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10
src/core.rs
10
src/core.rs
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@ -8,7 +8,12 @@ use std::{
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};
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use bevy::{core::FloatOrd, ecs::query::WorldQuery, prelude::*};
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use bevy_rapier2d::{na, parry::query::ClosestPoints, prelude::*, rapier::math::Isometry};
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use bevy_rapier2d::{
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na,
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parry::query::ClosestPoints,
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prelude::*,
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rapier::{math::Isometry, prelude::AABB},
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};
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use once_cell::sync::Lazy;
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use rand::prelude::*;
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use serde::{Deserialize, Serialize};
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@ -528,6 +533,9 @@ impl GlobalTransformExt for GlobalTransform {
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}
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}
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#[derive(Component, Copy, Clone, Debug, Deref, DerefMut, PartialEq)]
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pub struct Area(pub AABB);
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct Player;
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54
src/map.rs
54
src/map.rs
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@ -4,7 +4,6 @@ use bevy::prelude::*;
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use bevy_rapier2d::{
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na::{Isometry2, Vector2},
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prelude::*,
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rapier::prelude::AABB,
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};
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pub use here_be_dragons::Map as MapgenMap;
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use here_be_dragons::{geometry::Rect as MRect, MapFilter, Tile};
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@ -12,16 +11,11 @@ use maze_generator::{prelude::*, recursive_backtracking::RbGenerator};
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use rand::prelude::StdRng;
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use crate::{
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core::{Player, PointLike},
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core::{Area, PointLike},
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exploration::Mappable,
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log::Log,
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utils::target_and_other,
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visibility::Visible,
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};
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#[derive(Component, Copy, Clone, Debug, Deref, DerefMut, PartialEq)]
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pub struct Area(pub AABB);
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#[derive(Component, Clone, Default, Deref, DerefMut)]
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pub struct Map<D: 'static + Clone + Default + Send + Sync>(pub MapgenMap<D>);
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@ -86,16 +80,12 @@ impl ITileType for Tile {
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#[derive(Clone, Debug)]
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pub struct MapConfig {
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pub describe_undescribed_areas: bool,
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pub speak_area_descriptions: bool,
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pub start_revealed: bool,
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}
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impl Default for MapConfig {
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fn default() -> Self {
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Self {
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describe_undescribed_areas: false,
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speak_area_descriptions: true,
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start_revealed: false,
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}
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}
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@ -324,44 +314,6 @@ fn spawn_portal_colliders<D: 'static + Clone + Default + Send + Sync>(
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}
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}
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fn area_description(
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mut events: EventReader<CollisionEvent>,
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areas: Query<(&Area, Option<&Name>)>,
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players: Query<&Player>,
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config: Res<MapConfig>,
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mut log: Query<&mut Log>,
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) {
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for event in events.iter() {
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let (entity1, entity2, started) = match event {
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CollisionEvent::Started(collider1, collider2, _) => (collider1, collider2, true),
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CollisionEvent::Stopped(collider1, collider2, _) => (collider1, collider2, false),
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};
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if let Some((area, other)) = target_and_other(*entity1, *entity2, &|v| areas.get(v).is_ok())
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{
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if players.get(other).is_ok() {
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if let Ok((aabb, area_name)) = areas.get(area) {
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let name = if let Some(name) = area_name {
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Some(name.to_string())
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} else if config.describe_undescribed_areas {
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Some(format!("{}-by-{} area", aabb.extents().x, aabb.extents().y))
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} else {
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None
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};
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if let Some(name) = name {
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if let Ok(mut log) = log.get_single_mut() {
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if started {
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log.push(format!("Entering {name}."));
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} else {
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log.push(format!("Leaving {name}."));
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}
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}
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}
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}
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}
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}
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}
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}
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pub struct MapPlugin<D: 'static + Clone + Default + Send + Sync>(PhantomData<D>);
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impl<D: 'static + Clone + Default + Send + Sync> Default for MapPlugin<D> {
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@ -375,13 +327,9 @@ impl<D: 'static + Clone + Default + Send + Sync> Plugin for MapPlugin<D> {
