Remove collision indices.

This commit is contained in:
Nolan Darilek 2021-06-02 17:02:38 -05:00
parent b6fe9d420e
commit c4533c7024
2 changed files with 8 additions and 246 deletions

View File

@ -14,14 +14,6 @@ use crate::{
pathfinding::Destination,
};
#[derive(Clone, Copy, Debug, Default, Reflect)]
#[reflect(Component)]
pub struct BlocksMotion;
#[derive(Clone, Debug, Default, Deref, DerefMut, Reflect)]
#[reflect(Component)]
pub struct CollisionsMonitored(pub Vec<bool>);
#[derive(Clone, Copy, Debug, Deref, DerefMut, Reflect)]
#[reflect(Component)]
pub struct MaxSpeed(pub f32);
@ -32,14 +24,6 @@ impl Default for MaxSpeed {
}
}
#[derive(Clone, Copy, Debug, Default, Reflect)]
#[reflect(Component)]
pub struct MonitorsCollisions;
#[derive(Clone, Debug, Default, Deref, DerefMut, Reflect)]
#[reflect(Component)]
pub struct MotionBlocked(pub Vec<bool>);
#[derive(Clone, Copy, Debug, Deref, DerefMut, Reflect)]
#[reflect(Component)]
pub struct RotationSpeed(pub Angle);
@ -58,13 +42,6 @@ pub struct Speed(pub f32);
#[reflect(Component)]
pub struct Sprinting;
#[derive(Clone, Copy, Debug)]
pub struct Collision {
pub entity: Entity,
pub coordinates: (f32, f32),
pub index: usize,
}
fn add_map_colliders(mut commands: Commands, maps: Query<(Entity, &Map), Added<Map>>) {
for (map_entity, map) in maps.iter() {
let rigid_body_entity = commands
@ -223,174 +200,6 @@ fn movement_controls<S, A: 'static>(
}
}
pub(crate) fn set_motion_blocked(
map: &Map,
index: usize,
motion_blockers: &Query<&BlocksMotion>,
motion_blocked: &mut MotionBlocked,
) {
let mut new_motion_blocked = map.base.tiles[index].blocks_motion();
if !new_motion_blocked {
for e in &map.entities[index] {
if motion_blockers.get(*e).is_ok() {
new_motion_blocked = true;
break;
}
}
}
motion_blocked[index] = new_motion_blocked;
}
pub const UPDATE_COLLISION_INDEX_LABEL: &str = "UPDATE_COLLISION_INDEX";
#[derive(Default, Deref, DerefMut)]
struct PreviousBlocksMotionIndex(HashMap<Entity, usize>);
fn blocks_motion_indexing(
mut map: Query<(&Map, &mut MotionBlocked)>,
mut prev_index: ResMut<PreviousBlocksMotionIndex>,
query: Query<
(Entity, &Coordinates, &BlocksMotion),
Or<(Changed<Coordinates>, Changed<BlocksMotion>)>,
>,
motion_blockers: Query<&BlocksMotion>,
) {
for (entity, coordinates, _) in query.iter() {
for (map, mut motion_blocked) in map.iter_mut() {
let idx = coordinates.to_index(map.width());
if let Some(prev_idx) = prev_index.get(&entity) {
if *prev_idx == idx {
continue;
}
set_motion_blocked(map, *prev_idx, &motion_blockers, &mut motion_blocked);
}
motion_blocked[idx] = true;
prev_index.insert(entity, idx);
}
}
}
fn remove_blocks_motion(
mut prev_index: ResMut<PreviousBlocksMotionIndex>,
mut map: Query<(&Map, &mut MotionBlocked)>,
removed: RemovedComponents<BlocksMotion>,
coordinates: Query<&Coordinates>,
blocks_motion: Query<&BlocksMotion>,
) {
for entity in removed.iter() {
for (map, mut motion_blocked) in map.iter_mut() {
let prev = prev_index.get(&entity).cloned();
prev_index.remove(&entity);
if let Some(prev) = prev {
set_motion_blocked(&map, prev, &blocks_motion, &mut motion_blocked)
}
if let Ok(coordinates) = coordinates.get(entity) {
let idx = coordinates.to_index(map.width());
set_motion_blocked(&map, idx, &blocks_motion, &mut motion_blocked)
}
}
}
}
pub(crate) fn set_monitors_collisions(
map: &Map,
index: usize,
collision_monitors: &Query<&MonitorsCollisions>,
collisions_monitored: &mut CollisionsMonitored,
) {
let mut new_collisions_monitored = false;
for e in &map.entities[index] {
if collision_monitors.get(*e).is_ok() {
new_collisions_monitored = true;
break;
}
}
collisions_monitored[index] = new_collisions_monitored;
}
#[derive(Default, Deref, DerefMut)]
struct PreviousMonitorsCollisionsIndex(HashMap<Entity, usize>);
fn monitors_collisions_indexing(
mut map: Query<(&Map, &mut CollisionsMonitored)>,
mut prev_index: ResMut<PreviousMonitorsCollisionsIndex>,
query: Query<
(Entity, &Coordinates, &MonitorsCollisions),
Or<(Changed<Coordinates>, Changed<MonitorsCollisions>)>,
>,
collision_monitors: Query<&MonitorsCollisions>,
) {
for (entity, coordinates, _) in query.iter() {
for (map, mut collisions_monitored) in map.iter_mut() {
let idx = coordinates.to_index(map.width());
if let Some(prev_idx) = prev_index.get(&entity) {
if *prev_idx == idx {
continue;
}
set_monitors_collisions(
&map,
*prev_idx,
&collision_monitors,
&mut collisions_monitored,
);
}
collisions_monitored[idx] = true;
prev_index.insert(entity, idx);
}
}
}
fn remove_monitors_collisions(
mut prev_index: ResMut<PreviousMonitorsCollisionsIndex>,
mut map: Query<(&Map, &mut CollisionsMonitored)>,
removed: RemovedComponents<MonitorsCollisions>,
coordinates: Query<&Coordinates>,
monitors_collisions: Query<&MonitorsCollisions>,
) {
for entity in removed.iter() {
for (map, mut collisions_monitored) in map.iter_mut() {
let prev = prev_index.get(&entity).cloned();
prev_index.remove(&entity);
if let Some(prev) = prev {
set_monitors_collisions(
&map,
prev,
&monitors_collisions,
&mut collisions_monitored,
);
}
if let Ok(coordinates) = coordinates.get_component::<Coordinates>(entity) {
let idx = coordinates.to_index(map.width());
set_monitors_collisions(&map, idx, &monitors_collisions, &mut collisions_monitored);
}
}
}
}
fn add_collision_indices(
mut commands: Commands,
query: Query<
(Entity, &Map),
(
Added<Map>,
Without<MotionBlocked>,
Without<CollisionsMonitored>,
),
>,
) {
for (entity, map) in query.iter() {
let mut v = vec![];
for tile in &map.base.tiles {
v.push(tile.blocks_motion());
}
commands.entity(entity).insert(MotionBlocked(v));
let count = (map.width() * map.height()) as usize;
commands
.entity(entity)
.insert(CollisionsMonitored(vec![false; count]));
}
}
fn speak_direction(
mut tts: ResMut<Tts>,
mut cache: Local<HashMap<Entity, CardinalDirection>>,
@ -477,48 +286,8 @@ where
app.register_type::<MaxSpeed>()
.register_type::<RotationSpeed>()
.register_type::<Sprinting>()
.add_event::<Collision>()
.insert_resource(PreviousBlocksMotionIndex::default())
.add_system(add_map_colliders.system())
.add_system_to_stage(
CoreStage::PostUpdate,
blocks_motion_indexing
.system()
.after(crate::map::UPDATE_ENTITY_INDEX_LABEL)
.label(UPDATE_COLLISION_INDEX_LABEL),
)
.add_system_to_stage(
CoreStage::PostUpdate,
remove_blocks_motion
.system()
.after(crate::map::UPDATE_ENTITY_INDEX_LABEL)
.before(UPDATE_COLLISION_INDEX_LABEL),
)
.insert_resource(PreviousMonitorsCollisionsIndex::default())
.add_system_to_stage(
CoreStage::PostUpdate,
monitors_collisions_indexing
.system()
.after(crate::map::UPDATE_ENTITY_INDEX_LABEL)
.label(UPDATE_COLLISION_INDEX_LABEL),
)
.add_system_to_stage(
CoreStage::PostUpdate,
remove_monitors_collisions
.system()
.after(crate::map::UPDATE_ENTITY_INDEX_LABEL)
.before(UPDATE_COLLISION_INDEX_LABEL),
)
.add_system_to_stage(
CoreStage::PostUpdate,
monitors_collisions_indexing
.system()
.after(crate::map::UPDATE_ENTITY_INDEX_LABEL)
.label(UPDATE_COLLISION_INDEX_LABEL),
)
.add_system(add_collision_indices.system())
.add_system(speak_direction.system().chain(error_handler.system()))
.add_system_to_stage(CoreStage::PostUpdate, add_collision_indices.system());
.add_system(speak_direction.system().chain(error_handler.system()));
if config.movement_states.is_empty() {
} else {
let states = config.movement_states;

