Always run this for now.
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@ -421,7 +421,7 @@ pub struct Player;
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fn copy_coordinates_to_transform(
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config: Res<CoreConfig>,
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mut query: Query<(&Coordinates, &mut Transform), Changed<Coordinates>>,
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mut query: Query<(&Coordinates, &mut Transform)>,
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) {
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for (coordinates, mut transform) in query.iter_mut() {
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transform.translation.x = coordinates.0 .0 * config.pixels_per_unit as f32;
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