Lots of Avian updates and QoL fixes.
This commit is contained in:
parent
8dc4de0bd1
commit
ed10eabb63
21
src/core.rs
21
src/core.rs
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@ -383,27 +383,6 @@ impl PointLike for here_be_dragons::geometry::Point {
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}
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}
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#[macro_export]
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macro_rules! impl_pointlike_for_tuple_component {
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($source:ty) => {
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impl PointLike for $source {
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fn x(&self) -> f32 {
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self.0 .0 as f32
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}
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fn y(&self) -> f32 {
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self.0 .1 as f32
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}
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}
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};
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}
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impl From<&dyn PointLike> for (i32, i32) {
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fn from(val: &dyn PointLike) -> Self {
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val.i32()
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}
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}
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pub trait TransformExt {
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fn yaw(&self) -> Rot2;
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}
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@ -42,9 +42,17 @@ pub struct ExplorationFocused;
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#[derive(Component, Clone, Copy, Debug, Default, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct Exploring(pub (f32, f32));
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pub struct Exploring(pub Vec2);
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impl_pointlike_for_tuple_component!(Exploring);
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impl PointLike for Exploring {
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fn x(&self) -> f32 {
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self.0.x
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}
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fn y(&self) -> f32 {
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self.0.y
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}
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}
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#[derive(Component, Clone, Debug, Default, Deref, DerefMut)]
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pub struct FocusedExplorationType<T>(pub Option<T>)
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@ -122,34 +130,45 @@ fn exploration_type_focus<ExplorationType>(
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mut tts: ResMut<Tts>,
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explorers: Query<(
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Entity,
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&GlobalTransform,
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&ActionState<ExplorationAction>,
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&VisibleEntities,
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&FocusedExplorationType<ExplorationType>,
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Option<&Exploring>,
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)>,
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features: Query<(Entity, &Transform, &ExplorationType)>,
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features: Query<(Entity, &GlobalTransform, &ExplorationType)>,
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) -> Result<(), Box<dyn Error>>
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where
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ExplorationType: Component + Default + PartialEq,
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{
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for (entity, actions, visible_entities, focused_type, exploring) in &explorers {
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for (entity, transform, actions, visible_entities, focused_type, exploring) in &explorers {
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let mut features = features
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.iter()
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.filter(|v| visible_entities.contains(&v.0))
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.map(|v| (v.1.trunc(), v.2))
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.collect::<Vec<((f32, f32), &ExplorationType)>>();
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.map(|v| (v.1.translation().truncate(), v.2))
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.collect::<Vec<(Vec2, &ExplorationType)>>();
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if features.is_empty() {
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tts.speak("Nothing visible.", true)?;
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return Ok(());
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}
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features.sort_by(|(c1, _), (c2, _)| c1.partial_cmp(c2).unwrap());
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features.sort_by(|(c1, _), (c2, _)| {
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transform
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.translation()
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.truncate()
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.distance(*c1)
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.partial_cmp(&transform.translation().truncate().distance(*c2))
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.unwrap()
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});
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if let Some(focused) = &focused_type.0 {
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features.retain(|(_, t)| **t == *focused);
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}
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let mut target: Option<&((f32, f32), &ExplorationType)> = None;
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let mut target = None;
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if actions.just_pressed(&ExplorationAction::FocusNext) {
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if let Some(exploring) = exploring {
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target = features.iter().find(|(c, _)| *c > **exploring);
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target = features.iter().find(|(c, _)| {
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transform.translation().truncate().distance(*c)
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> transform.translation().truncate().distance(**exploring)
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});
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if target.is_none() {
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target = features.first();
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}
