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https://github.com/lightsoutgames/godot-accessibility.git
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Correctly handle case where EditorInspectorSection
child isn't expandable.
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@ -668,12 +668,13 @@ func is_focusable(node):
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func editor_inspector_section_focused():
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func editor_inspector_section_focused():
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var child = node.get_children()[0]
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var child = node.get_children()[0]
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var expanded = child.is_visible_in_tree()
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var tokens = PoolStringArray(["editor inspector section"])
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var tokens = PoolStringArray(["editor inspector section"])
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if expanded:
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if child is CanvasItem or child is Spatial:
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tokens.append("expanded")
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var expanded = child.is_visible_in_tree()
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else:
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if expanded:
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tokens.append("collapsed")
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tokens.append("expanded")
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else:
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tokens.append("collapsed")
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TTS.speak(tokens.join(": "), false)
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TTS.speak(tokens.join(": "), false)
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