View File

@ -9,7 +9,7 @@ use pathfinding::prelude::*;
use crate::{
core::{Coordinates, PointLike},
map::Map,
navigation::{MotionBlocked, RotationSpeed, Speed},
navigation::{RotationSpeed, Speed},
};
#[derive(Clone, Copy, Debug, Default, Deref, DerefMut, Eq, Hash, PartialEq, Reflect)]
@ -117,7 +117,7 @@ fn calculate_path(
}
}
fn negotiate_path(
/*fn negotiate_path(
mut commands: Commands,
time: Res<Time>,
mut query: Query<(
@ -129,12 +129,12 @@ fn negotiate_path(
Option<&RotationSpeed>,
&mut Transform,
)>,
map: Query<(&Map, &MotionBlocked)>,
map: Query<&Map>,
) {
for (entity, mut path, mut coordinates, mut velocity, speed, rotation_speed, mut transform) in
query.iter_mut()
{
for (map, motion_blocked) in map.iter() {
for map in map.iter() {
let mut new_path = path.0.clone();
let start_i32 = coordinates.i32();
let new_path_clone = new_path.clone();
@ -143,13 +143,6 @@ fn negotiate_path(
if let Some(upcoming) = iter.next() {
new_path = vec![start_i32];
new_path.append(&mut upcoming.to_vec());
} else {
let point = new_path[0];
if let Some(new_coords) =
cheat_assign(**coordinates, point, map.width(), motion_blocked.0.clone())
{
**coordinates = new_coords;
}
}
}
**path = new_path;
@ -204,13 +197,13 @@ fn negotiate_path(
}
}
}
}
}*/
pub struct PathfindingPlugin;
impl Plugin for PathfindingPlugin {
fn build(&self, app: &mut AppBuilder) {
app.add_system_to_stage(CoreStage::PostUpdate, calculate_path.system())
.add_system(negotiate_path.system());
app.add_system_to_stage(CoreStage::PostUpdate, calculate_path.system());
//.add_system(negotiate_path.system());
}
}