Various visibilityu/exploration tweaks and consistency fixes.
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@ -337,7 +337,7 @@ fn exploration_changed_announcement<D: 'static + Clone + Default + Send + Sync>(
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for (map, revealed_tiles) in map.iter() {
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for (map, revealed_tiles) in map.iter() {
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let point = **exploring;
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let point = **exploring;
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let idx = point.to_index(map.width);
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let idx = point.to_index(map.width);
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let shape = Collider::cuboid(0.49, 0.49);
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let shape = Collider::cuboid(0.5 - f32::EPSILON, 0.5 - f32::EPSILON);
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let known = revealed_tiles[idx];
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let known = revealed_tiles[idx];
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let visible = viewshed.is_point_visible(exploring);
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let visible = viewshed.is_point_visible(exploring);
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let fog_of_war = known && !visible;
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let fog_of_war = known && !visible;
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@ -4,10 +4,7 @@ use std::{
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marker::PhantomData,
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marker::PhantomData,
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};
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};
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use bevy::{
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use bevy::{core::FixedTimestep, prelude::*};
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core::{FixedTimestep, FloatOrd},
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prelude::*,
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};
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use bevy_rapier2d::na::{self, Point2};
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use bevy_rapier2d::na::{self, Point2};
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use coord_2d::{Coord, Size};
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use coord_2d::{Coord, Size};
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use shadowcast::{vision_distance, Context, InputGrid};
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use shadowcast::{vision_distance, Context, InputGrid};
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@ -61,23 +58,21 @@ impl Viewshed {
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map: &Map<D>,
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map: &Map<D>,
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visible_query: &Query<&Visible>,
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visible_query: &Query<&Visible>,
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events: &mut EventWriter<VisibilityChanged>,
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events: &mut EventWriter<VisibilityChanged>,
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cache: &mut HashMap<(FloatOrd, FloatOrd), (u8, HashSet<Entity>)>,
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cache: &mut HashMap<Coord, (u8, HashSet<Entity>)>,
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) {
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) {
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let mut context: Context<u8> = Context::default();
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let mut context: Context<u8> = Context::default();
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let vision_distance = vision_distance::Circle::new(self.range);
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let vision_distance = vision_distance::Circle::new(self.range);
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let shape = Collider::cuboid(0.5, 0.5);
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let shape = Collider::cuboid(0.5 - f32::EPSILON, 0.5 - f32::EPSILON);
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let origin = Point2::new(start.x(), start.y());
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let origin = Point2::new(start.x().trunc(), start.y().trunc());
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let coord = Coord::new(start.x_i32(), start.y_i32());
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let mut new_visible_entities = HashSet::new();
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let mut new_visible_entities = HashSet::new();
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let visibility_grid = VisibilityGrid(
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let visibility_grid = VisibilityGrid(
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map,
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map,
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RefCell::new(Box::new(|coord: Coord| {
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RefCell::new(Box::new(|coord: Coord| {
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let dest = Point2::new(coord.x as f32 + 0.5, coord.y as f32 + 0.5);
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let dest = Point2::new(coord.x as f32, coord.y as f32);
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if na::distance(&origin, &dest) > self.range as f32 {
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if na::distance(&origin, &dest) >= self.range as f32 {
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return u8::MAX;
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return u8::MAX;
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}
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}
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if let Some((opacity, entities)) = cache.get(&(FloatOrd(dest.x), FloatOrd(dest.y)))
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if let Some((opacity, entities)) = cache.get(&coord) {
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{
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for e in entities {
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for e in entities {
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new_visible_entities.insert(*e);
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new_visible_entities.insert(*e);
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}
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}
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@ -89,15 +84,12 @@ impl Viewshed {
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}
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}
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let tile = map.at(coord.x as usize, coord.y as usize);
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let tile = map.at(coord.x as usize, coord.y as usize);
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if tile.blocks_visibility() {
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if tile.blocks_visibility() {
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cache.insert(
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cache.insert(coord, (u8::MAX, HashSet::new()));
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(FloatOrd(dest.x), FloatOrd(dest.y)),
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(u8::MAX, HashSet::new()),
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);
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return u8::MAX;
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return u8::MAX;
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}
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}
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let mut opacity = 0;
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let mut opacity = 0;
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let mut entities = HashSet::new();
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let mut entities = HashSet::new();
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let shape_pos = Vec2::new(dest.x, dest.y);
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let shape_pos = Vec2::new(dest.x + 0.5, dest.y + 0.5);
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rapier_context.intersections_with_shape(
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rapier_context.intersections_with_shape(
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shape_pos,
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shape_pos,
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0.,
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0.,
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@ -118,14 +110,14 @@ impl Viewshed {
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if entities.contains(&viewer_entity) {
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if entities.contains(&viewer_entity) {
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0
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0
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} else {
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} else {
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cache.insert((FloatOrd(dest.x), FloatOrd(dest.y)), (opacity, entities));
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cache.insert(coord, (opacity, entities));
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opacity
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opacity
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}
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}
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})),
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})),
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);
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);
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let mut new_visible = HashSet::new();
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let mut new_visible = HashSet::new();
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context.for_each_visible(
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context.for_each_visible(
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coord,
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Coord::new(start.x_i32(), start.y_i32()),
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&visibility_grid,
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&visibility_grid,
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&visibility_grid,
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&visibility_grid,
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vision_distance,
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vision_distance,
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@ -370,10 +362,10 @@ fn remove_visible<D: 'static + Clone + Default + Send + Sync>(
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fn update_revealed_tiles<D: 'static + Clone + Default + Send + Sync>(
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fn update_revealed_tiles<D: 'static + Clone + Default + Send + Sync>(
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mut map: Query<(&Map<D>, &mut RevealedTiles)>,
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mut map: Query<(&Map<D>, &mut RevealedTiles)>,
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viewers: Query<&Viewshed, With<Player>>,
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viewers: Query<&Viewshed, (With<Player>, Changed<Viewshed>)>,
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) {
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) {
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for (map, mut revealed_tiles) in map.iter_mut() {
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for viewshed in viewers.iter() {
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for viewshed in viewers.iter() {
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for (map, mut revealed_tiles) in map.iter_mut() {
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for v in viewshed.visible_points.iter() {
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for v in viewshed.visible_points.iter() {
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let idx = v.to_index(map.width);
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let idx = v.to_index(map.width);
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if idx >= revealed_tiles.len() {
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if idx >= revealed_tiles.len() {
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