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@ -159,7 +178,10 @@ where
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} else if actions.just_pressed(&ExplorationAction::FocusPrev) {
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if let Some(exploring) = exploring {
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features.reverse();
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target = features.iter().find(|(c, _)| *c < **exploring);
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target = features.iter().find(|(c, _)| {
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transform.translation().truncate().distance(*c)
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< transform.translation().truncate().distance(**exploring)
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});
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if target.is_none() {
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target = features.first();
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}
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@ -170,7 +192,7 @@ where
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if let Some((coordinates, _)) = target {
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commands
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.entity(entity)
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.insert(Exploring(coordinates.trunc()));
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.insert(Exploring(*coordinates));
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}
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}
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Ok(())
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@ -212,7 +234,7 @@ fn exploration_focus<MapData>(
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(
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Entity,
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&ActionState<ExplorationAction>,
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&Transform,
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&GlobalTransform,
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Option<&Exploring>,
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),
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With<Player>,
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@ -221,22 +243,20 @@ fn exploration_focus<MapData>(
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MapData: 'static + Clone + Default + Send + Sync,
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{
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for (entity, actions, transform, exploring) in &explorers {
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let coordinates = transform.translation;
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let mut exploring = if let Some(exploring) = exploring {
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**exploring
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} else {
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let floor = coordinates.floor();
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(floor.x, floor.y)
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transform.translation().truncate()
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};
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let orig = exploring;
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if actions.just_pressed(&ExplorationAction::Forward) {
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exploring.1 += 1.;
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exploring.y += 1.;
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} else if actions.just_pressed(&ExplorationAction::Backward) {
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exploring.1 -= 1.;
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exploring.y -= 1.;
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} else if actions.just_pressed(&ExplorationAction::Left) {
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exploring.0 -= 1.;
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exploring.x -= 1.;
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} else if actions.just_pressed(&ExplorationAction::Right) {
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exploring.0 += 1.;
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exploring.x += 1.;
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}
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let dimensions = if let Ok(map) = map.get_single() {
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Some((map.width as f32, map.height as f32))
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@ -244,11 +264,11 @@ fn exploration_focus<MapData>(
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None
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};
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if let Some((width, height)) = dimensions {
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if exploring.0 >= width || exploring.1 >= height {
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if exploring.x >= width || exploring.y >= height {
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return;
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}
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}
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if orig != exploring && exploring.0 >= 0. && exploring.1 >= 0. {
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if orig != exploring && exploring.x >= 0. && exploring.y >= 0. {
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commands.entity(entity).insert(Exploring(exploring));
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}
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}
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@ -269,7 +289,7 @@ fn navigate_to_explored<MapData>(
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if actions.just_pressed(&ExplorationAction::NavigateTo) && known {
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commands
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.entity(entity)
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.insert(Destination((point.x_i32(), point.y_i32())));
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.insert(Destination(point.as_ivec2()));
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}
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}
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}
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@ -294,14 +314,14 @@ where
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if let Ok((coordinates, exploring, viewshed)) = explorer.get_single() {
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let coordinates = coordinates.trunc();
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let point = **exploring;
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let shape = Collider::rectangle(0.5 - f32::EPSILON, 0.5 - f32::EPSILON);
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let shape = Collider::rectangle(1. - f32::EPSILON, 1. - f32::EPSILON);
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let (known, idx) = if let Ok((map, revealed_tiles)) = map.get_single() {
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let idx = point.to_index(map.width);
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(revealed_tiles[idx], Some(idx))
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} else {
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(false, None)
