Introduce physics to movement controls.
This commit is contained in:
parent
1c970a3f41
commit
b6fe9d420e
|
@ -58,10 +58,6 @@ pub struct Speed(pub f32);
|
||||||
#[reflect(Component)]
|
#[reflect(Component)]
|
||||||
pub struct Sprinting;
|
pub struct Sprinting;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Deref, DerefMut, Reflect)]
|
|
||||||
#[reflect(Component)]
|
|
||||||
pub struct Velocity(pub Vec2);
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug)]
|
#[derive(Clone, Copy, Debug)]
|
||||||
pub struct Collision {
|
pub struct Collision {
|
||||||
pub entity: Entity,
|
pub entity: Entity,
|
||||||
|
@ -105,31 +101,25 @@ fn movement_controls<S, A: 'static>(
|
||||||
config: Res<NavigationConfig<S, A>>,
|
config: Res<NavigationConfig<S, A>>,
|
||||||
input: Res<InputMap<A>>,
|
input: Res<InputMap<A>>,
|
||||||
time: Res<Time>,
|
time: Res<Time>,
|
||||||
mut query: Query<(
|
mut query: Query<
|
||||||
Entity,
|
(
|
||||||
&Player,
|
Entity,
|
||||||
&mut Velocity,
|
&mut RigidBodyVelocity,
|
||||||
&mut Speed,
|
&mut Speed,
|
||||||
&MaxSpeed,
|
&MaxSpeed,
|
||||||
Option<&RotationSpeed>,
|
Option<&RotationSpeed>,
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
Option<&Destination>,
|
Option<&Destination>,
|
||||||
)>,
|
),
|
||||||
|
With<Player>,
|
||||||
|
>,
|
||||||
exploration_focused: Query<(Entity, &ExplorationFocused)>,
|
exploration_focused: Query<(Entity, &ExplorationFocused)>,
|
||||||
) where
|
) where
|
||||||
S: bevy::ecs::component::Component + Clone + Debug + Eq + Hash,
|
S: bevy::ecs::component::Component + Clone + Debug + Eq + Hash,
|
||||||
A: Hash + Eq + Clone + Send + Sync,
|
A: Hash + Eq + Clone + Send + Sync,
|
||||||
{
|
{
|
||||||
for (
|
for (entity, mut velocity, mut speed, max_speed, rotation_speed, mut transform, destination) in
|
||||||
entity,
|
query.iter_mut()
|
||||||
_,
|
|
||||||
mut velocity,
|
|
||||||
mut speed,
|
|
||||||
max_speed,
|
|
||||||
rotation_speed,
|
|
||||||
mut transform,
|
|
||||||
destination,
|
|
||||||
) in query.iter_mut()
|
|
||||||
{
|
{
|
||||||
let sprinting = if let Some(action) = config.action_sprint.clone() {
|
let sprinting = if let Some(action) = config.action_sprint.clone() {
|
||||||
input.active(action)
|
input.active(action)
|
||||||
|
@ -176,6 +166,11 @@ fn movement_controls<S, A: 'static>(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if direction.length_squared() != 0. {
|
if direction.length_squared() != 0. {
|
||||||
|
commands.entity(entity).remove::<Destination>();
|
||||||
|
commands.entity(entity).remove::<Exploring>();
|
||||||
|
for (entity, _) in exploration_focused.iter() {
|
||||||
|
commands.entity(entity).remove::<ExplorationFocused>();
|
||||||
|
}
|
||||||
direction = direction.normalize();
|
direction = direction.normalize();
|
||||||
if direction.x > 0. {
|
if direction.x > 0. {
|
||||||
direction.x *= config.forward_movement_factor;
|
direction.x *= config.forward_movement_factor;
|
||||||
|
@ -201,7 +196,7 @@ fn movement_controls<S, A: 'static>(
|
||||||
let right_y = input.strength(right).abs();
|
let right_y = input.strength(right).abs();
|
||||||
let left_y = input.strength(left).abs();
|
let left_y = input.strength(left).abs();
|
||||||
let y = if right_y > left_y { right_y } else { left_y };
|
let y = if right_y > left_y { right_y } else { left_y };
|
||||||
Some(Vec3::new(x, y, 0.))
