mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-12 16:45:56 +00:00
Move settings to Editor Settings and other fixes
- Make logging an exported property of ScreenReader - Move should_stop_on_focus back to ScreenReader, where it was originally - Initialise TTS in ScreenReader instead of Plugin, so that it works in games too (that wasn't particularly smart of me) - Prevent connect() errors when ScreenReader._enter_tree() is called more than once (for example when moving the node in the tree).
This commit is contained in:
parent
f968ed153b
commit
1b07f905af
|
@ -1,17 +1,15 @@
|
|||
extends Node
|
||||
|
||||
var TTS
|
||||
|
||||
var node
|
||||
|
||||
var should_stop_on_focus = true
|
||||
|
||||
var logging
|
||||
|
||||
var position_in_children = 0
|
||||
|
||||
var column_in_row = 0
|
||||
|
||||
var screen_reader
|
||||
|
||||
var TTS
|
||||
|
||||
|
||||
func get_siblings():
|
||||
var parent = node.get_parent()
|
||||
|
@ -21,7 +19,7 @@ func get_siblings():
|
|||
|
||||
|
||||
func click(item := node, button_index = BUTTON_LEFT):
|
||||
if logging:
|
||||
if screen_reader.logging:
|
||||
print_debug("Click")
|
||||
var click = InputEventMouseButton.new()
|
||||
click.button_index = button_index
|
||||
|
@ -84,7 +82,7 @@ func _accept_dialog_focused():
|
|||
|
||||
func _accept_dialog_about_to_show():
|
||||
_accept_dialog_speak()
|
||||
should_stop_on_focus = false
|
||||
screen_reader.should_stop_on_focus = false
|
||||
|
||||
|
||||
func _basebutton_button_down():
|
||||
|
@ -188,7 +186,7 @@ func item_list_item_focused(idx):
|
|||
func item_list_focused():
|
||||
var count = node.get_item_count()
|
||||
var selected = node.get_selected_items()
|
||||
if logging:
|
||||
if screen_reader.logging:
|
||||
print_debug(selected)
|
||||
if len(selected) == 0:
|
||||
if node.get_item_count() == 0:
|
||||
|
@ -320,7 +318,7 @@ func popup_menu_focused():
|
|||
|
||||
|
||||
func popup_menu_item_id_focused(index):
|
||||
if logging:
|
||||
if screen_reader.logging:
|
||||
print_debug("item id focus %s" % index)
|
||||
var tokens = PoolStringArray([])
|
||||
var shortcut = node.get_item_shortcut(index)
|
||||
|
@ -595,11 +593,11 @@ func tab_container_input(event):
|
|||
|
||||
|
||||
func focused():
|
||||
if logging:
|
||||
if screen_reader.logging:
|
||||
print_debug("Focus: %s" % node)
|
||||
if should_stop_on_focus:
|
||||
if screen_reader.should_stop_on_focus:
|
||||
TTS.stop()
|
||||
should_stop_on_focus = true
|
||||
screen_reader.should_stop_on_focus = true
|
||||
if not node is Label:
|
||||
var label = _guess_label()
|
||||
if label:
|
||||
|
@ -643,7 +641,7 @@ func focused():
|
|||
tree_focused()
|
||||
else:
|
||||
TTS.speak(node.get_class(), true)
|
||||
if logging:
|
||||
if screen_reader.logging:
|
||||
print_debug("No handler")
|
||||
if node.hint_tooltip and not spoke_hint_tooltip:
|
||||
TTS.speak(node.hint_tooltip, false)
|
||||
|
@ -744,9 +742,9 @@ func editor_inspector_section_input(event):
|
|||
TTS.speak("collapsed", true)
|
||||
|
||||
|
||||
func _init(node, tts, console_logging: bool):
|
||||
func _init(node, reader, tts):
|
||||
screen_reader = reader
|
||||
TTS = tts
|
||||
logging = console_logging
|
||||
name = "Accessible for " + node.name
|
||||
if node.is_in_group("accessible"):
|
||||
return
|
||||
|
|
39
Plugin.gd
39
Plugin.gd
|
@ -1,38 +1,40 @@
|
|||
tool
|
||||
extends EditorPlugin
|
||||
|
||||
var TTS
|
||||
|
||||
var TtsClass = preload("../godot-tts/TTS.gd")
|
||||
|
||||
var ScreenReader = preload("ScreenReader.gd")
|
||||
|
||||
var screen_reader
|
||||
|
||||
var TTS
|
||||
|
||||
var editor_settings
|
||||
|
||||
const settings_path = "interface/accessibility/"
|
||||
|
||||
|
||||
func _initialise_settings() -> void:
|
||||
_add_setting("In_Editor", TYPE_BOOL, true)
|
||||
_add_setting("Logging", TYPE_BOOL, true)
|
||||
editor_settings = get_editor_interface().get_editor_settings()
|
||||
_add_setting("In_Editor", TYPE_BOOL, false)
|
||||
_add_setting("Logging", TYPE_BOOL, false)
|
||||
_add_setting("Speech_Rate", TYPE_INT, 50)
|
||||
ProjectSettings.save()
|
||||
|
||||
|
||||
func _add_setting(title: String, type: int, value, hint_type: int = -1, hint_string = "") -> void:
|
||||
title = title.insert(0, "Accessibility/")
|
||||
if ProjectSettings.has_setting(title):
|
||||
