Various mapping/collision/visibility tweaks.
This commit is contained in:
parent
5a746660e1
commit
afca116394
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@ -185,22 +185,23 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
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) {
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for (map_entity, map, spawn_colliders) in &maps {
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if **spawn_colliders {
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commands
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.entity(map_entity)
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.remove::<SpawnColliders>()
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.insert(RigidBody::Fixed);
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commands.entity(map_entity).remove::<SpawnColliders>();
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for y in 0..map.height {
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for x in 0..map.width {
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if let Some(tile) = map.at(x, y) {
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if tile.blocks_motion() {
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let id = commands
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.spawn((
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RigidBody::Fixed,
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TransformBundle::from_transform(Transform::from_xyz(
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x as f32 + 0.5,
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y as f32 + 0.5,
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0.,
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)),
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Collider::cuboid(0.5, 0.5),
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ActiveCollisionTypes::default()
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| ActiveCollisionTypes::KINEMATIC_STATIC
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| ActiveCollisionTypes::DYNAMIC_STATIC,
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MapObstruction,
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))
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.id();
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@ -6,7 +6,7 @@ use bevy_tts::Tts;
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use leafwing_input_manager::{axislike::DualAxisData, prelude::*};
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use crate::{
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core::{Angle, Area, CardinalDirection, GlobalTransformExt, Player},
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core::{Angle, Area, CardinalDirection, GlobalTransformExt, Player, TransformExt},
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error::error_handler,
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exploration::{ExplorationFocused, Exploring},
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log::Log,
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@ -136,6 +136,7 @@ fn tick_snap_timers(time: Res<Time>, mut snap_timers: ResMut<SnapTimers>) {
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fn controls(
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mut commands: Commands,
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rapier_context: Res<RapierContext>,
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time: Res<Time>,
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snap_timers: Res<SnapTimers>,
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mut query: Query<(
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@ -148,7 +149,7 @@ fn controls(
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Option<&ForwardMovementFactor>,
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Option<&StrafeMovementFactor>,
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&mut Transform,
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Option<&mut KinematicCharacterController>,
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&Collider,
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)>,
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exploration_focused: Query<Entity, With<ExplorationFocused>>,
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) {
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@ -162,7 +163,7 @@ fn controls(
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forward_movement_factor,
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strafe_movement_factor,
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mut transform,
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character_controller,
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collider,
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) in &mut query
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{
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let mut cleanup = false;
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@ -176,22 +177,21 @@ fn controls(
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backward_movement_factor.map(|v| v.0).unwrap_or_else(|| 1.);
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let strafe_movement_factor =
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strafe_movement_factor.map(|v| v.0).unwrap_or_else(|| 1.);
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let forward_backward_movement_factor = if direction.y > 0. {
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let forward_backward_movement_factor = if direction.x > 0. {
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forward_movement_factor
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} else if direction.y < 0. {
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} else if direction.x < 0. {
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backward_movement_factor
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} else {
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1.
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};
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let movement_factor = if direction.x != 0. && direction.y != 0. {
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strafe_movement_factor.min(forward_backward_movement_factor)
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} else if direction.x != 0. {
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} else if direction.y != 0. {
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strafe_movement_factor
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} else {
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forward_backward_movement_factor
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};
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trace!("{entity:?}: move: {direction:?}");
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direction = Vec2::new(direction.y, -direction.x);
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direction = transform
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.compute_matrix()
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.transform_vector3(direction.extend(0.))
