godot-accessibility/addons/accessibility/accessibility.gd

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GDScript3
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tool
extends EditorPlugin
var Accessible = preload("accessible.gd")
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func augment_node(node):
if node is Control:
Accessible.new(node)
func augment_tree(node):
augment_node(node)
for child in node.get_children():
augment_tree(child)
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func set_initial_screen_focus(screen):
self.augment_tree(get_tree().root)
var focus = find_focusable_control(get_tree().root)
if not focus:
return
focus.grab_click_focus()
focus.grab_focus()
func find_focusable_control(node):
if node is Control and node.is_visible_in_tree() and (node.focus_mode == Control.FOCUS_CLICK or node.focus_mode == Control.FOCUS_ALL):
return node
for child in node.get_children():
var result = find_focusable_control(child)
if result:
return result
return null
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func set_initial_scene_focus(scene):
print("Set focus in scene")
func _enter_tree():
get_tree().connect("node_added", self, "augment_tree")
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connect("scene_changed", self, "set_initial_scene_focus")
connect("main_screen_changed", self, "set_initial_screen_focus")
func _exit_tree():
# Clean-up of the plugin goes here
pass