title = title.insert(0, settings_path)
|
||||
if editor_settings.has_setting(title):
|
||||
return
|
||||
ProjectSettings.set(title, value)
|
||||
editor_settings.set(title, value)
|
||||
var prop: Dictionary = {}
|
||||
prop["name"] = title
|
||||
prop["type"] = type
|
||||
if hint_type > -1:
|
||||
prop["hint"] = hint_type
|
||||
prop["hint_string"] = hint_string
|
||||
ProjectSettings.add_property_info(prop)
|
||||
editor_settings.add_property_info(prop)
|
||||
|
||||
|
||||
func set_initial_screen_focus(screen):
|
||||
if not screen_reader.enabled:
|
||||
if not screen_reader or not screen_reader.enabled:
|
||||
return
|
||||
TTS.speak("%s: screen" % screen, false)
|
||||
var control = screen_reader.find_focusable_control(get_tree().root)
|
||||
|
@ -48,13 +50,14 @@ func set_initial_screen_focus(screen):
|
|||
|
||||
func _enter_tree():
|
||||
_initialise_settings()
|
||||
TTS = TtsClass.new()
|
||||
var rate = ProjectSettings.get_setting("Accessibility/Speech_Rate")
|
||||
TTS.call_deferred("_set_rate", rate)
|
||||
var logging = ProjectSettings.get_setting("Accessibility/Logging")
|
||||
if ProjectSettings.get_setting("Accessibility/In_Editor"):
|
||||
screen_reader = ScreenReader.new(TTS, logging)
|
||||
var rate = editor_settings.get_setting(settings_path + "Speech_Rate")
|
||||
var logging = editor_settings.get_setting(settings_path + "Logging")
|
||||
if editor_settings.get_setting(settings_path + "In_Editor"):
|
||||
screen_reader = ScreenReader.new()
|
||||
screen_reader.enable_focus_mode = true
|
||||
screen_reader.logging = logging
|
||||
TTS = screen_reader.TTS
|
||||
TTS.call_deferred("_set_rate", rate)
|
||||
get_tree().root.call_deferred("add_child", screen_reader)
|
||||
add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), null)
|
||||
|
||||
|
|
|
@ -11,11 +11,11 @@ signal swipe_down
|
|||
|
||||
var Accessible = preload("Accessible.gd")
|
||||
|
||||
var TtsClass = preload("../godot-tts/TTS.gd")
|
||||
|
||||
var TTS
|
||||
|
||||
var logging
|
||||
|
||||
export var enabled = true setget _set_enabled, _get_enabled
|
||||
export var enabled = true
|
||||
|
||||
export var min_swipe_distance = 5
|
||||
|
||||
|
@ -25,24 +25,16 @@ export var explore_by_touch_interval = 200
|
|||
|
||||
export var enable_focus_mode = false
|
||||
|
||||
func _set_enabled(v):
|
||||
if enabled:
|
||||
augment_tree(get_tree().root)
|
||||
else:
|
||||
for accessible in get_tree().get_nodes_in_group("accessibles"):
|
||||
accessible.queue_free()
|
||||
enabled = v
|
||||
export var logging = true
|
||||
|
||||
|
||||
func _get_enabled():
|
||||
return enabled
|
||||
var should_stop_on_focus = true
|
||||
|
||||
|
||||
func augment_node(node):
|
||||
if not enabled:
|
||||
return
|
||||
if node is Control:
|
||||
Accessible.new(node, TTS, logging)
|
||||
Accessible.new(node, self, TTS)
|
||||
|
||||
|
||||
func augment_tree(node):
|
||||
|
@ -69,20 +61,27 @@ func find_focusable_control(node):
|
|||
return null
|
||||
|
||||
|
||||
func _init(tts, console_logging: bool):
|
||||
TTS = tts
|
||||
logging = console_logging
|
||||
func _init():
|
||||
TTS = TtsClass.new()
|
||||
|
||||
|
||||
func _enter_tree():
|
||||
pause_mode = Node.PAUSE_MODE_PROCESS
|
||||
if enabled:
|
||||
augment_tree(get_tree().root)
|
||||
get_tree().connect("node_added", self, "augment_node")
|
||||
connect("swipe_right", self, "swipe_right")
|
||||
connect("swipe_left", self, "swipe_left")
|
||||
connect("swipe_up", self, "swipe_up")
|
||||
connect("swipe_down", self, "swipe_down")
|
||||
else:
|
||||
for accessible in get_tree().get_nodes_in_group("accessibles"):
|
||||
accessible.queue_free()
|
||||
_safe_connect(get_tree(), "node_added", self, "augment_node")
|
||||
_safe_connect(self, "swipe_right", self, "swipe_right")
|
||||
_safe_connect(self, "swipe_left", self, "swipe_left")
|
||||
_safe_connect(self, "swipe_up", self, "swipe_up")
|
||||
_safe_connect(self, "swipe_down", self, "swipe_down")
|
||||
|
||||
|
||||
func _safe_connect(to_object, signal_name, object, method, binds = [], flags = 0):
|
||||
if not to_object.is_connected(signal_name, object, method):
|
||||
to_object.connect(signal_name, object, method, binds, flags)
|
||||
|
||||
|
||||
func _press_and_release(action, fake_via_keyboard = false):
|
||||
|
|
Loading…
Reference in New Issue
Block a user