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@ -199,19 +199,11 @@ fn controls(
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let mut speed = **speed;
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speed *= movement_factor;
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let velocity = direction * speed;
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if character_controller.is_some() {
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let translation = velocity * time.delta_seconds();
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actions.press(&NavigationAction::Translate);
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actions
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.action_data_mut_or_default(&NavigationAction::Translate)
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.axis_pair = Some(DualAxisData::from_xy(translation));
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} else {
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// println!("{entity:?}: SetLinearVelocity: {velocity:?}");
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actions.press(&NavigationAction::SetLinearVelocity);
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actions
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.action_data_mut_or_default(&NavigationAction::SetLinearVelocity)
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.axis_pair = Some(DualAxisData::from_xy(velocity));
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}
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// println!("{entity:?}: SetLinearVelocity: {velocity:?}");
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actions.press(&NavigationAction::SetLinearVelocity);
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actions
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.action_data_mut_or_default(&NavigationAction::SetLinearVelocity)
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.axis_pair = Some(DualAxisData::from_xy(velocity));
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}
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} else if actions.just_released(&NavigationAction::Move) {
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trace!("{entity:?}: Stopped moving");
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@ -234,21 +226,32 @@ fn controls(
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velocity.linvel = Vec2::ZERO;
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actions
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.action_data_mut_or_default(&NavigationAction::SetLinearVelocity)
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.axis_pair = Some(DualAxisData::from_xy(Vec2::ZERO));
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.axis_pair = None;
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}
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if actions.pressed(&NavigationAction::Translate) {
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if let Some(pair) = actions.axis_pair(&NavigationAction::Translate) {
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if let Some(mut character_controller) = character_controller {
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character_controller.translation = Some(pair.xy());
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let vel = pair.xy();
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if rapier_context
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.cast_shape(
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transform.translation.truncate(),
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transform.yaw().radians(),
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vel,
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collider,
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1.,
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true,
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QueryFilter::new()
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.exclude_sensors()
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.exclude_collider(entity),
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)
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.is_none()
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{
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transform.translation += vel.extend(0.);
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}
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}
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} else if actions.just_released(&NavigationAction::Translate) {
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if let Some(mut character_controller) = character_controller {
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character_controller.translation = None;
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}
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actions
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.action_data_mut_or_default(&NavigationAction::Translate)
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.axis_pair = Some(DualAxisData::from_xy(Vec2::ZERO));
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.axis_pair = None;
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}
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if !snap_timers.contains_key(&entity) {
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if let Some(rotation_speed) = rotation_speed {
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@ -15,7 +15,7 @@ use pathfinding::prelude::*;
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use crate::{
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core::{PointLike, TransformExt},
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map::{Map, MapObstruction},
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navigation::{NavigationAction, RotationSpeed},
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navigation::{NavigationAction, RotationSpeed, Speed},
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};
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#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug, Reflect)]
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@ -105,24 +105,18 @@ fn find_path_for_shape(
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((x - 1, y + 1), 1.5),
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((x + 1, y + 1), 1.5),
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];
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let pos = Vector2::new(x as f32, y as f32);
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let shape_pos = Isometry2::new(pos, 0.);
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for exit in &exits {
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let mut should_push = true;
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let dest = Vector2::new(exit.0 .0 as f32, exit.0 .1 as f32);
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let shape_vel = dest - pos;
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let max_toi = 1.;
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let dest = Isometry2::new(Vector2::new(exit.0 .0 as f32, exit.0 .1 as f32), 0.);
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if query_pipeline
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.cast_shape(
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.intersection_with_shape(
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&rigid_body_set,
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&collider_set,
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&shape_pos,
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&shape_vel,
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&dest,
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&*shape.raw,
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max_toi,
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true,
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bevy_rapier2d::rapier::pipeline::QueryFilter::new()
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.predicate(&|h, _c| h != initiator),
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.exclude_sensors()
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.exclude_collider(initiator),
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)
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.is_some()
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{
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@ -177,7 +171,7 @@ fn calculate_path(
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continue;
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}
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trace!(
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"Calculating path from {:?}",
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"{entity:?}: Calculating path from {:?} to {destination:?}",
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coordinates.translation.truncate().i32()
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);
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let coordinates_clone = *coordinates;
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@ -186,7 +180,7 @@ fn calculate_path(
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let cost_map_clone = cost_map.cloned();
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let handle_clone = *handle;
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let mut collider_set = rapier_context.colliders.clone();
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let mut to_remove = vec![];
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let mut to_remove = vec![handle.0];
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for handle in collider_set.iter() {
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if !obstructions.iter().map(|v| v.0).any(|x| x == handle.0) {
