mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-25 13:25:56 +00:00
Various changes:
* Add automatic speaking of percentages when changed. * Remove icon for now.
This commit is contained in:
parent
723d4c298c
commit
23fd884b2e
|
@ -70,6 +70,12 @@ func button_focused():
|
||||||
TTS.speak(tokens.join(": "), false)
|
TTS.speak(tokens.join(": "), false)
|
||||||
|
|
||||||
func texturebutton_focused():
|
func texturebutton_focused():
|
||||||
|
var texture = node.texture_normal
|
||||||
|
print(texture.resource_name)
|
||||||
|
print(texture.resource_path)
|
||||||
|
var rid = texture.get_rid()
|
||||||
|
print(rid)
|
||||||
|
print(rid.get_id())
|
||||||
TTS.speak("button", false)
|
TTS.speak("button", false)
|
||||||
|
|
||||||
func item_list_item_focused(idx):
|
func item_list_item_focused(idx):
|
||||||
|
@ -345,6 +351,23 @@ func tree_item_collapsed(item):
|
||||||
else:
|
else:
|
||||||
TTS.speak("expanded", true)
|
TTS.speak("expanded", true)
|
||||||
|
|
||||||
|
func progress_bar_focused():
|
||||||
|
var percentage = int(node.ratio * 100)
|
||||||
|
TTS.speak("%s percent" % percentage, false)
|
||||||
|
TTS.speak("progress bar", false)
|
||||||
|
|
||||||
|
var last_percentage_spoken
|
||||||
|
|
||||||
|
var last_percentage_spoken_at = 0
|
||||||
|
|
||||||
|
func progress_bar_value_changed(value):
|
||||||
|
var percentage = node.value / (node.max_value - node.min_value) * 100
|
||||||
|
percentage = int(percentage)
|
||||||
|
if percentage != last_percentage_spoken and OS.get_ticks_msec() - last_percentage_spoken_at >= 10000:
|
||||||
|
TTS.speak("%s percent" % percentage)
|
||||||
|
last_percentage_spoken_at = OS.get_ticks_msec()
|
||||||
|
last_percentage_spoken = percentage
|
||||||
|
|
||||||
func tab_container_focused():
|
func tab_container_focused():
|
||||||
var text = node.get_tab_title(node.current_tab)
|
var text = node.get_tab_title(node.current_tab)
|
||||||
text += ": tab: " + str(node.current_tab + 1) + " of " + str(node.get_tab_count())
|
text += ": tab: " + str(node.current_tab + 1) + " of " + str(node.get_tab_count())
|
||||||
|
@ -392,8 +415,12 @@ func focused():
|
||||||
label_focused()
|
label_focused()
|
||||||
elif node is LineEdit:
|
elif node is LineEdit:
|
||||||
line_edit_focused()
|
line_edit_focused()
|
||||||
|
elif node is LinkButton:
|
||||||
|
button_focused()
|
||||||
elif node is PopupMenu:
|
elif node is PopupMenu:
|
||||||
popup_menu_focused()
|
popup_menu_focused()
|
||||||
|
elif node is ProgressBar:
|
||||||
|
progress_bar_focused()
|
||||||
elif node is TabContainer:
|
elif node is TabContainer:
|
||||||
tab_container_focused()
|
tab_container_focused()
|
||||||
elif node is TextureButton:
|
elif node is TextureButton:
|
||||||
|
@ -524,6 +551,8 @@ func _init(node):
|
||||||
elif node is PopupMenu:
|
elif node is PopupMenu:
|
||||||
node.connect("id_focused", self, "popup_menu_item_id_focused")
|
node.connect("id_focused", self, "popup_menu_item_id_focused")
|
||||||
node.connect("id_pressed", self, "popup_menu_item_id_pressed")
|
node.connect("id_pressed", self, "popup_menu_item_id_pressed")
|
||||||
|
elif node is ProgressBar:
|
||||||
|
node.connect("value_changed", self, "progress_bar_value_changed")
|
||||||
elif node is TabContainer:
|
elif node is TabContainer:
|
||||||
node.connect("tab_changed", self, "tab_container_tab_changed")
|
node.connect("tab_changed", self, "tab_container_tab_changed")
|
||||||
elif node is Tree:
|
elif node is Tree:
|
||||||
|
|
|
@ -11,7 +11,7 @@ func _enter_tree():
|
||||||
get_tree().root.call_deferred("add_child", screen_reader)
|
get_tree().root.call_deferred("add_child", screen_reader)
|
||||||
call_deferred("connect", "scene_changed", screen_reader, "set_initial_scene_focus")
|
call_deferred("connect", "scene_changed", screen_reader, "set_initial_scene_focus")
|
||||||
call_deferred("connect", "main_screen_changed", screen_reader, "set_initial_screen_focus")
|
call_deferred("connect", "main_screen_changed", screen_reader, "set_initial_screen_focus")
|
||||||
add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), preload("icon.png"))
|
add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), null)
|
||||||
|
|
||||||
func _exit_tree():
|
func _exit_tree():
|
||||||
remove_custom_type("ScreenReader")
|
remove_custom_type("ScreenReader")
|
||||||
|
|
Loading…
Reference in New Issue
Block a user