Make many plugins own their own config.
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f255239517
32
src/core.rs
32
src/core.rs
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@ -650,15 +650,6 @@ pub struct CoreConfig {
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pub pixels_per_unit: u8,
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}
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impl Default for CoreConfig {
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fn default() -> Self {
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Self {
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relative_direction_mode: RelativeDirectionMode::Directional,
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pixels_per_unit: 1,
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}
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}
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}
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fn sync_config(config: Res<CoreConfig>) {
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if config.is_changed() {
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let mut mode = RELATIVE_DIRECTION_MODE.write().unwrap();
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@ -666,21 +657,30 @@ fn sync_config(config: Res<CoreConfig>) {
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}
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}
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pub struct CorePlugin<RapierUserData>(PhantomData<RapierUserData>);
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pub struct CorePlugin<RapierUserData> {
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pub relative_direction_mode: RelativeDirectionMode,
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pub pixels_per_unit: u8,
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pub rapier_user_data: PhantomData<RapierUserData>,
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}
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impl<RapierUserData> Default for CorePlugin<RapierUserData> {
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fn default() -> Self {
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Self(PhantomData)
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Self {
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relative_direction_mode: RelativeDirectionMode::Directional,
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pixels_per_unit: 1,
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rapier_user_data: default(),
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}
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}
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}
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impl<RapierUserData: 'static + WorldQuery + Send + Sync> Plugin for CorePlugin<RapierUserData> {
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fn build(&self, app: &mut App) {
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if !app.world.contains_resource::<CoreConfig>() {
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app.insert_resource(CoreConfig::default());
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}
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let config = *app.world.get_resource::<CoreConfig>().unwrap();
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app.register_type::<CardinalDirection>()
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let config = CoreConfig {
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relative_direction_mode: self.relative_direction_mode,
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pixels_per_unit: self.pixels_per_unit,
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};
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app.insert_resource(config)
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.register_type::<CardinalDirection>()
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.add_plugin(RapierPhysicsPlugin::<RapierUserData>::pixels_per_meter(
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config.pixels_per_unit as f32,
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))
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@ -382,18 +382,11 @@ impl<State> Default for ExplorationConfig<State> {
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}
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}
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pub struct ExplorationPlugin<ExplorationType, State, MapData>(
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PhantomData<ExplorationType>,
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PhantomData<State>,
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PhantomData<MapData>,
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);
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impl<ExplorationType, State, MapData> Default
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for ExplorationPlugin<State, MapData, ExplorationType>
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{
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fn default() -> Self {
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Self(PhantomData, PhantomData, PhantomData)
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}
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#[derive(Resource, Clone, Default)]
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pub struct ExplorationPlugin<ExplorationType, State, MapData> {
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states: Vec<State>,
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exploration_type: PhantomData<ExplorationType>,
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map_data: PhantomData<MapData>,
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}
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impl<ExplorationType, State, MapData> Plugin for ExplorationPlugin<ExplorationType, State, MapData>
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@ -403,15 +396,11 @@ where
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MapData: 'static + Clone + Default + Send + Sync,
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{
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fn build(&self, app: &mut App) {
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if !app.world.contains_resource::<ExplorationConfig<State>>() {
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app.insert_resource(ExplorationConfig::<State>::default());
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}
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let config = app
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.world
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.get_resource::<ExplorationConfig<State>>()
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.unwrap()
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.clone();
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app.register_type::<ExplorationFocused>()
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let config = ExplorationConfig {
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states: self.states.clone(),