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to_remove.push(handle.0);
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@ -225,14 +219,21 @@ fn calculate_path(
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}
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}
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fn poll_tasks(mut commands: Commands, mut query: Query<(Entity, &mut Calculating)>) {
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for (entity, mut calculating) in &mut query {
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fn poll_tasks(
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mut commands: Commands,
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mut query: Query<(Entity, &mut Calculating, &Transform, &Destination)>,
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) {
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for (entity, mut calculating, transform, destination) in &mut query {
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if let Some(result) = future::block_on(future::poll_once(&mut **calculating)) {
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if let Some(path) = result {
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trace!("{entity:?}: Path: {path:?}");
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commands.entity(entity).insert(path);
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} else {
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trace!("{entity:?}: path: no path");
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trace!(
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"{entity:?}: path: no path from {:?} to {:?}",
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transform.translation.truncate().i32(),
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**destination
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);
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commands.entity(entity).insert(NoPath);
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}
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commands.entity(entity).remove::<Calculating>();
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@ -254,77 +255,81 @@ fn remove_destination(
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fn negotiate_path(
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mut commands: Commands,
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time: Res<Time>,
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physics_config: Res<RapierConfiguration>,
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mut query: Query<(
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Entity,
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&mut ActionState<NavigationAction>,
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&mut Path,
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&mut Transform,
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&Collider,
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&Speed,
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Option<&RotationSpeed>,
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)>,
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rapier_context: Res<RapierContext>,
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obstructions: Query<&MapObstruction>,
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) {
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for (entity, mut actions, mut path, mut transform, collider, rotation_speed) in &mut query {
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if !physics_config.physics_pipeline_active || !physics_config.query_pipeline_active {
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return;
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}
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for (entity, mut actions, mut path, mut transform, collider, speed, rotation_speed) in
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&mut query
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{
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let start_i32 = transform.translation.truncate().i32();
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trace!(
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"{entity:?}: start pathfinding from {start_i32:?} to {:?}: {:?}",
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"{entity:?}: start pathfinding from {start_i32:?} to {:?}: at {:?}",
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path.last(),
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transform.translation.truncate()
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transform.translation.truncate().i32()
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);
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if path.len() > 0 {
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if path.len() > 1 && path[0] != start_i32 && path[1] != start_i32 {
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trace!("Off path");
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} else if path.len() > 1 && path[1] == start_i32 {
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trace!("Next in path is start of path, shouldn't happen");
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}
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if path[0] == start_i32 {
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trace!("At start, removing");
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path.remove(0);
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}
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if path.len() > 0 && path[0] == start_i32 {
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trace!("At start, removing");
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path.remove(0);
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}
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if let Some(next) = path.first() {
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trace!("{entity:?}: path: moving from {start_i32:?} to {next:?}");
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let start = transform.translation.truncate();
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let mut next = Vec2::new(next.0 as f32, next.1 as f32);
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if next.x > 0. {
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if next.x >= 0. {
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next.x += 0.5;
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} else {
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next -= 0.5;
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next.x -= 0.5;
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}
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if next.y > 0. {
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if next.y >= 0. {
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next.y += 0.5;
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} else {
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next.y -= 0.5;
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}
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let mut direction = next - start;
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direction = direction.normalize();
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direction *= **speed;
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direction *= time.delta_seconds();
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trace!(
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"{entity:?}: Direction: {direction:?}, Distance: {}",
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(next - start).length()
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);
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if let Some((_hit, _toi)) = rapier_context.cast_shape(
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start,
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transform.yaw().radians(),
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direction,
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collider,
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rapier_context.integration_parameters.dt,
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true,
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QueryFilter::new()
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.predicate(&|entity| obstructions.get(entity).is_ok())
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.exclude_sensors()
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.exclude_collider(entity),
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) {
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// println!("{entity:?} is stuck, hit: {hit:?}, TOI: {toi:?}");
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if rapier_context
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.cast_shape(
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start,
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transform.yaw().radians(),
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direction,
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collider,
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1.,
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true,
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QueryFilter::new()
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.exclude_sensors()
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.exclude_collider(entity),
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)
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.is_some()
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{
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// trace!("{entity:?} is stuck, hit: {hit:?}, TOI: {toi:?}");
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// TODO: Remove when we have an actual character controller.
