Navigation cleanup.
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e7c9da6f91
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c02f9b21d6
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@ -1,4 +1,7 @@
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use std::{error::Error, f32::consts::PI, fmt::Debug, hash::Hash, marker::PhantomData};
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use std::{
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collections::HashMap, error::Error, f32::consts::PI, fmt::Debug, hash::Hash,
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marker::PhantomData,
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};
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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@ -50,20 +53,21 @@ impl Default for RotationSpeed {
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#[reflect(Component)]
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pub struct Speed(pub f32);
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct Sprinting;
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#[derive(Component, Deref, DerefMut)]
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struct SnapTimer(Timer);
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#[derive(Default, Deref, DerefMut)]
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struct Snapping(bool);
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impl Default for SnapTimer {
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fn default() -> Self {
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Self(Timer::from_seconds(0.25, false))
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}
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}
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fn movement_controls<S>(
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mut commands: Commands,
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config: Res<NavigationConfig<S>>,
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time: Res<Time>,
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mut snapping: ResMut<Snapping>,
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mut query: Query<
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(
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snap_timers: Res<HashMap<Entity, SnapTimer>>,
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mut query: Query<(
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Entity,
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&ActionState<NavigationAction>,
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&mut Velocity,
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@ -72,9 +76,7 @@ fn movement_controls<S>(
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Option<&RotationSpeed>,
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&mut Transform,
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Option<&Destination>,
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),
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With<Player>,
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>,
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)>,
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exploration_focused: Query<Entity, With<ExplorationFocused>>,
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) where
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S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
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@ -90,40 +92,36 @@ fn movement_controls<S>(
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destination,
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) in &mut query
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{
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if **snapping {
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if actions.pressed(NavigationAction::Rotate) {
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continue;
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}
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**snapping = false;
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continue;
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} else {
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let sprinting = actions.pressed(NavigationAction::Sprint);
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if sprinting {
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commands.entity(entity).insert(Sprinting);
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} else {
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commands.entity(entity).remove::<Sprinting>();
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}
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let mut cleanup = false;
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if actions.pressed(NavigationAction::Move) {
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if let Some(pair) = actions.clamped_axis_pair(NavigationAction::Move) {
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cleanup = true;
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let mut direction = pair.xy();
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let strength = direction.length();
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if direction.x > 0. {
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direction.x *= config.forward_movement_factor;
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let forward_backward_movement_factor = if direction.x > 0. {
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config.forward_movement_factor
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} else if direction.x < 0. {
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direction.x *= config.backward_movement_factor;
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}
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if direction.y != 0. {
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direction.y *= config.strafe_movement_factor;
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}
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let s = if sprinting {
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config.backward_movement_factor
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} else {
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0.
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};
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let movement_factor = if direction.x != 0. && direction.y != 0. {
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config
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.strafe_movement_factor
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.min(forward_backward_movement_factor)
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} else if direction.y != 0. {
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config.strafe_movement_factor
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} else {
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forward_backward_movement_factor
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};
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let mut s = if sprinting {
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**max_speed
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} else {
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**max_speed / config.sprint_movement_factor
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};
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s *= movement_factor;
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**speed = s;
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direction *= strength;
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let mut v = direction * **speed;
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v = transform
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.compute_matrix()
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@ -134,6 +132,7 @@ fn movement_controls<S>(
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} else if destination.is_none() {
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velocity.linvel = Vec2::ZERO;
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}
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if !snap_timers.contains_key(&entity) {
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if let Some(rotation_speed) = rotation_speed {
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if actions.pressed(NavigationAction::Rotate) {
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cleanup = true;
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@ -145,6 +144,9 @@ fn movement_controls<S>(
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} else {
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velocity.angvel = 0.;
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}
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} else {
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velocity.angvel = 0.;
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}
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if cleanup {
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commands.entity(entity).remove::<Destination>();
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commands.entity(entity).remove::<Exploring>();
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@ -154,13 +156,13 @@ fn movement_controls<S>(
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}
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}
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}
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}
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fn snap<S>(