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};
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app.insert_resource(config.clone())
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.register_type::<ExplorationFocused>()
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.register_type::<Mappable>()
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.register_type::<Explorable>()
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.add_plugin(InputManagerPlugin::<ExplorationAction>::default())
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32
src/map.rs
32
src/map.rs
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@ -78,11 +78,6 @@ impl ITileType for Tile {
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}
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}
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#[derive(Resource, Clone, Debug, Default)]
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pub struct MapConfig {
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pub start_revealed: bool,
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}
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#[derive(Bundle, Default)]
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pub struct PortalBundle {
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pub portal: Portal,
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@ -314,22 +309,27 @@ fn spawn_portal_colliders<D: 'static + Clone + Default + Send + Sync>(
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}
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}
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pub struct MapPlugin<D: 'static + Clone + Default + Send + Sync>(PhantomData<D>);
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#[derive(Resource, Clone, Copy, Debug)]
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pub struct MapPlugin<MapData: 'static + Clone + Default + Send + Sync> {
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pub start_revealed: bool,
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pub map_data: PhantomData<MapData>,
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}
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impl<D: 'static + Clone + Default + Send + Sync> Default for MapPlugin<D> {
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impl<MapData: 'static + Clone + Default + Send + Sync> Default for MapPlugin<MapData> {
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fn default() -> Self {
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Self(Default::default())
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Self {
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start_revealed: default(),
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map_data: default(),
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}
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}
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}
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impl<D: 'static + Clone + Default + Send + Sync> Plugin for MapPlugin<D> {
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impl<MapData: 'static + Clone + Default + Send + Sync> Plugin for MapPlugin<MapData> {
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fn build(&self, app: &mut App) {
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if !app.world.contains_resource::<MapConfig>() {
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app.insert_resource(MapConfig::default());
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}
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app.register_type::<Portal>()
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.add_system_to_stage(CoreStage::PreUpdate, spawn_colliders::<D>)
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.add_system_to_stage(CoreStage::PreUpdate, spawn_portals::<D>)
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.add_system_to_stage(CoreStage::PreUpdate, spawn_portal_colliders::<D>);
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app.insert_resource(self.clone())
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.register_type::<Portal>()
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.add_system_to_stage(CoreStage::PreUpdate, spawn_colliders::<MapData>)
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.add_system_to_stage(CoreStage::PreUpdate, spawn_portals::<MapData>)
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.add_system_to_stage(CoreStage::PreUpdate, spawn_portal_colliders::<MapData>);
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}
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}
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@ -1,7 +1,4 @@
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use std::{
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collections::HashMap, error::Error, f32::consts::PI, fmt::Debug, hash::Hash,
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marker::PhantomData,
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};
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use std::{collections::HashMap, error::Error, f32::consts::PI, fmt::Debug, hash::Hash};
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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@ -61,9 +58,9 @@ impl Default for SnapTimer {
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#[derive(Resource, Default, Deref, DerefMut)]
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struct SnapTimers(HashMap<Entity, SnapTimer>);
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fn movement_controls<S>(
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fn movement_controls<State>(
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mut commands: Commands,
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config: Res<NavigationConfig<S>>,
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config: Res<NavigationPlugin<State>>,
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snap_timers: Res<SnapTimers>,
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mut query: Query<(
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Entity,
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@ -76,7 +73,7 @@ fn movement_controls<S>(
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)>,
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exploration_focused: Query<Entity, With<ExplorationFocused>>,
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) where
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S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
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State: 'static + Clone + Debug + Eq + Hash + Send + Sync,
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{
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for (entity, mut actions, mut velocity, mut speed, max_speed, rotation_speed, transform) in
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&mut query
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@ -295,15 +292,14 @@ fn remove_speed(removed: RemovedComponents<Speed>, mut query: Query<&mut Velocit