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transform.translation = next.extend(0.);
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continue;
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}
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trace!("{entity:?}: path: direction: {direction:?}");
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actions.press(&NavigationAction::Move);
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actions.press(&NavigationAction::Translate);
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actions
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.action_data_mut_or_default(&NavigationAction::Move)
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.axis_pair = Some(DualAxisData::from_xy(Vec2::new(-direction.y, direction.x)));
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.action_data_mut_or_default(&NavigationAction::Translate)
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.axis_pair = Some(DualAxisData::from_xy(direction));
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if rotation_speed.is_some() {
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let angle = direction.y.atan2(direction.x);
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transform.rotation = Quat::from_rotation_z(angle);
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@ -336,7 +341,6 @@ fn negotiate_path(
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.remove::<Path>()
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.remove::<NoPath>()
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.remove::<Destination>();
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actions.release(&NavigationAction::Move);
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trace!("{entity:?}: pathfinding: cleaned up");
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}
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}
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@ -354,11 +358,12 @@ fn actions(
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for (entity, mut actions, mut navigation_action, destination) in &mut query {
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if actions.pressed(&NegotiatePathAction) {
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if let Some(pair) = actions.axis_pair(&NegotiatePathAction) {
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trace!("Negotiating path to {pair:?}");
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let dest = Destination((pair.x() as i32, pair.y() as i32));
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trace!("{entity:?}: Negotiating path to {pair:?}");
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let dest = Destination(pair.xy().i32());
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if let Some(mut current_dest) = destination {
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trace!("Got a destination");
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if *current_dest != dest {
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trace!("{entity:?}: New destination, zeroing velocity");
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trace!("{entity:?}: New destination {dest:?} differs from {current_dest:?}, zeroing velocity");
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navigation_action.press(&NavigationAction::SetLinearVelocity);
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navigation_action
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.action_data_mut_or_default(&NavigationAction::SetLinearVelocity)
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|
@ -368,16 +373,17 @@ fn actions(
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} else {
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trace!("{entity:?}: Adding destination, zeroing velocity");
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navigation_action.press(&NavigationAction::SetLinearVelocity);
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navigation_action
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.action_data_mut_or_default(&NavigationAction::SetLinearVelocity)
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.axis_pair = Some(DualAxisData::from_xy(Vec2::ZERO));
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commands.entity(entity).insert(dest);
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}
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} else if destination.is_some() {
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trace!("No value, resetting");
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commands
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.entity(entity)
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.remove::<Destination>()
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.remove::<Path>()
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.remove::<NoPath>();
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}
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actions.release(&NegotiatePathAction);
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|
@ -397,10 +403,13 @@ impl Plugin for PathfindingPlugin {
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.register_type::<NoPath>()
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.register_type::<Path>()
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.register_type::<CostMap>()
