Clean up code such that control names and their backing implementations are easier to associate.

This commit is contained in:
Nolan Darilek 2019-09-03 16:45:46 -05:00
parent aa93b0e294
commit 1cbc59aa6f

View File

@ -14,7 +14,7 @@ func item_or_items(count):
else:
return "items"
func focus_button():
func button_focus():
var text
if node.text:
text = node.text
@ -23,7 +23,7 @@ func focus_button():
else:
tts.speak("button", false)
func focus_item_list():
func item_list_focus():
var count = node.get_item_count()
var selected = node.get_selected_items()
tts.speak("list, %s %s" % [count, item_or_items(count)], false)
@ -38,7 +38,7 @@ func item_list_multi_selected(index, selected):
func item_list_nothing_selected():
tts.speak("Nothing selected", false)
func input_item_list(event):
func item_list_input(event):
if event.echo or not event.pressed:
return
var old_pos = position_in_children
@ -60,13 +60,13 @@ func input_item_list(event):
var text = node.get_item_text(position_in_children)
tts.speak("%s: %s of %s" % [text, position_in_children+1, node.get_item_count()], false)
func focus_label():
func label_focus():
var text = node.text
if text == "":
text = "blank"
tts.speak(text, false)
func focus_line_edit():
func line_edit_focus():
var text = "blank"
if node.secret:
text = "password"
@ -99,13 +99,13 @@ func check_caret_moved():
elif old_pos == null:
old_pos = pos
func focus_menu_button():
func menu_button_focus():
tts.speak(node.text + ": menu", false)
func focus_popup_menu():
func popup_menu_focus():
tts.speak("menu", false)
func focus_popup_menu_item(id):
func popup_menu_item_id_focus(id):
print("id: %s" % id)
print("count: %s" % node.get_item_count())
var item = node.get_item_text(id)
@ -133,7 +133,7 @@ func focus_popup_menu_item(id):
item += ": " + str(id + 1) + " of " + str(node.get_item_count())
tts.speak(item, true)
func render_tree_item():
func tree_item_render():
var focused_tree_item = node.get_selected()
var result = ""
for i in range(node.columns):
@ -149,14 +149,37 @@ func render_tree_item():
tts.speak(result, true)
func tree_item_cell_selected():
render_tree_item()
tree_item_render()
func focus_tab_container():
func tree_focus():
if node.get_selected():
tree_item_render()
else:
tts.speak("tree", true)
func tree_item_collapse(item):
if node.has_focus():
if item.collapsed:
tts.speak("collapsed", true)
else:
tts.speak("expanded", true)
func tree_item_select():
if node.has_focus():
tree_item_render()
func tree_item_multi_select(item, column, selected):
if selected:
tts.speak("selected", true)
else:
tts.speak("unselected", true)
func tab_container_focus():
var text = node.get_tab_title(node.current_tab)
text += ": tab: " + str(node.current_tab + 1) + " of " + str(node.get_tab_count())
tts.speak(text, false)
func input_tab_container(event):
func tab_container_input(event):
if event.echo or not event.pressed:
return
var new_tab = node.current_tab
@ -171,30 +194,7 @@ func input_tab_container(event):
if node.current_tab != new_tab:
node.current_tab = new_tab
tts.stop()
focus_tab_container()
func focus_tree():
if node.get_selected():
render_tree_item()
else:
tts.speak("tree", true)
func collapse_tree_item(item):
if node.has_focus():
if item.collapsed:
tts.speak("collapsed", true)
else:
tts.speak("expanded", true)
func select_tree_item():
if node.has_focus():
render_tree_item()
func multi_select_tree_item(item, column, selected):
if selected:
tts.speak("selected", true)
else:
tts.speak("unselected", true)
tab_container_focus()
func focused():
print("Focus: %s" % node)
@ -203,21 +203,21 @@ func focused():
if parent is EditorProperty and parent.label:
tts.speak(parent.label, false)
if node is MenuButton:
focus_menu_button()
menu_button_focus()
elif node is Button:
focus_button()
button_focus()
elif node is ItemList:
focus_item_list()
item_list_focus()
elif node is Label:
focus_label()
label_focus()
elif node is LineEdit:
focus_line_edit()
line_edit_focus()
elif node is PopupMenu:
focus_popup_menu()
popup_menu_focus()
elif node is TabContainer:
focus_tab_container()
tab_container_focus()
elif node is Tree:
focus_tree()
tree_focus()
else:
print("No handler")
if node.hint_tooltip:
@ -228,9 +228,9 @@ func unfocused():
func gui_input(event):
if node is TabContainer:
return input_tab_container(event)
return tab_container_input(event)
elif node is ItemList:
return input_item_list(event)
return item_list_input(event)
elif node is LineEdit:
return check_caret_moved()
@ -257,10 +257,10 @@ func _init(tts, node):
# node.connect("text_deleted", self, "text_deleted")
# node.connect("text_inserted", self, "text_inserted")
elif node is PopupMenu:
node.connect("id_focused", self, "focus_popup_menu_item")
node.connect("id_focused", self, "popup_menu_item_id_focus")
elif node is Tree:
node.connect("item_collapsed", self, "collapse_tree_item")
node.connect("item_selected", self, "select_tree_item")
node.connect("multi_selected", self, "multi_select_tree_item")
node.connect("item_collapsed", self, "tree_item_collapse")
node.connect("item_selected", self, "tree_item_select")
node.connect("multi_selected", self, "tree_item_multi_select")
node.connect("cell_selected", self, "tree_item_cell_selected")
node.connect("tree_exiting", self, "free")