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fn snap(
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mut tts: ResMut<Tts>,
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mut snapping: ResMut<Snapping>,
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mut snap_timers: ResMut<HashMap<Entity, SnapTimer>>,
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mut query: Query<
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(
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Entity,
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&ActionState<NavigationAction>,
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&mut Transform,
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&mut Velocity,
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@ -168,33 +170,32 @@ fn snap<S>(
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),
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With<Player>,
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>,
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) -> Result<(), Box<dyn Error>>
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where
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S: 'static + Copy + Debug + Eq + Hash + Send + Sync,
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{
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for (actions, mut transform, mut velocity, direction) in query.iter_mut() {
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) -> Result<(), Box<dyn Error>> {
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for (entity, actions, mut transform, mut velocity, direction) in query.iter_mut() {
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if actions.just_pressed(NavigationAction::SnapLeft) {
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**snapping = true;
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println!("snap left");
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snap_timers.insert(entity, SnapTimer::default());
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transform.rotation = Quat::from_rotation_z(match direction {
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CardinalDirection::North => PI,
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CardinalDirection::East => PI / 2.,
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CardinalDirection::South => 0.,
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CardinalDirection::West => PI * 1.5,
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CardinalDirection::West => -PI / 2.,
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});
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velocity.angvel = 0.;
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}
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if actions.just_pressed(NavigationAction::SnapRight) {
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**snapping = true;
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println!("Snap right");
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snap_timers.insert(entity, SnapTimer::default());
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transform.rotation = Quat::from_rotation_z(match direction {
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CardinalDirection::North => 0.,
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CardinalDirection::East => PI * 1.5,
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CardinalDirection::East => -PI / 2.,
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CardinalDirection::South => PI,
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CardinalDirection::West => PI / 2.,
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});
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velocity.angvel = 0.;
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}
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if actions.just_pressed(NavigationAction::SnapCardinal) {
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**snapping = true;
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snap_timers.insert(entity, SnapTimer::default());
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let yaw: Angle = direction.into();
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let yaw = yaw.radians();
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transform.rotation = Quat::from_rotation_z(yaw);
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@ -202,7 +203,7 @@ where
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tts.speak(direction.to_string(), true)?;
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}
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if actions.just_pressed(NavigationAction::SnapReverse) {
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**snapping = true;
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snap_timers.insert(entity, SnapTimer::default());
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transform.rotate(Quat::from_rotation_z(PI));
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velocity.angvel = 0.;
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}
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@ -210,6 +211,13 @@ where
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Ok(())
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}
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fn tick_snap_timers(time: Res<Time>, mut snap_timers: ResMut<HashMap<Entity, SnapTimer>>) {
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for timer in snap_timers.values_mut() {
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timer.tick(time.delta());
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}
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snap_timers.retain(|_, v| !v.finished());
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}
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fn update_direction(
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mut commands: Commands,
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mut query: Query<
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@ -362,14 +370,13 @@ where
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.get_resource::<NavigationConfig<S>>()
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.unwrap()
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.clone();
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const SNAP: &str = "SNAP";
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app.init_resource::<Snapping>()
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app.init_resource::<HashMap<Entity, SnapTimer>>()
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.register_type::<MaxSpeed>()
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.register_type::<RotationSpeed>()
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.register_type::<Sprinting>()
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.add_plugin(InputManagerPlugin::<NavigationAction>::default())
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.add_system_to_stage(CoreStage::PostUpdate, update_direction)
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.add_system_to_stage(CoreStage::PostUpdate, remove_direction)
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.add_system(tick_snap_timers)
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.add_system(speak_direction.chain(error_handler))
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.add_system(add_speed)
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.add_system_to_stage(CoreStage::PostUpdate, remove_speed)
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@ -377,24 +384,14 @@ where
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const MOVEMENT_CONTROLS: &str = "MOVEMENT_CONTROLS";
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if config.movement_control_states.is_empty() {
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app.add_system(movement_controls::<S>.label(MOVEMENT_CONTROLS))
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.add_system(
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snap::<S>
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.chain(error_handler)
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.label(SNAP)
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.before(MOVEMENT_CONTROLS),
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);
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.add_system(snap.chain(error_handler).before(MOVEMENT_CONTROLS));
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} else {
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let states = config.movement_control_states;
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for state in states {
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app.add_system_set(
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SystemSet::on_update(state)
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.with_system(movement_controls::<S>.label(MOVEMENT_CONTROLS))
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.with_system(
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snap::<S>
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.chain(error_handler)
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.label(SNAP)
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.before(MOVEMENT_CONTROLS),
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),
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.with_system(snap.chain(error_handler).before(MOVEMENT_CONTROLS)),
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);
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}
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}
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