592 lines
15 KiB
Rust
592 lines
15 KiB
Rust
use std::{
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cmp::{max, min},
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f32::consts::PI,
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fmt::Display,
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marker::PhantomData,
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ops::Sub,
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sync::RwLock,
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};
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use bevy::{core::FloatOrd, ecs::query::WorldQuery, prelude::*};
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use bevy_rapier2d::prelude::*;
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use once_cell::sync::Lazy;
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use rand::prelude::*;
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use serde::{Deserialize, Serialize};
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#[derive(Clone, Copy, Debug, Reflect)]
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pub enum Angle {
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Degrees(f32),
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Radians(f32),
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}
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impl Default for Angle {
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fn default() -> Self {
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Self::Radians(0.)
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}
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}
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impl Angle {
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pub fn degrees(&self) -> f32 {
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use Angle::*;
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let mut degrees: f32 = match self {
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Degrees(v) => *v,
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Radians(v) => v.to_degrees(),
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};
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while degrees < 0. {
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degrees += 360.;
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}
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while degrees >= 360. {
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degrees %= 360.;
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}
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degrees
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}
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pub fn degrees_u32(&self) -> u32 {
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self.degrees() as u32
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}
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pub fn radians(&self) -> f32 {
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use Angle::*;
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match self {
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Degrees(v) => v.to_radians(),
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Radians(v) => *v,
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}
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}
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}
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impl Sub for Angle {
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type Output = Self;
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fn sub(self, rhs: Self) -> Self::Output {
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match self {
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Angle::Degrees(v1) => match rhs {
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Angle::Degrees(v2) => Angle::Degrees(v1 - v2),
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Angle::Radians(v2) => Angle::Degrees(v1 - v2.to_degrees()),
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},
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Angle::Radians(v1) => match rhs {
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Angle::Degrees(v2) => Angle::Radians(v1 - v2.to_radians()),
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Angle::Radians(v2) => Angle::Radians(v1 - v2),
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},
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}
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum MovementDirection {
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North,
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NorthNortheast,
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Northeast,
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EastNortheast,
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East,
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EastSoutheast,
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Southeast,
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SouthSoutheast,
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South,
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SouthSouthwest,
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Southwest,
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WestSouthwest,
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West,
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WestNorthwest,
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Northwest,
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NorthNorthwest,
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}
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impl From<Angle> for MovementDirection {
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fn from(angle: Angle) -> Self {
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let heading = angle.degrees();
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use MovementDirection::*;
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match heading {
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h if h < 11.5 => East,
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h if h < 34.0 => EastNortheast,
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h if h < 56.5 => Northeast,
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h if h < 79.0 => NorthNortheast,
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h if h < 101.5 => North,
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h if h < 124.0 => NorthNorthwest,
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h if h < 146.5 => Northwest,
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h if h < 169.0 => WestNorthwest,
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h if h < 191.5 => West,
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h if h < 214.0 => WestSouthwest,
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h if h < 236.5 => Southwest,
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h if h < 259.0 => SouthSouthwest,
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h if h < 281.5 => South,
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h if h < 304.0 => SouthSoutheast,
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h if h < 326.5 => Southeast,
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h if h <= 349.0 => EastSoutheast,
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_ => East,
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}
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}
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}
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// Converting from strings into directions doesn't make sense.
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#[allow(clippy::from_over_into)]
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impl Into<String> for MovementDirection {
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fn into(self) -> String {
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use MovementDirection::*;
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match self {
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North => "north".to_string(),
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NorthNortheast => "north northeast".to_string(),
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Northeast => "northeast".to_string(),
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EastNortheast => "east northeast".to_string(),
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East => "east".to_string(),
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EastSoutheast => "east southeast".to_string(),
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Southeast => "southeast".to_string(),
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SouthSoutheast => "south southeast".to_string(),
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South => "south".to_string(),
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SouthSouthwest => "south southwest".to_string(),
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Southwest => "southwest".to_string(),
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WestSouthwest => "west southwest".to_string(),
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West => "west".to_string(),
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WestNorthwest => "west northwest".to_string(),
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Northwest => "northwest".to_string(),
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NorthNorthwest => "north northwest".to_string(),
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}
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}
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}
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impl Display for MovementDirection {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let str: String = (*self).into();
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write!(f, "{}", str)
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}
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}
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#[derive(Component, Clone, Copy, Debug, Eq, PartialEq)]
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pub enum CardinalDirection {
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North,
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East,
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South,
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West,
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}
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impl From<Angle> for CardinalDirection {
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fn from(angle: Angle) -> Self {
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let heading = angle.degrees();
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use CardinalDirection::*;
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match heading {
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h if h <= 45. => East,
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h if h <= 135. => North,
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h if h <= 225. => West,
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h if h <= 315. => South,
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_ => East,
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}
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}
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}
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impl From<&CardinalDirection> for Angle {
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fn from(direction: &CardinalDirection) -> Self {
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use CardinalDirection::*;
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match direction {
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North => Angle::Radians(PI / 2.),
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East => Angle::Radians(0.),
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South => Angle::Radians(PI * 1.5),
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West => Angle::Radians(PI),
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}
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}
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}
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// Converting from strings into directions doesn't make sense.
