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Merge branch 'master' of https://gitlab.com/lightsoutgames/godot-accessibility
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commit
065f62181b
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@ -378,6 +378,9 @@ func focus():
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func unfocus():
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print("Unfocused")
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position_in_children = 0
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yield(node.get_tree().create_timer(1), "timeout")
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if not node.get_focus_owner():
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node.get_tree().root.warp_mouse(node.rect_global_position)
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func click_focus():
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if node.has_focus():
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