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};
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let visible = viewshed.is_point_visible(exploring);
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let visible = viewshed.is_point_visible(exploring.as_ivec2());
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let fog_of_war = !visible && known;
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let description: String = if known || visible {
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let mut tokens: Vec<String> = vec![];
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@ -98,7 +98,7 @@ impl Default for TileBundle {
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fn default() -> Self {
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Self {
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transform: default(),
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collider: Collider::rectangle(0.5, 0.5),
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collider: Collider::rectangle(1., 1.),
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rigid_body: RigidBody::Static,
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map_obstruction: default(),
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}
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@ -136,8 +136,8 @@ impl ZoneBundle {
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impl From<&MRect> for ZoneBundle {
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fn from(rect: &MRect) -> Self {
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let collider = Collider::rectangle(
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rect.width() as f32 / 2. + 0.5,
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rect.height() as f32 / 2. + 0.5,
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rect.width() as f32 + 1.,
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rect.height() as f32 + 0.1,
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);
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let position = Vec2::new(rect.center().x(), rect.center().y());
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Self::new(collider, position)
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@ -315,7 +315,7 @@ fn spawn_portal_colliders<D: 'static + Clone + Default + Send + Sync>(
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for portal_entity in &portals {
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commands
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.entity(portal_entity)
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.insert((Collider::rectangle(0.5, 0.5), Sensor));
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.insert((Collider::rectangle(1., 1.), Sensor));
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}
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commands.entity(entity).remove::<SpawnColliders>();
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}
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@ -4,7 +4,7 @@ use leafwing_input_manager::{plugin::InputManagerSystem, prelude::*};
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use pathfinding::prelude::*;
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use crate::{
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core::{PointLike, TransformExt},
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core::{GlobalTransformExt, TransformExt},
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map::Map,
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navigation::{NavigationAction, RotationSpeed, Speed},
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};
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@ -20,10 +20,7 @@ impl Actionlike for NegotiatePathAction {
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#[derive(Component, Clone, Copy, Debug, Default, Deref, DerefMut, Eq, Hash, PartialEq, Reflect)]
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#[reflect(Component)]
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pub struct Destination(pub (i32, i32));
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impl_pointlike_for_tuple_component!(Destination);
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impl_pointlike_for_tuple_component!(&Destination);
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pub struct Destination(pub IVec2);
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#[derive(Component, Clone, Debug, Default, Reflect)]
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#[reflect(Component)]
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@ -31,11 +28,11 @@ pub struct NoPath;
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#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct Path(pub Vec<(i32, i32)>);
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pub struct Path(pub Vec<IVec2>);
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#[derive(Component, Clone, Debug, Default, Reflect, Deref, DerefMut)]
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#[reflect(Component)]
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pub struct CostMap(pub HashMap<(i32, i32), f32>);
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pub struct CostMap(pub HashMap<IVec2, f32>);
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#[derive(Bundle, Deref, DerefMut)]
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pub struct PathfindingControlsBundle(pub ActionState<NegotiatePathAction>);
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@ -49,36 +46,34 @@ impl Default for PathfindingControlsBundle {
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}
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pub fn find_path<D: 'static + Clone + Default + Send + Sync>(
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start: &dyn PointLike,
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destination: &dyn PointLike,
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start: IVec2,
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destination: IVec2,
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map: &Map<D>,
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cost_map: &Option<CostMap>,
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) -> Option<(Vec<(i32, i32)>, u32)> {
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) -> Option<(Vec<IVec2>, u32)> {
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astar(
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&start.into(),
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&start,
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|p| {
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let mut successors: Vec<((i32, i32), u32)> = vec![];
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if p.0 >= 0 && p.1 >= 0 {
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if let Some(tile) = map.at(p.0 as usize, p.1 as usize) {
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let mut successors: Vec<(IVec2, u32)> = vec![];
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if p.x >= 0 && p.y >= 0 {
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if let Some(tile) = map.at(p.x as usize, p.y as usize) {
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if tile.is_walkable() {
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for tile in map.get_available_exits(p.0 as usize, p.1 as usize) {
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for tile in map.get_available_exits(p.x as usize, p.y as usize) {
