godot-accessibility/ScreenReader.gd

76 lines
2.4 KiB
GDScript3
Raw Normal View History

tool
extends Node
var Accessible = preload("Accessible.gd")
var focus_restore_timer = Timer.new()
func focused(node):
focus_restore_timer.stop()
func click_focused(node):
pass
func restore_focus():
var focus = find_focusable_control(get_tree().root)
if focus and not focus.get_focus_owner():
print("Restoring focus.")
focus.grab_focus()
focus.grab_click_focus()
func unfocused(node):
focus_restore_timer.start(0.2)
2018-05-28 21:45:13 +00:00
func augment_node(node):
if node is Control:
var accessible = Accessible.new(node)
add_child(accessible)
if not node.is_connected("focus_entered", self, "focused"):
node.connect("focus_entered", self, "focused", [node])
if not node.is_connected("mouse_entered", self, "click_focused"):
node.connect("mouse_entered", self, "click_focused", [node])
if not node.is_connected("focus_exited", self, "unfocused"):
node.connect("focus_exited", self, "unfocused", [node])
if not node.is_connected("mouse_exited", self, "unfocused"):
node.connect("mouse_exited", self, "unfocused", [node])
func augment_tree(node):
augment_node(node)
for child in node.get_children():
augment_tree(child)
2018-05-28 21:45:13 +00:00
func set_initial_screen_focus(screen):
TTS.speak("%s: screen" % screen, false)
var control = find_focusable_control(get_tree().root)
if control.get_focus_owner() != null:
return
self.augment_tree(get_tree().root)
var focus = find_focusable_control(get_tree().root)
if not focus:
return
focus.grab_click_focus()
focus.grab_focus()
func find_focusable_control(node):
if node is Control and node.is_visible_in_tree() and (node.focus_mode == Control.FOCUS_CLICK or node.focus_mode == Control.FOCUS_ALL):
return node
for child in node.get_children():
var result = find_focusable_control(child)
if result:
return result
return null
2018-05-28 21:45:13 +00:00
func set_initial_scene_focus(scene):
self.augment_tree(get_tree().root)
var focus = find_focusable_control(get_tree().root)
if not focus:
return
focus.grab_click_focus()
focus.grab_focus()
func _enter_tree():
focus_restore_timer.one_shot = true
focus_restore_timer.connect("timeout", self, "restore_focus")
add_child(focus_restore_timer)
get_tree().connect("node_added", self, "augment_tree")