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}
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}
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fn log_area_descriptions<S, A>(
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fn log_area_descriptions<State>(
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mut events: EventReader<CollisionEvent>,
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areas: Query<(&Area, Option<&Name>)>,
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players: Query<&Player>,
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config: Res<NavigationConfig<S>>,
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config: Res<NavigationPlugin<State>>,
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mut log: Query<&mut Log>,
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) where
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S: 'static + Send + Sync,
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A: 'static + Send + Sync,
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State: 'static + Send + Sync,
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{
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if !config.log_area_descriptions {
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return;
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@ -340,52 +336,36 @@ fn log_area_descriptions<S, A>(
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}
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#[derive(Resource, Clone, Debug)]
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pub struct NavigationConfig<S> {
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pub struct NavigationPlugin<State> {
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pub forward_movement_factor: f32,
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pub backward_movement_factor: f32,
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pub strafe_movement_factor: f32,
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pub sprint_movement_factor: f32,
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pub movement_control_states: Vec<S>,
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pub states: Vec<State>,
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pub describe_undescribed_areas: bool,
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pub log_area_descriptions: bool,
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}
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impl<S> Default for NavigationConfig<S> {
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impl<State> Default for NavigationPlugin<State> {
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fn default() -> Self {
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Self {
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forward_movement_factor: 1.,
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backward_movement_factor: 1.,
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strafe_movement_factor: 1.,
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sprint_movement_factor: 3.,
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movement_control_states: vec![],
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states: vec![],
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describe_undescribed_areas: false,
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log_area_descriptions: true,
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}
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}
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}
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pub struct NavigationPlugin<'a, S, A>(PhantomData<&'a S>, PhantomData<&'a A>);
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impl<'a, S, A> Default for NavigationPlugin<'a, S, A> {
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fn default() -> Self {
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Self(PhantomData, PhantomData)
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}
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}
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impl<S, A> Plugin for NavigationPlugin<'static, S, A>
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impl<State> Plugin for NavigationPlugin<State>
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where
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S: 'static + Clone + Copy + Debug + Eq + Hash + Send + Sync,
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A: Hash + Eq + Copy + Send + Sync,
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State: 'static + Clone + Copy + Debug + Eq + Hash + Send + Sync,
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{
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fn build(&self, app: &mut App) {
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if !app.world.contains_resource::<NavigationConfig<S>>() {
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app.insert_resource(NavigationConfig::<S>::default());
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}
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let config = app
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.world
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.get_resource::<NavigationConfig<S>>()
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.unwrap()
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.clone();
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app.insert_resource(self.clone());
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app.init_resource::<SnapTimers>()
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.register_type::<MaxSpeed>()
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.register_type::<RotationSpeed>()
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@ -398,21 +378,20 @@ where
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.add_system(add_speed)
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.add_system(limit_speed)
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.add_system_to_stage(CoreStage::PostUpdate, remove_speed)
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.add_system_to_stage(CoreStage::PostUpdate, log_area_descriptions::<S, A>);
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.add_system_to_stage(CoreStage::PostUpdate, log_area_descriptions::<State>);
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const MOVEMENT_CONTROLS: &str = "MOVEMENT_CONTROLS";
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if config.movement_control_states.is_empty() {
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if self.states.is_empty() {
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app.add_system(
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movement_controls::<S>
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movement_controls::<State>
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.label(MOVEMENT_CONTROLS)
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.after(limit_speed),
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)
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.add_system(snap.pipe(error_handler).before(MOVEMENT_CONTROLS));
