mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-12 16:45:56 +00:00
Merge branch 'master' of https://gitlab.com/lightsoutgames/godot-accessibility
This commit is contained in:
commit
40cb92d39b
160
accessible.gd
160
accessible.gd
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@ -20,12 +20,14 @@ func singular_or_plural(count, singular, plural):
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else:
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return plural
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func left_click(item := node):
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func click(item := node, button_index = BUTTON_LEFT):
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var click = InputEventMouseButton.new()
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click.button_index = BUTTON_LEFT
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click.button_index = button_index
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click.pressed = true
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if item is Node:
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click.position = item.rect_global_position
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else:
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click.position = node.get_tree().root.get_mouse_position()
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node.get_tree().input_event(click)
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click.pressed = false
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node.get_tree().input_event(click)
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@ -51,13 +53,13 @@ func accept_dialog_focus():
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node.add_child(dialog_close_timer)
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func checkbox_focus():
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var text
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var tokens = PoolStringArray([])
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if node.pressed:
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text = "checked"
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tokens.append("checked")
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else:
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text = "unchecked"
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text += " checkbox"
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tts.speak(text, false)
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tokens.append("unchecked")
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tokens.append(" checkbox")
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tts.speak(tokens.join(" "), false)
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func checkbox_toggled(checked):
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if checked:
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@ -65,14 +67,17 @@ func checkbox_toggled(checked):
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else:
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tts.speak("unchecked", true)
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var spoke_hint_tooltip
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func button_focus():
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var text
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var tokens = PoolStringArray([])
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if node.text:
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text = node.text
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if text:
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tts.speak("%s: button" % text, false)
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else:
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tts.speak("button", false)
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tokens.append(node.text)
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elif node.hint_tooltip:
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spoke_hint_tooltip = true
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tokens.append(node.hint_tooltip)
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tokens.append("button")
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tts.speak(tokens.join(": "), false)
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func texturebutton_focus():
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tts.speak("button", false)
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@ -84,13 +89,13 @@ func item_list_focus():
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tts.speak(selected, false)
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func item_list_item_selected(index):
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tts.speak("Selected", false)
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tts.speak("Selected", true)
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func item_list_multi_selected(index, selected):
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tts.speak("Multiselect", false)
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func item_list_nothing_selected():
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tts.speak("Nothing selected", false)
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tts.speak("Nothing selected", true)
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func item_list_input(event):
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var old_pos = position_in_children
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@ -154,49 +159,62 @@ func check_caret_moved():
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old_pos = pos
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func menu_button_focus():
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tts.speak(node.text + ": menu", false)
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var tokens = PoolStringArray([])
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if node.text:
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tokens.append(node.text)
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if node.hint_tooltip:
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tokens.append(node.hint_tooltip)
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spoke_hint_tooltip = true
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tokens.append("menu")
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tts.speak(tokens.join(": "), false)
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func popup_menu_focus():
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tts.speak("menu", false)
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func popup_menu_item_id_focus(id):
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print("id: %s" % id)
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print("count: %s" % node.get_item_count())
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var item = node.get_item_text(id)
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var submenu = node.get_item_submenu(id)
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var tooltip = node.get_item_tooltip(position_in_children)
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var disabled = node.is_item_disabled(id)
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if item and tooltip:
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item += ": "
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item += tooltip
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elif tooltip:
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item = tooltip
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var shortcut = node.get_item_shortcut(position_in_children)
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if shortcut != null and shortcut.get_as_text() != "None":
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item += ": "+shortcut.get_as_text()
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if item == "":
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item = "Unlabelled"
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var tokens = PoolStringArray([])
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var index = node.get_item_index(id)
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print("id: %s, index: %s" % [id, index])
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if index == -1:
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index = id
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var item = node.get_item_text(index)
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if item:
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tokens.append(item)
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var submenu = node.get_item_submenu(index)
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if submenu:
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item += ": menu"
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tokens.append(submenu)
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tokens.append("menu")
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var tooltip = node.get_item_tooltip(index)
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if tooltip:
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tokens.append(tooltip)
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var disabled = node.is_item_disabled(index)
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if disabled:
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item += ": disabled"
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item += ": " + str(id + 1) + " of " + str(node.get_item_count())
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tts.speak(item, true)
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tokens.append("disabled")
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var shortcut = node.get_item_shortcut(index)
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if shortcut:
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var name = shortcut.resource_name
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if name:
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tokens.append(name)
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var text = shortcut.get_as_text()
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if text != "None":
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tokens.append(text)
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tokens.append(str(id + 1) + " of " + str(node.get_item_count()))
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tts.speak(tokens.join(": "), true)
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func tree_item_render():
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var focused_tree_item = node.get_selected()
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var result = ""
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var tokens = PoolStringArray([])
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for i in range(node.columns):
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result += focused_tree_item.get_text(i) + ": "
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tokens.append(focused_tree_item.get_text(i))
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if focused_tree_item.get_children():
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if focused_tree_item.collapsed:
