Correctly calcuate area AABBs.
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@ -332,9 +332,11 @@ fn spawn_colliders(
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}
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}
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for room in &map.rooms {
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let shape =
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ColliderShape::cuboid((room.width() / 2) as f32, (room.height() / 2) as f32);
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let position = Vec2::new(room.center().x(), room.center().y()).into();
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let shape = ColliderShape::cuboid(
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(room.width() / 2) as f32 + 0.5,
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(room.height() / 2) as f32 + 0.5,
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);
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let position = Vec2::new(room.center().x() + 0.5, room.center().y() + 0.5).into();
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commands
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.spawn_bundle(ColliderBundle {
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collider_type: ColliderType::Sensor,
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