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.add_systems(PreUpdate, (poll_tasks, negotiate_path).chain())
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.add_systems(
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PreUpdate,
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(actions, calculate_path)
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(poll_tasks, apply_deferred, negotiate_path).chain(),
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)
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.add_systems(
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PreUpdate,
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(actions, apply_deferred, calculate_path)
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.chain()
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.after(InputManagerSystem::Tick),
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)
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|
|
|
@ -17,7 +17,7 @@ use crate::{
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bevy_rapier2d::prelude::*,
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core::{GlobalTransformExt, Player, PointLike},
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log::Log,
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map::{Map, MapObstruction, MapPlugin},
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map::{Map, MapPlugin},
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};
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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|
@ -55,7 +55,6 @@ impl Viewshed {
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start: &GlobalTransform,
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rapier_context: &RapierContext,
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visible_query: &Query<(&Visible, &Collider, &GlobalTransform)>,
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obstructions_query: &Query<&MapObstruction>,
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events: &mut EventWriter<VisibilityChanged>,
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cache: &mut HashMap<(i32, i32), (u8, HashSet<Entity>)>,
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) {
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|
@ -66,7 +65,9 @@ impl Viewshed {
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start.translation().truncate(),
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0.,
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&shape,
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QueryFilter::new().predicate(&|e| visible_query.get(e).is_ok()),
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QueryFilter::new()
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.exclude_collider(*viewer_entity)
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.predicate(&|e| visible_query.contains(e)),
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|entity| {
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if let Ok((_, collider, transform)) = visible_query.get(entity) {
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let position = Isometry2::new(
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||||
|
@ -122,19 +123,16 @@ impl Viewshed {
|
|||
shape_pos,
|
||||
0.,
|
||||
&shape,
|
||||
QueryFilter::new().predicate(&|v| visible_query.get(v).is_ok()),
|
||||
QueryFilter::new()
|
||||
.exclude_collider(*viewer_entity)
|
||||
.predicate(&|v| visible_query.contains(v)),
|
||||
|entity| {
|
||||
// println!("{:?}", entity);
|
||||
let obstruction = obstructions_query.get(entity).is_ok();
|
||||
if obstruction {
|
||||
// println!("Obstruction");
|
||||
coord_entities.clear();
|
||||
}
|
||||
coord_entities.insert(entity);
|
||||
if let Ok((visible, _, _)) = visible_query.get(entity) {
|
||||
opacity = opacity.max(**visible);
|
||||
}
|
||||
!obstruction
|
||||
true
|
||||
},
|
||||
);
|
||||
cache.insert((coord.x, coord.y), (opacity, coord_entities.clone()));
|
||||
|
@ -150,13 +148,7 @@ impl Viewshed {
|
|||
for e in &coord_entities {
|
||||
new_visible_entities.insert(*e);
|
||||
}
|
||||
if coord_entities.contains(viewer_entity) {
|
||||
// println!("Self hit, 0");
|
||||
0
|
||||
} else {
|
||||
// println!("{}", opacity);
|
||||
opacity
|
||||
}
|
||||
opacity
|
||||
} else {
|
||||
0
|
||||
}
|
||||
|
@ -301,7 +293,6 @@ where
|
|||
fn update_viewshed(
|
||||
config: Res<RapierConfiguration>,
|
||||
visible: Query<(&Visible, &Collider, &GlobalTransform)>,
|
||||
obstructions: Query<&MapObstruction>,
|
||||
mut viewers: Query<(
|
||||
Entity,
|
||||
&mut Viewshed,
|
||||
|
@ -322,7 +313,6 @@ fn update_viewshed(
|
|||
viewer_transform,
|
||||
&rapier_context,
|
||||
&visible,
|
||||
&obstructions,
|
||||
&mut changed,
|
||||
&mut cache,
|
||||
);
|
||||
|
@ -339,7 +329,6 @@ fn remove_visible(
|
|||
)>,
|
||||
rapier_context: Res<RapierContext>,
|
||||
visible: Query<(&Visible, &Collider, &GlobalTransform)>,
|
||||
obstructions: Query<&MapObstruction>,
|
||||
mut changed: EventWriter<VisibilityChanged>,
|
||||
) {
|
||||
if !removed.is_empty() {
|
||||
|
@ -356,7 +345,6 @@ fn remove_visible(
|
|||
start,
|
||||
&rapier_context,
|
||||
&visible,
|
||||
&obstructions,
|
||||
&mut changed,
|
||||
&mut cache,
|
||||
);
|
||||
|
|
Loading…
Reference in New Issue
Block a user