();
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commands.entity(entity).insert(ExplorationFocused);
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if visible || mappables.get(entity).is_ok() {
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if let Ok(name) = names.get(entity) {
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tokens.push(name.as_str());
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}
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if tokens.is_empty() {
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if let Ok(t) = types.get(entity) {
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tokens.push((*t).into());
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}
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let (coordinates, exploring, viewshed) = explorer.single();
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let collider_set = QueryPipelineColliderComponentsSet(&collider_query);
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let coordinates = coordinates.floor();
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for (map, revealed_tiles) in map.iter() {
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let point = **exploring;
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let idx = point.to_index(map.width);
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let shape = Cuboid::new(Vec2::new(0.49, 0.49).into());
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let known = revealed_tiles[idx];
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let visible = viewshed.is_point_visible(exploring);
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let fog_of_war = known && !visible;
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let description = if known {
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let mut tokens: Vec<&str> = vec![];
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for entity in focused.iter() {
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commands.entity(entity).remove::<ExplorationFocused>();
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}
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let shape_pos = (Vec2::new(exploring.x(), exploring.y()), 0.);
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query_pipeline.intersections_with_shape(
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&collider_set,
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&shape_pos.into(),
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&shape,
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InteractionGroups::all(),
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Some(&|v| explorable.get(v.entity()).is_ok()),
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|handle| {
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let entity = handle.entity();
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commands.entity(entity).insert(ExplorationFocused);
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if visible || mappables.get(entity).is_ok() {
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if let Ok(name) = names.get(entity) {
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tokens.push(name.as_str());
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}
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if tokens.is_empty() {
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if let Ok(t) = types.get(entity) {
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tokens.push((*t).into());
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}
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}
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true
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},
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);
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if tokens.is_empty() {
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let tile = map.tiles[idx];
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if tile.is_blocked() {
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"wall".to_string()
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} else {
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"floor".to_string()
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}
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true
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},
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);
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if tokens.is_empty() {
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let tile = map.tiles[idx];
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if tile.is_blocked() {
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"wall".to_string()
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} else {
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tokens.join(": ")
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"floor".to_string()
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}
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} else {
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"Unknown".to_string()
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};
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let mut tokens: Vec<String> = vec![
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description,
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coordinates.direction_and_distance(exploring, None),
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];
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if fog_of_war {
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tokens.push("in the fog of war".into());
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tokens.join(": ")
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}
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tts.speak(format!("{}", tokens.join(", ")), true)?;
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} else {
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"Unknown".to_string()
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};
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let mut tokens: Vec<String> = vec![
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description,
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coordinates.direction_and_distance(exploring, None),
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];
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if fog_of_war {
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tokens.push("in the fog of war".into());
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}
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tts.speak(tokens.join(", ").to_string(), true)?;
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}
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Ok(())
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}
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36
src/map.rs
36
src/map.rs
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@ -274,8 +274,8 @@ fn spawn_colliders(
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}
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if let (Some(bl), Some(br)) = (bottom_left, bottom_right) {
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//println!("Got bottom, checking if can extend up");
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let mut top_left = bl.clone();
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let mut top_right = br.clone();
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let mut top_left = bl;
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let mut top_right = br;
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if y != map.height - 1 {
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let mut can_extend_up = true;
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for y in bl.1 + 1..map.height {
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@ -322,7 +322,10 @@ fn spawn_colliders(
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);*/
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let id = commands
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.spawn_bundle(ColliderBundle {
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shape: ColliderShapeComponent(ColliderShape::cuboid(half_width, half_height)),
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shape: ColliderShapeComponent(ColliderShape::cuboid(
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half_width,
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half_height,
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)),
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position: Vec2::new(x, y).into(),
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..Default::default()
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})
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@ -454,21 +457,20 @@ fn area_description(
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})
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{
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if players.get(other).is_ok() {
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if let mut log = log.single_mut() {
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if let Ok((aabb, area_name)) = areas.get(area) {
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let name = if let Some(name) = area_name {
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Some(name.to_string())
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} else if config.describe_undescribed_areas {
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Some(format!("{}-by-{} area", aabb.extents().x, aabb.extents().y))
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let mut log = log.single_mut();
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if let Ok((aabb, area_name)) = areas.get(area) {
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let name = if let Some(name) = area_name {
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Some(name.to_string())
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} else if config.describe_undescribed_areas {
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Some(format!("{}-by-{} area", aabb.extents().x, aabb.extents().y))
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} else {
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None
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};
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if let Some(name) = name {
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if event.intersecting {
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log.push(format!("Entering {}.", name));
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} else {
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None
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};
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if let Some(name) = name {
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if event.intersecting {
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log.push(format!("Entering {}.", name));
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} else {
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log.push(format!("Leaving {}.", name));
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}
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log.push(format!("Leaving {}.", name));
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}
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}
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}
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@ -195,10 +195,9 @@ fn speak_direction(
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mut tts: ResMut<Tts>,
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player: Query<&CardinalDirection, (With<Player>, Changed<CardinalDirection>)>,
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) -> Result<(), Box<dyn Error>> {
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if let direction = player.single() {
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let direction: String = (*direction).into();
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tts.speak(direction, true)?;
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}
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let direction = player.single();
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let direction: String = (*direction).into();
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tts.speak(direction, true)?;
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Ok(())
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}
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@ -219,30 +219,29 @@ fn calculate_path(
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.remove::<Speed>();
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continue;
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}
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if let map = map.single() {
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let coordinates_clone = *coordinates;
