Correctly calcuate area AABBs.

This commit is contained in:
Nolan Darilek 2021-08-06 04:28:44 -05:00
parent ade155fcb4
commit fef392a8cc

View File

@ -332,9 +332,11 @@ fn spawn_colliders(
}
}
for room in &map.rooms {
let shape =
ColliderShape::cuboid((room.width() / 2) as f32, (room.height() / 2) as f32);
let position = Vec2::new(room.center().x(), room.center().y()).into();
let shape = ColliderShape::cuboid(
(room.width() / 2) as f32 + 0.5,
(room.height() / 2) as f32 + 0.5,
);
let position = Vec2::new(room.center().x() + 0.5, room.center().y() + 0.5).into();
commands
.spawn_bundle(ColliderBundle {
collider_type: ColliderType::Sensor,