use std::collections::HashMap; use bevy::{prelude::*, tasks::prelude::*}; use bevy_rapier2d::{ na::UnitComplex, prelude::*, rapier::data::{ComponentSet, ComponentSetOption, Index}, }; use crossbeam_channel::{unbounded, Receiver, Sender}; use derive_more::{Deref, DerefMut}; use pathfinding::prelude::*; use crate::{ core::{Coordinates, PointLike}, map::{Map, MapObstruction}, navigation::{RotationSpeed, Speed}, }; #[derive(Clone, Copy, Debug, Default, Deref, DerefMut, Eq, Hash, PartialEq, Reflect)] #[reflect(Component)] pub struct Destination(pub (i32, i32)); impl_pointlike_for_tuple_component!(Destination); #[derive(Clone, Debug, Default, Deref, DerefMut, Reflect)] #[reflect(Component)] pub struct Path(pub Vec<(i32, i32)>); pub fn find_path( start: &dyn PointLike, destination: &dyn PointLike, map: &Map, ) -> Option<(Vec<(i32, i32)>, u32)> { astar( &start.into(), |p| { let mut successors: Vec<((i32, i32), u32)> = vec![]; for tile in map.get_available_exits(p.0 as usize, p.1 as usize) { successors.push(((tile.0 as i32, tile.1 as i32), (tile.2 * 100.) as u32)); } successors }, |p| (p.distance_squared(destination) * 100.) as u32, |p| *p == destination.into(), ) } struct StaticColliderComponentsSet( HashMap, ); impl From<( &Query<'_, (Entity, &ColliderPosition, &SharedShape, &ColliderFlags)>, &Query<'_, &MapObstruction>, )> for StaticColliderComponentsSet { fn from( query: ( &Query<(Entity, &ColliderPosition, &SharedShape, &ColliderFlags)>, &Query<&MapObstruction>, ), ) -> Self { let entries = query .0 .iter() .filter(|(a, _, _, _)| query.1.get(*a).is_ok()) .map(|(a, b, c, d)| (a, *b, c.clone(), *d)) .collect::>(); let mut m = HashMap::new(); for (e, a, b, c) in entries { m.insert(e, (a, b, c)); } Self(m) } } impl ComponentSet for StaticColliderComponentsSet { fn size_hint(&self) -> usize { self.0.len() } fn for_each(&self, _f: impl FnMut(Index, &SharedShape)) { unimplemented!() } } impl ComponentSetOption for StaticColliderComponentsSet { fn get(&self, index: Index) -> Option<&SharedShape> { self.0.get(&index.entity()).map(|v| &v.1) } } impl ComponentSet for StaticColliderComponentsSet { fn size_hint(&self) -> usize { self.0.len() } fn for_each(&self, _f: impl FnMut(Index, &ColliderFlags)) { unimplemented!() } } impl ComponentSetOption for StaticColliderComponentsSet { fn get(&self, index: Index) -> Option<&ColliderFlags> { self.0.get(&index.entity()).map(|v| &v.2) } } impl ComponentSet for StaticColliderComponentsSet { fn size_hint(&self) -> usize { self.0.len() } fn for_each(&self, _f: impl FnMut(Index, &ColliderPosition)) { unimplemented!() } } impl ComponentSetOption for StaticColliderComponentsSet { fn get(&self, index: Index) -> Option<&ColliderPosition> { let v = self.0.get(&index.entity()).map(|v| &v.0); v } } fn find_path_for_shape( pool: &AsyncComputeTaskPool, query_pipeline: QueryPipeline, initiator: Entity, start: &dyn PointLike, destination: &dyn PointLike, map: &Map, collider_query: &QueryPipelineColliderComponentsQuery, obstructions: &Query<&MapObstruction>, shape: &SharedShape, channel: &Sender>, ) { let collider_set: StaticColliderComponentsSet = (collider_query, obstructions).into(); let start = start.i32(); let destination = destination.i32(); let map_clone = map.clone(); let shape_clone = shape.clone(); let channel_clone = channel.clone(); pool.spawn(async move { let path = astar( &start, |p| { let mut successors: Vec<((i32, i32), u32)> = vec![]; for tile in map_clone.get_available_exits(p.0 as usize, p.1 as usize) { let mut should_push = true; let shape_pos = Isometry::new(vector![tile.0 as f32, tile.1 as f32], 0.); query_pipeline.intersections_with_shape( &collider_set, &shape_pos, &*shape_clone, InteractionGroups::all(), Some(&|v| v.entity() != initiator), |_handle| { should_push = false; false }, ); if should_push { successors.push(((tile.0 as i32, tile.1 as i32), (tile.2 * 100.) as u32)); } } successors }, |p| (p.distance_squared(&destination) * 100.) as u32, |p| *p == destination, ); channel_clone .send(if let Some(path) = path { Some(Path(path.0)) } else { None }) .ok(); }) .detach(); } fn calculate_path( mut commands: Commands, pool: Res, query_pipeline: Res, obstructions: Query<&MapObstruction>, collider_query: QueryPipelineColliderComponentsQuery, mut calculating: Local>>>, query: Query<(Entity, &Destination, &Coordinates, &ColliderShape), Changed>, destinations: Query<&Destination>, map: Query<&Map>, ) { let calculating_clone = calculating.clone(); for (entity, rx) in calculating_clone.iter() { if destinations.get(*entity).is_ok() { if let Ok(msg) = rx.try_recv() { if let Some(path) = msg { commands.entity(*entity).insert(path); } else { commands.entity(*entity).remove::(); } calculating.remove(&entity); } } else { calculating.remove(&entity); } } for (entity, destination, coordinates, shape) in query.iter() { if calculating.contains_key(&entity) { continue; } if coordinates.i32() == **destination { commands.entity(entity).remove::(); commands.entity(entity).remove::(); continue; } let (tx, rx) = unbounded(); calculating.insert(entity, rx); for map in map.iter() { find_path_for_shape( &*pool, query_pipeline.clone(), entity, coordinates, destination, &map, &collider_query, &obstructions, shape, &tx, ); } } } fn negotiate_path( mut commands: Commands, mut query: Query<( Entity, &mut Path, &mut RigidBodyPosition, &mut RigidBodyVelocity, &Speed, Option<&RotationSpeed>, )>, ) { for (entity, mut path, mut position, mut velocity, speed, rotation_speed) in query.iter_mut() { let mut new_path = path.0.clone(); let start_i32 = ( position.position.translation.x, position.position.translation.y, ) .i32(); let new_path_clone = new_path.clone(); let mut iter = new_path_clone.split(|p| *p == start_i32); if iter.next().is_some() { if let Some(upcoming) = iter.next() { new_path = vec![start_i32]; new_path.append(&mut upcoming.to_vec()); } else { let start = Vec2::new( position.position.translation.x, position.position.translation.y, ); let next = path[1]; let next = Vec2::new(next.0 as f32 + 0.5, next.1 as f32 + 0.5); let mut direction = next - start; direction = direction.normalize(); direction *= **speed; velocity.linvel = direction.into(); continue; } } else { commands.entity(entity).remove::(); velocity.linvel = Vec2::ZERO.into(); } **path = new_path; if path.len() >= 2 { let start = Vec2::new( position.position.translation.x, position.position.translation.y, ); let next = path[1]; let next = Vec2::new(next.0 as f32 + 0.5, next.1 as f32 + 0.5); if rotation_speed.is_some() { let v = next - start; let angle = v.y.atan2(v.x); position.position.rotation = UnitComplex::new(angle); } let mut direction = next - start; direction = direction.normalize(); direction *= **speed; velocity.linvel = direction.into(); } else { commands.entity(entity).remove::(); velocity.linvel = Vec2::ZERO.into(); commands.entity(entity).remove::(); } } } pub struct PathfindingPlugin; impl Plugin for PathfindingPlugin { fn build(&self, app: &mut AppBuilder) { app.add_system_to_stage(CoreStage::PostUpdate, calculate_path.system()) .add_system(negotiate_path.system()); } }