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let mut cost = tile.2 * 100.;
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if let Some(cost_map) = cost_map {
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if let Some(modifier) =
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cost_map.get(&(tile.0 as i32, tile.1 as i32))
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{
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if let Some(modifier) = cost_map.get(p) {
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cost *= modifier;
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}
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}
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successors.push(((tile.0 as i32, tile.1 as i32), cost as u32));
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successors.push((IVec2::new(tile.0 as i32, tile.1 as i32), cost as u32));
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}
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}
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}
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}
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successors
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},
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|p| (p.distance_squared(destination) * 100.) as u32,
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|p| *p == destination.into(),
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|p| (p.distance_squared(destination) * 100) as u32,
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|p| *p == destination,
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)
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}
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@ -89,7 +84,7 @@ fn calculate_path(
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(
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Entity,
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&Destination,
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&Transform,
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&GlobalTransform,
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&Collider,
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Option<&CostMap>,
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Option<&mut ActionState<NegotiatePathAction>>,
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@ -97,9 +92,9 @@ fn calculate_path(
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Changed<Destination>,
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>,
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) {
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for (entity, destination, start, collider, cost_map, actions) in &mut query {
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for (entity, destination, transform, collider, cost_map, actions) in &mut query {
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trace!("{entity}: destination: {destination:?}");
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if start.i32() == **destination {
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if transform.translation().truncate().as_ivec2() == **destination {
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trace!("{entity}: remove1");
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commands
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.entity(entity)
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@ -110,36 +105,32 @@ fn calculate_path(
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}
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trace!(
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"{entity:?}: Calculating path from {:?} to {destination:?}",
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start.translation.truncate().i32()
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);
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trace!(
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"{entity:?}: path: calculating from {:?} to {destination:?}",
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start.i32(),
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transform.translation().truncate().as_ivec2()
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);
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commands.entity(entity).remove::<Path>().remove::<NoPath>();
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let path = astar(
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&start.i32(),
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&transform.translation().truncate().as_ivec2(),
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|p| {
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let mut successors: Vec<((i32, i32), u32)> = vec![];
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let x = p.0;
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let y = p.1;
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let mut successors: Vec<(IVec2, u32)> = vec![];
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let x = p.x;
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let y = p.y;
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let exits = vec![
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((x - 1, y), 1.),
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((x + 1, y), 1.),
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((x, y - 1), 1.),
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((x, y + 1), 1.),
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((x - 1, y - 1), 1.5),
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((x + 1, y - 1), 1.5),
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((x - 1, y + 1), 1.5),
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((x + 1, y + 1), 1.5),
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(IVec2::new(x - 1, y), 1.),
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(IVec2::new(x + 1, y), 1.),
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(IVec2::new(x, y - 1), 1.),
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(IVec2::new(x, y + 1), 1.),
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(IVec2::new(x - 1, y - 1), 1.5),
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(IVec2::new(x + 1, y - 1), 1.5),
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(IVec2::new(x - 1, y + 1), 1.5),
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(IVec2::new(x + 1, y + 1), 1.5),
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];
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for exit in &exits {
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let mut should_push = true;
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if !spatial_query
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.shape_intersections(
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collider,
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start.translation.truncate(),
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start.yaw().as_radians(),
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transform.translation().truncate(),
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transform.yaw().as_radians(),
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SpatialQueryFilter::default(),
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)
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.is_empty()
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@ -149,7 +140,7 @@ fn calculate_path(
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if should_push {
