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Use tts.singular_or_plural
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parent
0786b6e6ab
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@ -14,12 +14,6 @@ func get_siblings():
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return parent.get_children()
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return null
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func singular_or_plural(count, singular, plural):
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if count == 1:
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return singular
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else:
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return plural
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func click(item := node, button_index = BUTTON_LEFT):
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var click = InputEventMouseButton.new()
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click.button_index = button_index
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@ -91,7 +85,7 @@ func texturebutton_focus():
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func item_list_focus():
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var count = node.get_item_count()
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var selected = node.get_selected_items()
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tts.speak("list, %s %s" % [count, singular_or_plural(count, "item", "items")], false)
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tts.speak("list, %s %s" % [count, tts.singular_or_plural(count, "item", "items")], false)
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tts.speak(selected, false)
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func item_list_item_selected(index):
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@ -257,7 +251,7 @@ func tree_item_selected():
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var button_count = cell.get_button_count(i)
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if button_count != 0:
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button_index = 0
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tokens.append(str(button_count) + " " + singular_or_plural(button_count, "button", "buttons"))
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tokens.append(str(button_count) + " " + tts.singular_or_plural(button_count, "button", "buttons"))
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if cell.has_method("get_button_tooltip"):
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var button_tooltip = cell.get_button_tooltip(i, button_index)
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if button_tooltip:
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