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#[allow(clippy::from_over_into)]
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impl Into<String> for CardinalDirection {
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fn into(self) -> String {
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use CardinalDirection::*;
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match self {
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North => "north".to_string(),
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East => "east".to_string(),
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South => "south".to_string(),
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West => "west".to_string(),
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}
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}
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}
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impl Display for CardinalDirection {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let str: String = (*self).into();
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write!(f, "{}", str)
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}
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}
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#[derive(Clone, Copy, Debug, Deserialize, Eq, PartialEq, Serialize)]
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pub enum RelativeDirectionMode {
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ClockFacing,
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Directional,
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}
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static RELATIVE_DIRECTION_MODE: Lazy<RwLock<RelativeDirectionMode>> = Lazy::new(|| {
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let v = RelativeDirectionMode::Directional;
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RwLock::new(v)
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});
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pub trait PointLike {
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fn x(&self) -> f32;
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fn y(&self) -> f32;
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fn x_i32(&self) -> i32 {
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self.x() as i32
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}
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fn y_i32(&self) -> i32 {
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self.y() as i32
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}
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fn x_usize(&self) -> usize {
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self.x() as usize
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}
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fn y_usize(&self) -> usize {
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self.y() as usize
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}
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fn f32(&self) -> (f32, f32) {
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(self.x(), self.y())
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}
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fn i32(&self) -> (i32, i32) {
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(self.x_i32(), self.y_i32())
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}
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fn floor(&self) -> (f32, f32) {
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(self.x().floor(), self.y().floor())
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}
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fn to_index(&self, width: usize) -> usize {
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((self.y_i32() * width as i32) + self.x_i32()) as usize
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}
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fn distance_squared(&self, other: &dyn PointLike) -> f32 {
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let x1 = FloatOrd(self.x());
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let y1 = FloatOrd(self.y());
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let x2 = FloatOrd(other.x());
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let y2 = FloatOrd(other.y());
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let dx = max(x1, x2).0 - min(x1, x2).0;
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let dy = max(y1, y2).0 - min(y1, y2).0;
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(dx * dx) + (dy * dy)
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}
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fn distance(&self, other: &dyn PointLike) -> f32 {
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self.distance_squared(other).sqrt()
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}
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fn bearing(&self, other: &dyn PointLike) -> Angle {
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let y = other.y() - self.y();
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let x = other.x() - self.x();
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Angle::Radians(y.atan2(x))
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}
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fn direction(&self, other: &dyn PointLike) -> MovementDirection {
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self.bearing(other).into()
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}
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fn direction_and_distance(&self, other: &dyn PointLike, yaw: Option<Angle>) -> String {
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let mut tokens: Vec<String> = vec![];
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let distance = self.distance(other).round() as i32;
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if distance > 0 {
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let tile_or_tiles = if distance == 1 { "tile" } else { "tiles" };
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let direction: String = if let Some(yaw) = yaw {
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let mode = RELATIVE_DIRECTION_MODE.read().unwrap();
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let bearing = self.bearing(other);
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let relative = (bearing - yaw).degrees();
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match relative {
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v if v <= 15. => "ahead",
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v if v <= 45. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"11:00"
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} else {
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"ahead and left"
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}
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}
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v if v <= 75. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"10:00"
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} else {
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"left and ahead"
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}
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}
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v if v <= 105. => "left",
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v if v <= 135. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"8:00"
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} else {
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"left and behind"
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}
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}
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v if v <= 165. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"7:00"
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} else {
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"behind and left"
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}
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}
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v if v <= 195. => "behind",
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v if v <= 225. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"5:00"
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} else {
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"behind and right"
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}
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}
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v if v <= 255. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"4:00"
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} else {
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"right and behind"
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}
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}
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v if v <= 285. => "right",
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v if v <= 315. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"2:00"
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} else {
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"right and ahead"
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}
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}
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v if v <= 345. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"1:00"
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} else {
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"ahead and right"
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}
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}
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_ => "ahead",
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}
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.into()
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} else {
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self.direction(other).into()
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};
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tokens.push(format!("{direction} {distance} {tile_or_tiles}"));
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}
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tokens.join(" ")
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}
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}
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impl PointLike for Transform {
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fn x(&self) -> f32 {
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self.translation.x
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}
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fn y(&self) -> f32 {
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self.translation.y
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}
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}
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impl PointLike for &Transform {
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fn x(&self) -> f32 {
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self.translation.x
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}
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fn y(&self) -> f32 {
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self.translation.y
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}
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}
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impl PointLike for GlobalTransform {
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fn x(&self) -> f32 {
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self.translation.x
