mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-22 11:55:56 +00:00
Rename present_* to focus_*.
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8e06663529
commit
2c5babe103
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@ -8,7 +8,7 @@ func item_or_items(count):
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else:
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else:
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return "items"
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return "items"
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func present_button():
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func focus_button():
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var text = "Unlabelled"
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var text = "Unlabelled"
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if node.text:
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if node.text:
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text = node.text
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text = node.text
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@ -16,6 +16,22 @@ func present_button():
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var list_pos = 0
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var list_pos = 0
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func focus_item_list():
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var count = node.get_item_count()
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var selected = node.get_selected_items()
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print("list, %s %s" % [count, item_or_items(count)])
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print(selected)
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func handle_item_list_item_selected(index):
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print("Selected")
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func handle_item_list_multi_selected(index, selected):
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print("Multiselect")
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func handle_item_list_nothing_selected():
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print("Nothing selected")
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func input_item_list(event):
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func input_item_list(event):
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var old_list_pos = list_pos
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var old_list_pos = list_pos
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if event.echo or not event.pressed:
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if event.echo or not event.pressed:
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@ -36,26 +52,10 @@ func input_item_list(event):
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var text = node.get_item_text(list_pos)
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var text = node.get_item_text(list_pos)
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print("%s: %s of %s" % [text, list_pos+1, node.get_item_count()])
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print("%s: %s of %s" % [text, list_pos+1, node.get_item_count()])
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func handle_item_list_item_selected(index):
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print("Selected")
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func handle_item_list_multi_selected(index, selected):
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print("Multiselect")
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func handle_item_list_nothing_selected():
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print("Nothing selected")
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func present_item_list():
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var count = node.get_item_count()
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var selected = node.get_selected_items()
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print("list, %s %s" % [count, item_or_items(count)])
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print(selected)
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func unfocus_item_list():
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func unfocus_item_list():
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list_pos = 0
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list_pos = 0
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func present_line_edit():
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func focus_line_edit():
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var text = "blank"
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var text = "blank"
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if node.secret:
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if node.secret:
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text = "password"
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text = "password"
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@ -86,20 +86,20 @@ func check_caret_moved():
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print(text[pos])
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print(text[pos])
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old_pos = pos
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old_pos = pos
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func present_tree():
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func focus_tree():
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var root = node.get_root()
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var root = node.get_root()
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var count = 0
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var count = 0
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print("tree: %s %s" % [count, item_or_items(count)])
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print("tree: %s %s" % [count, item_or_items(count)])
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func focused():
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func focused():
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if node is Button:
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if node is Button:
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present_button()
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focus_button()
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elif node is ItemList:
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elif node is ItemList:
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present_item_list()
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focus_item_list()
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elif node is LineEdit:
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elif node is LineEdit:
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present_line_edit()
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focus_line_edit()
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elif node is Tree:
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elif node is Tree:
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present_tree()
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focus_tree()
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else:
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else:
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print("Focus entered.", node)
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print("Focus entered.", node)
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