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if !app.world.contains_resource::<MapConfig>() {
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app.insert_resource(MapConfig::default());
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}
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let config = app.world.get_resource::<MapConfig>().unwrap().clone();
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app.register_type::<Portal>()
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.add_system_to_stage(CoreStage::PreUpdate, spawn_colliders::<D>)
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.add_system_to_stage(CoreStage::PreUpdate, spawn_portals::<D>)
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.add_system_to_stage(CoreStage::PreUpdate, spawn_portal_colliders::<D>);
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if config.speak_area_descriptions {
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app.add_system_to_stage(CoreStage::PostUpdate, area_description);
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}
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}
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}
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@ -7,10 +7,12 @@ use bevy_tts::Tts;
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use crate::{
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commands::RunIfExistsExt,
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core::{Angle, CardinalDirection, GlobalTransformExt, Player},
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core::{Angle, Area, CardinalDirection, GlobalTransformExt, Player},
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error::error_handler,
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exploration::{ExplorationFocused, Exploring},
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log::Log,
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pathfinding::Destination,
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utils::target_and_other,
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};
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#[derive(Component, Clone, Copy, Debug, Deref, DerefMut, Reflect)]
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@ -322,6 +324,50 @@ fn remove_speed(removed: RemovedComponents<Speed>, mut query: Query<&mut Velocit
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}
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}
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fn log_area_descriptions<S, A>(
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mut events: EventReader<CollisionEvent>,
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areas: Query<(&Area, Option<&Name>)>,
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players: Query<&Player>,
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config: Res<NavigationConfig<S, A>>,
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mut log: Query<&mut Log>,
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) where
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S: 'static + Send + Sync,
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A: 'static + Send + Sync,
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{
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if !config.log_area_descriptions {
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return;
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}
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for event in events.iter() {
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let (entity1, entity2, started) = match event {
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CollisionEvent::Started(collider1, collider2, _) => (collider1, collider2, true),
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CollisionEvent::Stopped(collider1, collider2, _) => (collider1, collider2, false),
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};
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if let Some((area, other)) = target_and_other(*entity1, *entity2, &|v| areas.get(v).is_ok())
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{
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if players.get(other).is_ok() {
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if let Ok((aabb, area_name)) = areas.get(area) {
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let name = if let Some(name) = area_name {
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Some(name.to_string())
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} else if config.describe_undescribed_areas {
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Some(format!("{}-by-{} area", aabb.extents().x, aabb.extents().y))
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} else {
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None
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};
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if let Some(name) = name {
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if let Ok(mut log) = log.get_single_mut() {
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if started {
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log.push(format!("Entering {name}."));
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} else {
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log.push(format!("Leaving {name}."));
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}
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}
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}
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}
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}
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct NavigationConfig<S, A> {
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pub action_backward: Option<A>,
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@ -340,6 +386,8 @@ pub struct NavigationConfig<S, A> {
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pub strafe_movement_factor: f32,
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pub sprint_movement_factor: f32,
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pub movement_control_states: Vec<S>,
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pub describe_undescribed_areas: bool,
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pub log_area_descriptions: bool,
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}
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impl<S, A> Default for NavigationConfig<S, A> {
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@ -361,6 +409,8 @@ impl<S, A> Default for NavigationConfig<S, A> {
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strafe_movement_factor: 1.,
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sprint_movement_factor: 3.,
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movement_control_states: vec![],
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describe_undescribed_areas: false,
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log_area_descriptions: true,
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}
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}
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}
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.add_system_to_stage(CoreStage::PostUpdate, remove_direction)
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.add_system(speak_direction.chain(error_handler))
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.add_system(add_speed)
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.add_system_to_stage(CoreStage::PostUpdate, remove_speed);
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.add_system_to_stage(CoreStage::PostUpdate, remove_speed)
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.add_system_to_stage(CoreStage::PostUpdate, log_area_descriptions::<S, A>);
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const MOVEMENT_CONTROLS: &str = "MOVEMENT_CONTROLS";
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if config.movement_control_states.is_empty() {
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app.add_system(movement_controls::<S, A>.label(MOVEMENT_CONTROLS))
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