godot-accessibility/addons/accessibility/accessible.gd

23 lines
564 B
GDScript3
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extends Object
var node
func _focused():
print("Focus entered.")
func _unfocused():
print("Unfocused")
func _gui_input():
print("GUI input.")
func _init(node):
# print(node.get_path())
self.node = node
self.node.connect("focus_entered", self, "_focused")
self.node.connect("mouse_entered", self, "_focused")
self.node.connect("focus_exited", self, "_unfocused")
self.node.connect("mouse_exited", self, "_unfocused")
self.node.connect("gui_input", self, "_gui_input")
self.node.connect("tree_exiting", self, "free")