mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-22 11:55:56 +00:00
Various changes:
* Add automatic speaking of percentages when changed. * Remove icon for now.
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@ -70,6 +70,12 @@ func button_focused():
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TTS.speak(tokens.join(": "), false)
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TTS.speak(tokens.join(": "), false)
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func texturebutton_focused():
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func texturebutton_focused():
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var texture = node.texture_normal
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print(texture.resource_name)
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print(texture.resource_path)
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var rid = texture.get_rid()
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print(rid)
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print(rid.get_id())
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TTS.speak("button", false)
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TTS.speak("button", false)
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func item_list_item_focused(idx):
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func item_list_item_focused(idx):
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@ -345,6 +351,23 @@ func tree_item_collapsed(item):
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else:
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else:
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TTS.speak("expanded", true)
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TTS.speak("expanded", true)
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func progress_bar_focused():
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var percentage = int(node.ratio * 100)
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TTS.speak("%s percent" % percentage, false)
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TTS.speak("progress bar", false)
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var last_percentage_spoken
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var last_percentage_spoken_at = 0
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func progress_bar_value_changed(value):
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var percentage = node.value / (node.max_value - node.min_value) * 100
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percentage = int(percentage)
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if percentage != last_percentage_spoken and OS.get_ticks_msec() - last_percentage_spoken_at >= 10000:
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TTS.speak("%s percent" % percentage)
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last_percentage_spoken_at = OS.get_ticks_msec()
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last_percentage_spoken = percentage
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func tab_container_focused():
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func tab_container_focused():
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var text = node.get_tab_title(node.current_tab)
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var text = node.get_tab_title(node.current_tab)
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text += ": tab: " + str(node.current_tab + 1) + " of " + str(node.get_tab_count())
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text += ": tab: " + str(node.current_tab + 1) + " of " + str(node.get_tab_count())
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@ -392,8 +415,12 @@ func focused():
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label_focused()
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label_focused()
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elif node is LineEdit:
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elif node is LineEdit:
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line_edit_focused()
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line_edit_focused()
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elif node is LinkButton:
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button_focused()
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elif node is PopupMenu:
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elif node is PopupMenu:
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popup_menu_focused()
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popup_menu_focused()
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elif node is ProgressBar:
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progress_bar_focused()
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elif node is TabContainer:
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elif node is TabContainer:
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tab_container_focused()
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tab_container_focused()
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elif node is TextureButton:
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elif node is TextureButton:
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@ -524,6 +551,8 @@ func _init(node):
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elif node is PopupMenu:
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elif node is PopupMenu:
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node.connect("id_focused", self, "popup_menu_item_id_focused")
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node.connect("id_focused", self, "popup_menu_item_id_focused")
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node.connect("id_pressed", self, "popup_menu_item_id_pressed")
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node.connect("id_pressed", self, "popup_menu_item_id_pressed")
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elif node is ProgressBar:
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node.connect("value_changed", self, "progress_bar_value_changed")
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elif node is TabContainer:
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elif node is TabContainer:
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node.connect("tab_changed", self, "tab_container_tab_changed")
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node.connect("tab_changed", self, "tab_container_tab_changed")
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elif node is Tree:
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elif node is Tree:
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@ -11,7 +11,7 @@ func _enter_tree():
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get_tree().root.call_deferred("add_child", screen_reader)
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get_tree().root.call_deferred("add_child", screen_reader)
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call_deferred("connect", "scene_changed", screen_reader, "set_initial_scene_focus")
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call_deferred("connect", "scene_changed", screen_reader, "set_initial_scene_focus")
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call_deferred("connect", "main_screen_changed", screen_reader, "set_initial_screen_focus")
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call_deferred("connect", "main_screen_changed", screen_reader, "set_initial_screen_focus")
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add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), preload("icon.png"))
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add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), null)
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func _exit_tree():
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func _exit_tree():
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remove_custom_type("ScreenReader")
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remove_custom_type("ScreenReader")
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