Pathfinding optimizations.
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e6af8f7618
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fee446cb7d
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@ -176,7 +176,7 @@ fn find_path_for_shape(
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} else {
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} else {
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None
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None
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})
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})
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.expect("Channel should exist");
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.ok();
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})
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})
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.detach();
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.detach();
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}
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}
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@ -188,10 +188,7 @@ fn calculate_path(
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obstructions: Query<&MapObstruction>,
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obstructions: Query<&MapObstruction>,
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collider_query: QueryPipelineColliderComponentsQuery,
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collider_query: QueryPipelineColliderComponentsQuery,
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mut calculating: Local<HashMap<Entity, Receiver<Option<Path>>>>,
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mut calculating: Local<HashMap<Entity, Receiver<Option<Path>>>>,
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query: Query<
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query: Query<(Entity, &Destination, &Coordinates, &ColliderShape), Changed<Destination>>,
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(Entity, &Destination, &Coordinates, &ColliderShape),
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Or<(Without<Path>, Changed<Destination>)>,
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>,
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destinations: Query<&Destination>,
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destinations: Query<&Destination>,
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map: Query<&Map>,
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map: Query<&Map>,
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) {
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) {
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@ -211,9 +208,16 @@ fn calculate_path(
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}
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}
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}
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}
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for (entity, destination, coordinates, shape) in query.iter() {
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for (entity, destination, coordinates, shape) in query.iter() {
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if let std::collections::hash_map::Entry::Vacant(e) = calculating.entry(entity) {
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if calculating.contains_key(&entity) {
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continue;
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}
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if coordinates.i32() == **destination {
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commands.entity(entity).remove::<Path>();
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commands.entity(entity).remove::<Destination>();
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continue;
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}
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let (tx, rx) = unbounded();
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let (tx, rx) = unbounded();
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e.insert(rx);
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calculating.insert(entity, rx);
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for map in map.iter() {
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for map in map.iter() {
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find_path_for_shape(
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find_path_for_shape(
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&*pool,
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&*pool,
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@ -230,7 +234,6 @@ fn calculate_path(
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}
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}
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}
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}
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}
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}
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}
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fn negotiate_path(
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fn negotiate_path(
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mut commands: Commands,
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mut commands: Commands,
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@ -257,8 +260,17 @@ fn negotiate_path(
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new_path = vec![start_i32];
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new_path = vec![start_i32];
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new_path.append(&mut upcoming.to_vec());
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new_path.append(&mut upcoming.to_vec());
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} else {
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} else {
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commands.entity(entity).remove::<Path>();
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let start = Vec2::new(
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velocity.linvel = Vec2::ZERO.into();
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position.position.translation.x,
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position.position.translation.y,
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);
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let next = path[1];
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let next = Vec2::new(next.0 as f32 + 0.5, next.1 as f32 + 0.5);
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let mut direction = next - start;
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direction = direction.normalize();
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direction *= **speed;
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velocity.linvel = direction.into();
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continue;
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}
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}
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} else {
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} else {
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commands.entity(entity).remove::<Path>();
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commands.entity(entity).remove::<Path>();
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