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} else {
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let states = config.movement_control_states;
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for state in states {
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for state in &self.states {
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app.add_system_set(
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SystemSet::on_update(state)
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.with_system(movement_controls::<S>.label(MOVEMENT_CONTROLS))
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SystemSet::on_update(*state)
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.with_system(movement_controls::<State>.label(MOVEMENT_CONTROLS))
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.with_system(snap.pipe(error_handler).before(MOVEMENT_CONTROLS)),
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);
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}
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@ -12,24 +12,9 @@ use crate::{
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#[reflect(Component)]
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struct Behind;
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#[derive(Resource, Clone, Copy, Debug)]
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pub struct PitchShiftConfig {
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pub downshift_behind: bool,
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pub downshift: f64,
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}
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impl Default for PitchShiftConfig {
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fn default() -> Self {
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Self {
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downshift_behind: false,
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downshift: 0.95,
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}
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}
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}
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fn tag_behind(
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mut commands: Commands,
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config: Res<PitchShiftConfig>,
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config: Res<PitchShiftPlugin>,
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sounds: Query<(Entity, &GlobalTransform, Option<&Sound>, Option<&SoundIcon>)>,
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listener: Query<&GlobalTransform, With<Listener>>,
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behind: Query<Entity, With<Behind>>,
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@ -71,7 +56,7 @@ struct LastIconPitch(HashMap<Entity, f64>);
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struct LastSoundPitch(HashMap<Entity, f64>);
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fn behind_added(
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config: Res<PitchShiftConfig>,
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config: Res<PitchShiftPlugin>,
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mut last_icon_pitch: ResMut<LastIconPitch>,
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mut last_sound_pitch: ResMut<LastSoundPitch>,
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mut query: Query<(Entity, Option<&mut SoundIcon>, Option<&mut Sound>), Added<Behind>>,
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@ -88,7 +73,7 @@ fn behind_added(
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}
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fn behind_removed(
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config: Res<PitchShiftConfig>,
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config: Res<PitchShiftPlugin>,
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mut last_icon_pitch: ResMut<LastIconPitch>,
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mut last_sound_pitch: ResMut<LastSoundPitch>,
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removed: RemovedComponents<Behind>,
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@ -108,7 +93,7 @@ fn behind_removed(
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}
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fn sound_icon_changed(
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config: Res<PitchShiftConfig>,
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config: Res<PitchShiftPlugin>,
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mut last_icon_pitch: ResMut<LastIconPitch>,
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mut icons: Query<(Entity, &mut SoundIcon), (With<Behind>, Changed<SoundIcon>)>,
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) {
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@ -126,7 +111,7 @@ fn sound_icon_changed(
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}
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fn sound_changed(
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config: Res<PitchShiftConfig>,
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config: Res<PitchShiftPlugin>,
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mut last_sound_pitch: ResMut<LastSoundPitch>,
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mut sounds: Query<(Entity, &mut Sound), (With<Behind>, Without<SoundIcon>, Changed<Sound>)>,
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) {
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@ -145,7 +130,7 @@ fn sound_changed(
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fn sync_config(
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mut commands: Commands,
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config: Res<PitchShiftConfig>,
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config: Res<PitchShiftPlugin>,
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behind: Query<Entity, With<Behind>>,
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) {
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if config.is_changed() {
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@ -155,12 +140,25 @@ fn sync_config(
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}
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}
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pub struct PitchShiftPlugin;
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#[derive(Resource, Clone, Copy, Debug)]
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pub struct PitchShiftPlugin {
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pub downshift_behind: bool,
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pub downshift: f64,
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}
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impl Default for PitchShiftPlugin {
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fn default() -> Self {
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Self {
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downshift_behind: false,