|
Some(Vec2::new(x, y))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
};
|
};
|
||||||
|
@ -210,26 +205,20 @@ fn movement_controls<S, A: 'static>(
|
||||||
} else {
|
} else {
|
||||||
**max_speed / config.sprint_movement_factor
|
**max_speed / config.sprint_movement_factor
|
||||||
};
|
};
|
||||||
speed.0 = s;
|
**speed = s;
|
||||||
direction *= s;
|
|
||||||
if let Some(strength) = strength {
|
|
||||||
direction *= strength;
|
|
||||||
}
|
|
||||||
commands.entity(entity).remove::<Destination>();
|
|
||||||
commands.entity(entity).remove::<Exploring>();
|
|
||||||
for (entity, _) in exploration_focused.iter() {
|
|
||||||
commands.entity(entity).remove::<ExplorationFocused>();
|
|
||||||
}
|
|
||||||
direction = transform.compute_matrix().transform_vector3(direction);
|
direction = transform.compute_matrix().transform_vector3(direction);
|
||||||
let direction = Vec2::new(direction.x, direction.y);
|
let mut v = Vec2::new(direction.x, direction.y) * **speed;
|
||||||
**velocity = direction;
|
if let Some(strength) = strength {
|
||||||
|
v *= strength;
|
||||||
|
}
|
||||||
|
velocity.linvel = v.into();
|
||||||
} else if destination.is_none() {
|
} else if destination.is_none() {
|
||||||
**velocity = Vec2::ZERO;
|
velocity.linvel = Vec2::ZERO.into();
|
||||||
speed.0 = 0.;
|
**speed = 0.;
|
||||||
} else if sprinting {
|
} else if sprinting {
|
||||||
speed.0 = max_speed.0;
|
**speed = **max_speed;
|
||||||
} else {
|
} else {
|
||||||
speed.0 = max_speed.0 / 3.;
|
**speed = **max_speed / 3.;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use bevy::{prelude::*, tasks::prelude::*};
|
use bevy::{prelude::*, tasks::prelude::*};
|
||||||
|
use bevy_rapier2d::prelude::*;
|
||||||
use crossbeam_channel::{unbounded, Receiver};
|
use crossbeam_channel::{unbounded, Receiver};
|
||||||
use derive_more::{Deref, DerefMut};
|
use derive_more::{Deref, DerefMut};
|
||||||
use pathfinding::prelude::*;
|
use pathfinding::prelude::*;
|
||||||
|
@ -8,7 +9,7 @@ use pathfinding::prelude::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
core::{Coordinates, PointLike},
|
core::{Coordinates, PointLike},
|
||||||
map::Map,
|
map::Map,
|
||||||
navigation::{MotionBlocked, RotationSpeed, Speed, Velocity},
|
navigation::{MotionBlocked, RotationSpeed, Speed},
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Deref, DerefMut, Eq, Hash, PartialEq, Reflect)]
|
#[derive(Clone, Copy, Debug, Default, Deref, DerefMut, Eq, Hash, PartialEq, Reflect)]
|
||||||
|
@ -123,7 +124,7 @@ fn negotiate_path(
|
||||||
Entity,
|
Entity,
|
||||||
&mut Path,
|
&mut Path,
|
||||||
&mut Coordinates,
|
&mut Coordinates,
|
||||||
&mut Velocity,
|
&mut RigidBodyVelocity,
|
||||||
&Speed,
|
&Speed,
|
||||||
Option<&RotationSpeed>,
|
Option<&RotationSpeed>,
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
|
@ -192,14 +193,14 @@ fn negotiate_path(
|
||||||
}
|
}
|
||||||
**coordinates = (cheat_x, cheat_y);
|
**coordinates = (cheat_x, cheat_y);
|
||||||
}
|
}
|
||||||
**velocity = Vec2::ZERO;
|
velocity.linvel = Vec2::ZERO.into();
|
||||||
} else {
|
} else {
|
||||||
**velocity = direction;
|
velocity.linvel = direction.into();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
commands.entity(entity).remove::<Path>();
|
commands.entity(entity).remove::<Path>();
|
||||||
commands.entity(entity).remove::<Destination>();
|
commands.entity(entity).remove::<Destination>();
|
||||||
**velocity = Vec2::ZERO;
|
velocity.linvel = Vec2::ZERO.into();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user