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}
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fn y(&self) -> f32 {
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self.translation.y
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}
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}
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impl PointLike for Vec2 {
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fn x(&self) -> f32 {
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self.x
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}
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fn y(&self) -> f32 {
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self.y
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}
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}
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impl PointLike for (i32, i32) {
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fn x(&self) -> f32 {
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self.0 as f32
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}
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fn y(&self) -> f32 {
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self.1 as f32
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}
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}
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impl PointLike for (f32, f32) {
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fn x(&self) -> f32 {
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self.0
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}
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fn y(&self) -> f32 {
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self.1
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}
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}
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impl PointLike for (usize, usize) {
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fn x(&self) -> f32 {
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self.0 as f32
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}
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fn y(&self) -> f32 {
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self.1 as f32
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}
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}
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impl PointLike for here_be_dragons::geometry::Point {
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fn x(&self) -> f32 {
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self.x as f32
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}
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fn y(&self) -> f32 {
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self.y as f32
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}
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}
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#[macro_export]
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macro_rules! impl_pointlike_for_tuple_component {
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($source:ty) => {
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impl PointLike for $source {
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fn x(&self) -> f32 {
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self.0 .0 as f32
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}
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fn y(&self) -> f32 {
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self.0 .1 as f32
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}
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}
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};
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}
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impl From<&dyn PointLike> for (i32, i32) {
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fn from(val: &dyn PointLike) -> Self {
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val.i32()
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}
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}
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct Player;
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#[derive(Clone, Copy, Debug)]
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pub struct Pool<T> {
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pub value: T,
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pub max: T,
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}
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impl<T> Default for Pool<T>
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where
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T: Default,
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{
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fn default() -> Self {
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Self {
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value: Default::default(),
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max: Default::default(),
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct RandomTable<T>(Vec<T>)
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where
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T: Clone;
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impl<T> RandomTable<T>
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where
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T: Clone,
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{
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pub fn add(&mut self, value: T, weight: i32) -> &mut Self {
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if weight > 0 {
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for _ in 0..weight {
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self.0.push(value.clone());
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}
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}
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self
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}
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}
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impl<T> Default for RandomTable<T>
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where
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T: Clone,
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{
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fn default() -> Self {
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Self(vec![])
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}
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}
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impl<T> Iterator for RandomTable<T>
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where
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T: Clone,
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{
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type Item = T;
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fn next(&mut self) -> Option<Self::Item> {
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let mut rng = thread_rng();
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self.0.shuffle(&mut rng);
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self.0.get(0).cloned()
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}
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}
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fn setup(core_config: Res<CoreConfig>) {
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let mut mode = RELATIVE_DIRECTION_MODE.write().unwrap();
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*mode = core_config.relative_direction_mode;
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}
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#[derive(Clone, Copy, Debug)]
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pub struct CoreConfig {
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pub relative_direction_mode: RelativeDirectionMode,
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pub pixels_per_unit: u8,
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}
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impl Default for CoreConfig {
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fn default() -> Self {
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Self {
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relative_direction_mode: RelativeDirectionMode::Directional,
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pixels_per_unit: 1,
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}
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}
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}
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fn sync_config(config: Res<CoreConfig>) {
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if config.is_changed() {
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let mut mode = RELATIVE_DIRECTION_MODE.write().unwrap();
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*mode = config.relative_direction_mode;
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}
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}
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pub struct CorePlugin<RapierUserData>(PhantomData<RapierUserData>);
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impl<RapierUserData> Default for CorePlugin<RapierUserData> {
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fn default() -> Self {
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Self(PhantomData)
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}
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}
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impl<RapierUserData: 'static + WorldQuery + Send + Sync> Plugin for CorePlugin<RapierUserData> {
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fn build(&self, app: &mut App) {
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if !app.world.contains_resource::<CoreConfig>() {
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app.insert_resource(CoreConfig::default());
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}
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let config = *app.world.get_resource::<CoreConfig>().unwrap();
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app.add_plugin(RapierPhysicsPlugin::<RapierUserData>::pixels_per_meter(
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config.pixels_per_unit as f32,
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))
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.add_startup_system(setup)
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.add_system(sync_config);
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}
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}
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pub struct CorePlugins<RapierUserData>(PhantomData<RapierUserData>);
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impl<RapierUserData> Default for CorePlugins<RapierUserData> {
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fn default() -> Self {
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Self(PhantomData)
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}
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}
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impl<RapierUserData: 'static + WorldQuery + Send + Sync> PluginGroup
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for CorePlugins<RapierUserData>
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{
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fn build(&mut self, group: &mut bevy::app::PluginGroupBuilder) {
|
|
group
|
|
.add(crate::bevy_tts::TtsPlugin)
|
|
.add(crate::bevy_openal::OpenAlPlugin)
|
|
.add(CorePlugin::<RapierUserData>::default());
|
|
}
|
|
}
|