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downshift: 0.95,
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}
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}
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}
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impl Plugin for PitchShiftPlugin {
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fn build(&self, app: &mut App) {
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app.register_type::<Behind>()
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.init_resource::<PitchShiftConfig>()
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app.insert_resource(*self)
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.register_type::<Behind>()
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.init_resource::<LastIconPitch>()
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.init_resource::<LastSoundPitch>()
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.add_system_to_stage(CoreStage::PreUpdate, tag_behind)
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|
|
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@ -58,7 +58,7 @@ fn added(mut commands: Commands, icons: Query<(Entity, &SoundIcon), Added<SoundI
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}
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fn update<S>(
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config: Res<SoundIconConfig<S>>,
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config: Res<SoundIconPlugin<S>>,
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state: Res<State<S>>,
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time: Res<Time>,
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viewers: Query<&VisibleEntities, With<Player>>,
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|
@ -183,25 +183,24 @@ fn reset_timer_on_visibility_gain(
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}
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}
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#[derive(Resource, Clone, Debug, Default)]
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pub struct SoundIconConfig<S> {
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#[derive(Resource, Clone)]
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pub struct SoundIconPlugin<S> {
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pub states: Vec<S>,
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}
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pub struct SoundIconPlugin<'a, S>(std::marker::PhantomData<&'a S>);
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impl<'a, S> Default for SoundIconPlugin<'a, S> {
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impl<S> Default for SoundIconPlugin<S> {
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fn default() -> Self {
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Self(std::marker::PhantomData)
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Self { states: default() }
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}
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}
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impl<S> Plugin for SoundIconPlugin<'static, S>
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impl<S> Plugin for SoundIconPlugin<S>
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where
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S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
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{
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fn build(&self, app: &mut App) {
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app.register_type::<SoundIcon>()
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app.insert_resource(self.clone())
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.register_type::<SoundIcon>()
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.add_system(added)
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.add_system_to_stage(CoreStage::PostUpdate, update::<S>)
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.add_system_to_stage(
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|
|
|
@ -17,7 +17,7 @@ use crate::{
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bevy_rapier2d::prelude::*,
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core::{GlobalTransformExt, Player, PointLike},
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log::Log,
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map::{Map, MapConfig, MapObstruction},
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map::{Map, MapObstruction, MapPlugin},
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};
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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|
@ -248,10 +248,10 @@ impl PointLike for Coord {
|
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}
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}
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fn add_visibility_indices<D: 'static + Clone + Default + Send + Sync>(
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fn add_visibility_indices<MapData: 'static + Clone + Default + Send + Sync>(
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mut commands: Commands,
|
||||
query: Query<(Entity, &Map<D>), (Added<Map<D>>, Without<RevealedTiles>)>,
|
||||
map_config: Res<MapConfig>,
|
||||
map_config: Res<MapPlugin<MapData>>,
|
||||
query: Query<(Entity, &Map<MapData>), (Added<Map<MapData>>, Without<RevealedTiles>)>,
|
||||
) {
|
||||
for (entity, map) in query.iter() {
|
||||
let count = map.width * map.height;
|
||||
|
@ -430,22 +430,22 @@ fn log_visible(
|
|||
|
||||
pub const LOG_VISIBLE_LABEL: &str = "LOG_VISIBLE";
|
||||
|
||||
pub struct VisibilityPlugin<D: 'static + Clone + Default + Send + Sync>(PhantomData<D>);
|
||||
pub struct VisibilityPlugin<MapData: 'static + Clone + Default + Send + Sync>(PhantomData<MapData>);
|
||||
|
||||
impl<D: 'static + Clone + Default + Send + Sync> Default for VisibilityPlugin<D> {
|
||||
impl<MapData: 'static + Clone + Default + Send + Sync> Default for VisibilityPlugin<MapData> {
|
||||
fn default() -> Self {
|
||||
Self(Default::default())
|
||||
}
|
||||
}
|
||||
|
||||
impl<D: 'static + Clone + Default + Send + Sync> Plugin for VisibilityPlugin<D> {
|
||||
impl<MapData: 'static + Clone + Default + Send + Sync> Plugin for VisibilityPlugin<MapData> {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_event::<VisibilityChanged>()
|
||||
.add_system_to_stage(CoreStage::PreUpdate, add_visibility_indices::<D>)
|
||||
.add_system_to_stage(CoreStage::PreUpdate, add_visibility_indices::<MapData>)
|
||||
.add_system_to_stage(CoreStage::PreUpdate, update_viewshed)
|
||||
.add_system_to_stage(CoreStage::PostUpdate, viewshed_removed)
|
||||
.add_system_to_stage(CoreStage::PostUpdate, remove_visible)
|
||||
.add_system_to_stage(CoreStage::PreUpdate, update_revealed_tiles::<D>)
|
||||
.add_system_to_stage(CoreStage::PreUpdate, update_revealed_tiles::<MapData>)
|
||||
.add_system_to_stage(CoreStage::PreUpdate, log_visible);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user