Fix volumetric sound and adapt sound icon code to new bevy_synthizer.
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@ -49,7 +49,7 @@ features = [
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[dependencies]
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bevy_rapier2d = "0.27"
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bevy_synthizer = "0.7"
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bevy_synthizer = "0.8"
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bevy_tts = { version = "0.9", default-features = false, features = ["tolk"] }
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coord_2d = "0.3"
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here_be_dragons = { version = "0.3", features = ["serde"] }
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@ -75,42 +75,43 @@ fn update<S>(
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} else {
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None
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};
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if let Some(entity) = entity {
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if visible.contains(&entity) {
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if let Some(interval) = icon.interval.as_mut() {
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if interval.finished() {
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interval.reset();
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continue;
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} else if interval.fraction() == 0. {
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sound.generator = None;
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}
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interval.tick(time.delta());
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}
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if sound.audio != icon.audio {
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sound.audio = icon.audio.clone();
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}
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if sound.gain != icon.gain {
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sound.gain = icon.gain;
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}
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if sound.pitch != icon.pitch {
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sound.pitch = icon.pitch;
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}
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let looping = icon.interval.is_none();
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if sound.looping != looping {
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sound.looping = looping;
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}
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if sound.paused {
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sound.paused = false;
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let Some(entity) = entity else {
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continue;
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};
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if visible.contains(&entity) {
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if let Some(interval) = icon.interval.as_mut() {
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if interval.finished() {
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interval.reset();
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continue;
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} else if interval.fraction() == 0. {
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sound.playback_position = 0.;
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sound.generator = None;
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}
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} else if !sound.paused {
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sound.paused = true;
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if let Some(interval) = icon.interval.as_mut() {
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interval.reset();
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}
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interval.tick(time.delta());
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}
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if sound.audio != icon.audio {
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sound.audio = icon.audio.clone();
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}
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if sound.gain != icon.gain {
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sound.gain = icon.gain;
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}
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if sound.pitch != icon.pitch {
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sound.pitch = icon.pitch;
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}
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let looping = icon.interval.is_none();
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if sound.looping != looping {
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sound.looping = looping;
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}
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if sound.paused {
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sound.paused = false;
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sound.playback_position = 0.;
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sound.generator = None;
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}
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} else if !sound.paused {
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sound.paused = true;
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if let Some(interval) = icon.interval.as_mut() {
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interval.reset();
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}
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} else {
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panic!("Should not happen");
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}
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}
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}
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@ -9,31 +9,46 @@ use crate::core::GlobalTransformExt;
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pub struct Volumetric;
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fn update(
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mut commands: Commands,
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listener: Query<(&Collider, &GlobalTransform), With<Listener>>,
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mut sounds: Query<(&Sound, &Parent, &mut Transform), With<Volumetric>>,
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mut sounds: Query<(Entity, &Sound, &Parent, Option<&mut Transform>), With<Volumetric>>,
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colliders: Query<(&Collider, &GlobalTransform)>,
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) {
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if let Ok((listener_collider, listener_global_transform)) = listener.get_single() {
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for (sound, parent, mut sound_transform) in &mut sounds {
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for (sound_entity, sound, parent, sound_transform) in &mut sounds {
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if sound.paused {
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continue;
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}
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if let Ok((sound_collider, sound_global_transform)) = colliders.get(**parent) {
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let closest = listener_global_transform.closest_points(
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listener_collider,
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sound_global_transform,
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sound_collider,
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);
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if let ClosestPoints::WithinMargin(_p1, p2) = closest {
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let p2 = Vec3::new(p2.x, p2.y, 0.);
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let Ok((sound_collider, sound_global_transform)) = colliders.get(**parent) else {
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continue;
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};
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let closest = listener_global_transform.closest_points(
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listener_collider,
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sound_global_transform,
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sound_collider,
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);
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if let ClosestPoints::WithinMargin(_p1, p2) = closest {
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if let Some(mut sound_transform) = sound_transform {
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sound_transform.translation.x = p2.x - sound_global_transform.translation().x;
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sound_transform.translation.y = p2.y - sound_global_transform.translation().y;
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} else if closest == ClosestPoints::Intersecting {
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sound_transform.translation.x = listener_global_transform.translation().x
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- sound_global_transform.translation().x;
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sound_transform.translation.y = listener_global_transform.translation().y
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- sound_global_transform.translation().y;
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} else {
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let sound_translation = Vec3::new(
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p2.x - sound_global_transform.translation().x,
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p2.y - sound_global_transform.translation().y,
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0.,
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);
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commands
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.entity(sound_entity)
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.insert(TransformBundle::from_transform(
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Transform::from_translation(sound_translation),
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));
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}
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} else if closest == ClosestPoints::Intersecting && sound_transform.is_some() {
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println!("Clearing volumetric");
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commands
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.entity(sound_entity)
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.remove::<Transform>()
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.remove::<GlobalTransform>();
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}
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}
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}
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