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let mut cost = exit.1 * 100.;
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if let Some(cost_map) = cost_map {
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if let Some(modifier) = cost_map.get(&(exit.0 .0, exit.0 .1)) {
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if let Some(modifier) = cost_map.get(&exit.0) {
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cost *= modifier;
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}
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}
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|
@ -158,8 +149,8 @@ fn calculate_path(
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}
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successors
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},
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|p| (p.distance_squared(&destination) * 100.) as u32,
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|p| *p == destination.i32(),
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|p| (p.distance_squared(**destination) * 100) as u32,
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|p| *p == **destination,
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);
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if let Some(path) = path {
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commands.entity(entity).insert(Path(path.0));
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|
@ -209,19 +200,19 @@ fn negotiate_path(
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) in &mut query
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{
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trace!("{entity:?}: negotiating path");
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let start_i32 = transform.translation.truncate().i32();
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let start = transform.translation.truncate().as_ivec2();
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trace!(
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"{entity:?}: start pathfinding from {start_i32:?} to {:?}: at {:?}",
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"{entity:?}: start pathfinding from {start:?} to {:?}: at {:?}",
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path.last(),
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transform.translation.truncate().i32()
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transform.translation.truncate()
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);
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if path.len() > 0 && path[0] == start_i32 {
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if path.len() > 0 && path[0] == start {
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trace!("At start, removing");
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path.remove(0);
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}
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if let Some(next) = path.first() {
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let start = transform.translation.truncate();
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let mut next = Vec2::new(next.0 as f32, next.1 as f32);
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let mut next = next.as_vec2();
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if next.x >= 0. {
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next.x += 0.5;
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} else {
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|
@ -298,7 +289,7 @@ fn actions(
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} else {
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let pair = actions.axis_pair(&NegotiatePathAction);
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trace!("{entity:?}: Negotiating path to {pair:?}");
|
||||
let dest = Destination(pair.xy().i32());
|
||||
let dest = Destination(pair.as_ivec2());
|
||||
if let Some(mut current_dest) = destination {
|
||||
trace!("Got a destination");
|
||||
if *current_dest != dest {
|
||||
|
|
|
@ -25,7 +25,7 @@ pub struct RevealedTiles(pub Vec<bool>);
|
|||
#[derive(Component, Clone, Debug, Eq, PartialEq)]
|
||||
pub struct Viewshed {
|
||||
pub range: u32,
|
||||
pub visible_points: HashSet<(i32, i32)>,
|
||||
pub visible_points: HashSet<IVec2>,
|
||||
}
|
||||
|
||||
impl Default for Viewshed {
|
||||
|
@ -38,8 +38,8 @@ impl Default for Viewshed {
|
|||
}
|
||||
|
||||
impl Viewshed {
|
||||
pub fn is_point_visible(&self, point: &dyn PointLike) -> bool {
|
||||
self.visible_points.contains(&point.into())
|
||||
pub fn is_point_visible(&self, point: IVec2) -> bool {
|
||||
self.visible_points.contains(&point)
|
||||
}
|
||||
|
||||
fn update(
|
||||
|
@ -61,7 +61,7 @@ impl Viewshed {
|
|||
let visibility_grid = VisibilityGrid(size, *viewer_entity, opacity_map.clone());
|
||||
let mut new_visible = HashSet::new();
|
||||
let mut new_visible_entities = HashSet::new();
|
||||
// println!("Start: {viewer_entity}");
|
||||
println!("Start: {viewer_entity}");
|
||||
context.for_each_visible(
|
||||
Coord::new(start.x_i32(), start.y_i32()),
|
||||
&visibility_grid,
|
||||
|
@ -69,18 +69,19 @@ impl Viewshed {
|
|||
vision_distance,
|
||||
u8::MAX,
|
||||
|coord, _directions, _visibility| {
|
||||
new_visible.insert((coord.x, coord.y));
|
||||
let coord = IVec2::new(coord.x, coord.y);
|
||||
// println!("Checking {coord:?}");
|
||||
new_visible.insert(coord);
|
||||
println!("Checking {coord:?}");
|
||||
if let Some((_, entities)) = opacity_map.get(&coord) {
|
||||
for e in entities {
|
||||
if entities.len() == 1 || sensors.contains(*e) {
|
||||
println!("Spotted {e:?}");
|
||||
new_visible_entities.insert(*e);
|
||||
} else {
|
||||
let should_push = std::cell::RefCell::new(true);
|
||||
let coord = Vec2::new(coord.x as f32 + 0.5, coord.y as f32 + 0.5);
|
||||
let dir = Dir2::new_unchecked((coord - *start).normalize());
|
||||
// println!("Casting from {coord}");
|
||||
println!("Casting from {coord} to {dir:?}");
|
||||
spatial_query.cast_ray_predicate(
|
||||
*start,
|
||||
dir,
|
||||
|
@ -89,8 +90,7 @@ impl Viewshed {
|
|||
default(),
|
||||
&|entity| {
|
||||
if *e != entity && entities.contains(e) {
|
||||
// println!("{entities:?} contains {e} and hits at {:?}", hit.point);
|
||||
// commands.entity(*e).log_components();
|
||||
println!("{entities:?} contains {e}");
|
||||
*should_push.borrow_mut() = false;
|
||||
}
|
||||
true
|
||||
|
@ -109,9 +109,11 @@ impl Viewshed {
|
|||
}
|
||||
if new_visible_entities != **visible_entities {
|
||||
for lost in visible_entities.difference(&new_visible_entities) {
|
||||
println!("Lost {lost}");
|
||||
commands.trigger_targets(VisibilityChanged::Lost(*lost), *viewer_entity);
|
||||
}
|
||||
for gained in new_visible_entities.difference(visible_entities) {
|
||||
println!("Gained {gained}");
|
||||
commands.trigger_targets(VisibilityChanged::Gained(*gained), *viewer_entity);
|
||||
}
|
||||
**visible_entities = new_visible_entities;
|
||||
|
@ -150,7 +152,7 @@ impl OpacityMap {
|
|||
visible: &Query<(Entity, &GlobalTransform, &Collider, &Visible)>,
|
||||
) {
|
||||
self.retain(|k, _| !coordinates.contains(k));
|
||||
let shape = Collider::rectangle(0.49, 0.49);
|
||||
let shape = Collider::rectangle(0.98, 0.98);
|
||||
for coords in &coordinates {
|
||||
let shape_pos = Vec2::new(coords.x as f32 + 0.5, coords.y as f32 + 0.5);
|
||||
let mut opacity = 0;
|
||||
|
|
Loading…
Reference in New Issue
Block a user