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result += "collapsed "
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tokens.append("collapsed")
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else:
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result += "expanded "
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result += "tree item"
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tokens.append("expanded")
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tokens.append("tree item")
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if focused_tree_item.is_selected(0):
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result += ": selected"
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tts.speak(result, true)
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tokens.append("selected")
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tts.speak(tokens.join(": "), true)
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var prev_selected_cell
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@ -209,28 +227,26 @@ func tree_item_selected():
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tree_item_render()
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prev_selected_cell = cell
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else:
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var text = ""
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var tokens = PoolStringArray([])
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for i in range(node.columns):
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if cell.is_selected(i):
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var title = node.get_column_title(i)
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if title:
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text += title + ": "
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tokens.append(title)
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var column_text = cell.get_text(i)
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if column_text:
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text += column_text + ", "
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tokens.append(column_text)
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var button_count = cell.get_button_count(i)
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if button_count != 0:
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button_index = 0
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text += str(button_count) + " " + singular_or_plural(button_count, "button", "buttons") + ", "
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tokens.append(str(button_count) + " " + singular_or_plural(button_count, "button", "buttons"))
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var button_tooltip = cell.get_button_tooltip(i, button_index)
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if button_tooltip:
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text += button_tooltip + ": button, "
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tokens.append(button_tooltip)
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tokens.append("button")
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if button_count > 1:
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text += "Use Home and End to switch focus, "
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if text != "":
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tts.speak(text, true)
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else:
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tts.speak("blank", true)
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tokens.append("Use Home and End to switch focus.")
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tts.speak(tokens.join(": "), true)
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func tree_item_multi_select(item, column, selected):
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if selected:
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@ -246,6 +262,14 @@ func tree_input(event):
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if item.is_selected(i):
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column = i
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break
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if item and event is InputEventKey and event.pressed and not event.echo:
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var area
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if column:
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area = node.get_item_area_rect(item, column)
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else:
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area = node.get_item_area_rect(item)
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var position = Vector2(node.rect_global_position.x + area.position.x, node.rect_global_position.y + area.position.y)
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node.get_tree().root.warp_mouse(position)
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if item and column and button_index != null:
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if event.is_action_pressed("ui_accept"):
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node.accept_event()
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@ -263,12 +287,12 @@ func tree_input(event):
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new_button_index = item.get_button_count(column) - 1
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if new_button_index != button_index:
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button_index = new_button_index
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var tokens = PoolStringArray([])
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var tooltip = item.get_button_tooltip(column, button_index)
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var text = ""
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if tooltip:
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text += tooltip + ": "
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text += "button"
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tts.speak(text, true)
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tokens.append(tooltip)
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tokens.append("button")
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tts.speak(tokens.join(": "), true)
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func tree_focus():
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if node.get_selected():
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@ -309,6 +333,7 @@ func tab_container_input(event):
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func focused():
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print("Focus: %s" % node)
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node.get_tree().root.warp_mouse(node.rect_global_position)
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tts.stop()
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var label = guess_label()
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if label:
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@ -339,14 +364,22 @@ func focused():
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tree_focus()
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else:
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print("No handler")
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if node.hint_tooltip:
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if node.hint_tooltip and not spoke_hint_tooltip:
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tts.speak(node.hint_tooltip, false)
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spoke_hint_tooltip = false
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func unfocused():
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print("Unfocused")
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position_in_children = 0
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func click_focused():
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if node.has_focus():
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return
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node.grab_focus()
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func gui_input(event):
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if event is InputEventKey and event.pressed and not event.echo and event.scancode == KEY_MENU:
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return click(null, BUTTON_RIGHT)
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if node is TabContainer:
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return tab_container_input(event)
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elif node is ItemList:
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@ -387,15 +420,16 @@ func is_focusable(node):
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func editor_inspector_section_focus():
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var child = node.get_children()[0]
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var expanded = child.is_visible_in_tree()
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tts.speak("editor inspector section:", true)
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var tokens = PoolStringArray(["editor inspector section"])
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if expanded:
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tts.speak("expanded", false)
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tokens.append("expanded")
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else:
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tts.speak("collapsed", false)
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tokens.append("collapsed")
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tts.speak(tokens.join(": "), false)
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func editor_inspector_section_input(event):
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if event.is_action_pressed("ui_accept"):
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left_click()
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click()
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var child = node.get_children()[0]
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var expanded = child.is_visible_in_tree()
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if expanded:
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@ -412,7 +446,7 @@ func _init(tts, node):
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if is_focusable(node):
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node.set_focus_mode(Control.FOCUS_ALL)
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node.connect("focus_entered", self, "focused")
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node.connect("mouse_entered", self, "focused")
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node.connect("mouse_entered", self, "click_focused")
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node.connect("focus_exited", self, "unfocused")
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node.connect("mouse_exited", self, "unfocused")
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node.connect("gui_input", self, "gui_input")
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