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let destination_clone = *destination;
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let query_pipeline_clone = query_pipeline.clone();
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let map_clone = map.clone();
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let shape_clone = shape.clone();
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let collider_set: StaticColliderComponentsSet = (&collider_query, &obstructions).into();
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let task = pool.spawn(async move {
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find_path_for_shape(
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entity,
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coordinates_clone,
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destination_clone,
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query_pipeline_clone,
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map_clone,
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collider_set,
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**shape_clone,
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)
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});
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commands
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.entity(entity)
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.insert(Calculating(task))
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.remove::<Path>()
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.remove::<NoPath>();
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}
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let map = map.single();
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let coordinates_clone = *coordinates;
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let destination_clone = *destination;
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let query_pipeline_clone = query_pipeline.clone();
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let map_clone = map.clone();
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let shape_clone = (*shape).clone();
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let collider_set: StaticColliderComponentsSet = (&collider_query, &obstructions).into();
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let task = pool.spawn(async move {
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find_path_for_shape(
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entity,
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coordinates_clone,
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destination_clone,
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query_pipeline_clone,
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map_clone,
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collider_set,
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shape_clone,
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)
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});
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commands
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.entity(entity)
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.insert(Calculating(task))
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.remove::<Path>()
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.remove::<NoPath>();
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}
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}
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@ -61,7 +61,7 @@ impl Viewshed {
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let shape = ColliderShape::cuboid(0.49, 0.49);
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let origin = point!(start.x(), start.y());
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let coord = Coord::new(start.x_i32(), start.y_i32());
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let collider_set = QueryPipelineColliderComponentsSet(&collider_query);
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let collider_set = QueryPipelineColliderComponentsSet(collider_query);
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let mut new_visible_entities = HashSet::<Entity>::new();
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let visibility_grid = VisibilityGrid(
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map,
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@ -281,20 +281,19 @@ fn update_viewshed(
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if let Ok((viewer_entity, mut viewshed, mut visible_entities, viewer_coordinates)) =
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viewers.get_mut(*entity)
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{
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if let map = map.single() {
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let mut cache = HashMap::new();
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viewshed.update(
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&viewer_entity,
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&mut visible_entities,
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viewer_coordinates,
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&*query_pipeline,
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&collider_query,
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map,
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&visible,
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&mut cache,
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&mut changed,
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);
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}
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let map = map.single();
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let mut cache = HashMap::new();
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viewshed.update(
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&viewer_entity,
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&mut visible_entities,
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viewer_coordinates,
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&*query_pipeline,
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&collider_query,
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map,
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&visible,
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&mut cache,
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&mut changed,
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);
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}
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}
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}
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@ -314,20 +313,19 @@ fn remove_visible(
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continue;
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}
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visible_entities.remove(&removed);
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if let map = map.single() {
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let mut cache = HashMap::new();
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viewshed.update(
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&viewer_entity,
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&mut visible_entities,
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start,
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&*query_pipeline,
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&collider_query,
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map,
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&visible,
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&mut cache,
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&mut changed,
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);
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}
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let map = map.single();
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let mut cache = HashMap::new();
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viewshed.update(
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&viewer_entity,
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&mut visible_entities,
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start,
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&*query_pipeline,
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&collider_query,
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map,
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&visible,
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&mut cache,
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&mut changed,
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);
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}
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}
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}
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@ -356,7 +354,11 @@ fn log_visible(
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mut log: Query<&mut Log>,
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viewers: Query<(Entity, &Coordinates, &Transform), (With<Player>, With<Viewshed>)>,
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visible: Query<
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(&Name, Option<&RigidBodyPositionComponent>, Option<&ColliderPositionComponent>),
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(
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&Name,
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Option<&RigidBodyPositionComponent>,
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Option<&ColliderPositionComponent>,
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),
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Without<DontLogWhenVisible>,
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>,
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) {
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@ -375,20 +377,19 @@ fn log_visible(
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continue;
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}
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if let Ok((name, body_position, collider_position)) = visible.get(*viewed) {
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if let mut log = log.single_mut() {
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let viewed_coordinates = if let Some(p) = body_position {
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(p.position.translation.x, p.position.translation.y)
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} else if let Some(p) = collider_position {
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(p.translation.x, p.translation.y)
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} else {
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(0., 0.)
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};
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let forward = viewer_transform.local_x();
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let yaw = Angle::Radians(forward.y.atan2(forward.x));
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let location = viewer_coordinates
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.direction_and_distance(&viewed_coordinates, Some(yaw));
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log.push(format!("{}: {}", **name, location));
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}
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let mut log = log.single_mut();
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let viewed_coordinates = if let Some(p) = body_position {
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(p.position.translation.x, p.position.translation.y)
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} else if let Some(p) = collider_position {
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(p.translation.x, p.translation.y)
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} else {
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(0., 0.)
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};
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let forward = viewer_transform.local_x();
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let yaw = Angle::Radians(forward.y.atan2(forward.x));
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let location =
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viewer_coordinates.direction_and_distance(&viewed_coordinates, Some(yaw));
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log.push(format!("{}: {}", **name, location));
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}
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} else if let VisibilityChanged::Lost { viewed, .. } = event {
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recently_lost.insert(*viewed, Timer::from_seconds(2., false));
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