Support randomized footsteps.
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@ -1,14 +1,14 @@
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use std::collections::HashMap;
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use bevy::{prelude::*, transform::TransformSystem};
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use bevy_synthizer::{Audio, Sound};
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use rand::random;
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use bevy_synthizer::{Audio, Buffer, Sound};
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use rand::prelude::*;
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use crate::core::PointLike;
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#[derive(Component, Clone, Debug)]
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pub struct Footstep {
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pub audio: Audio,
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pub audio: Option<Audio>,
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pub step_length: f32,
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pub gain: f64,
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pub pitch: Option<f64>,
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@ -27,37 +27,92 @@ impl Default for Footstep {
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}
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}
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#[derive(Component, Clone, Default, Deref, DerefMut, Debug)]
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pub struct Footsteps(pub Vec<Audio>);
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impl Footsteps {
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pub fn from_handles(handles: Vec<Handle<Buffer>>) -> Self {
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Self(
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handles
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.iter()
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.cloned()
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.map(|v| v.into())
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.collect::<Vec<Audio>>(),
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)
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}
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}
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fn added(mut commands: Commands, footsteps: Query<(Entity, &Footstep), Added<Footstep>>) {
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for (entity, footstep) in &footsteps {
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let buffer = footstep.audio.clone();
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commands.entity(entity).insert(Sound {
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audio: buffer.into(),
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paused: true,
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..default()
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});
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if let Some(audio) = &footstep.audio {
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commands.entity(entity).insert(Sound {
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audio: audio.clone(),
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paused: true,
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..default()
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});
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}
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}
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}
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fn update(
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mut commands: Commands,
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mut last_step_distance: Local<HashMap<Entity, (f32, GlobalTransform)>>,
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mut footsteps: Query<(Entity, &Footstep, &Parent, &mut Sound)>,
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mut query: Query<(
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Entity,
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&Footstep,
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&Parent,
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Option<&mut Sound>,
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Option<&Footsteps>,
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)>,
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transforms_storage: Query<&GlobalTransform>,
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) {
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for (entity, footstep, parent, mut sound) in &mut footsteps {
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for (entity, footstep, parent, sound, footsteps) in &mut query {
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if let Ok(transform) = transforms_storage.get(**parent) {
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if let Some(last) = last_step_distance.get(&entity) {
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let distance = last.0 + (last.1.distance(transform));
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if distance >= footstep.step_length {
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last_step_distance.insert(entity, (0., *transform));
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sound.gain = footstep.gain;
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sound.pitch = footstep.pitch.unwrap_or(1.);
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if let Some(pitch_variation) = footstep.pitch_variation {
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let mut pitch = sound.pitch - pitch_variation / 2.;
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pitch += random::<f64>() * pitch_variation;
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sound.pitch = pitch;
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if let Some(footsteps) = footsteps {
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let audio = if footsteps.len() == 1 {
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Some(footsteps[0].clone())
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} else if !footsteps.is_empty() {
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let mut footsteps = footsteps.clone();
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footsteps.shuffle(&mut thread_rng());
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let mut audio = footsteps.first().unwrap().clone();
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if let Some(sound) = sound {
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while sound.audio == audio {
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footsteps.shuffle(&mut thread_rng());
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audio = footsteps[0].clone();
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}
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}
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Some(audio)
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} else {
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None
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};
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if let Some(audio) = audio {
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let mut pitch = 1.;
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if let Some(pitch_variation) = footstep.pitch_variation {
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pitch -= pitch_variation / 2.;
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pitch += random::<f64>() * pitch_variation;
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}
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commands.entity(entity).insert(Sound {
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audio,
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gain: footstep.gain,
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pitch,
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..default()
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});
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}
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} else if let Some(mut sound) = sound {
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sound.gain = footstep.gain;
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sound.pitch = footstep.pitch.unwrap_or(1.);
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if let Some(pitch_variation) = footstep.pitch_variation {
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let mut pitch = sound.pitch - pitch_variation / 2.;
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pitch += random::<f64>() * pitch_variation;
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sound.pitch = pitch;
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}
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sound.paused = false;
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sound.restart = true;
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}
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sound.paused = false;
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sound.restart = true;
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} else if last.1 != *transform {
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last_step_distance.insert(entity, (distance, *transform));
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}
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@ -5,7 +5,7 @@ pub mod icon;
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pub mod pitch_shift;
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pub mod volumetric;
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pub use footstep::Footstep;
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pub use footstep::{Footstep, Footsteps};
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pub use icon::{SoundIcon, SoundIconPlugin};
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pub use pitch_shift::PitchShiftPlugin;
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pub use volumetric::Volumetric;
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