Move collider add code into MapPlugin
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This commit is contained in:
parent
72c647385a
commit
f01b0856f4
33
src/map.rs
33
src/map.rs
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@ -1,6 +1,7 @@
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use std::collections::{HashMap, HashSet};
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use derive_more::{Deref, DerefMut};
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use mapgen::{geometry::Rect as MRect, Map as MapgenMap, MapFilter, TileType};
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use maze_generator::{prelude::*, recursive_backtracking::RbGenerator};
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@ -203,6 +204,37 @@ impl MapFilter for GridBuilder {
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}
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}
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fn add_map_colliders(mut commands: Commands, maps: Query<(Entity, &Map), Added<Map>>) {
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for (map_entity, map) in maps.iter() {
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let rigid_body_entity = commands
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.entity(map_entity)
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.insert_bundle(RigidBodyBundle {
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body_type: RigidBodyType::Static,
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..Default::default()
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})
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.id();
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for x in 0..map.width() {
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for y in 0..map.height() {
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let tile = map.base.at(x, y);
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if tile.blocks_motion() {
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let collider = ColliderBundle {
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shape: ColliderShape::cuboid(0.5, 0.5),
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..Default::default()
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};
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let collider_parent = ColliderParent {
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handle: rigid_body_entity.handle(),
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pos_wrt_parent: Vec2::new(x as f32 + 0.5, y as f32 + 0.5).into(),
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};
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commands
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.spawn()
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.insert_bundle(collider)
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.insert(collider_parent);
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}
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}
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}
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}
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}
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fn portal_spawner(
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mut commands: Commands,
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map: Query<(Entity, &Map), Added<Map>>,
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@ -372,6 +404,7 @@ impl Plugin for MapPlugin {
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const SPAWN_PORTALS: &str = "SPAWN_PORTALS";
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app.register_type::<Portal>()
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.insert_resource(PreviousIndex::default())
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.add_system(add_map_colliders.system())
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.add_system(entity_indexing.system().label(UPDATE_ENTITY_INDEX_LABEL))
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.add_system(
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portal_spawner
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@ -42,37 +42,6 @@ pub struct Speed(pub f32);
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#[reflect(Component)]
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pub struct Sprinting;
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fn add_map_colliders(mut commands: Commands, maps: Query<(Entity, &Map), Added<Map>>) {
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for (map_entity, map) in maps.iter() {
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let rigid_body_entity = commands
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.entity(map_entity)
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.insert_bundle(RigidBodyBundle {
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body_type: RigidBodyType::Static,
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..Default::default()
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})
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.id();
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for x in 0..map.width() {
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for y in 0..map.height() {
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let tile = map.base.at(x, y);
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if tile.blocks_motion() {
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let collider = ColliderBundle {
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shape: ColliderShape::cuboid(0.5, 0.5),
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..Default::default()
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};
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let collider_parent = ColliderParent {
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handle: rigid_body_entity.handle(),
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pos_wrt_parent: Vec2::new(x as f32 + 0.5, y as f32 + 0.5).into(),
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};
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commands
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.spawn()
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.insert_bundle(collider)
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.insert(collider_parent);
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}
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}
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}
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}
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}
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fn movement_controls<S, A: 'static>(
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mut commands: Commands,
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config: Res<NavigationConfig<S, A>>,
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@ -288,7 +257,6 @@ where
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app.register_type::<MaxSpeed>()
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.register_type::<RotationSpeed>()
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.register_type::<Sprinting>()
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.add_system(add_map_colliders.system())
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.add_system(speak_direction.system().chain(error_handler.system()));
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if config.movement_states.is_empty() {
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} else {
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