mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-21 19:45:55 +00:00
Check node tree ancestry, rather than superclass ancestry, to associate an EditorProperty
with its label.
This commit is contained in:
parent
1f5a6a878f
commit
421dcbcf42
|
@ -30,6 +30,13 @@ func left_click(item := node):
|
|||
click.pressed = false
|
||||
node.get_tree().input_event(click)
|
||||
|
||||
func guess_label():
|
||||
var parent = node.get_parent()
|
||||
while parent:
|
||||
if parent is EditorProperty and parent.label:
|
||||
return parent.label
|
||||
parent = parent.get_parent()
|
||||
|
||||
func close_key_event_dialog():
|
||||
node.get_ok().emit_signal("pressed")
|
||||
|
||||
|
@ -310,9 +317,9 @@ func tab_container_input(event):
|
|||
func focused():
|
||||
print("Focus: %s" % node)
|
||||
tts.stop()
|
||||
var parent = node.get_parent()
|
||||
if parent is EditorProperty and parent.label:
|
||||
tts.speak(parent.label, false)
|
||||
var label = guess_label()
|
||||
if label:
|
||||
tts.speak(label, false)
|
||||
if node is MenuButton:
|
||||
menu_button_focus()
|
||||
elif node is AcceptDialog:
|
||||
|
|
Loading…
Reference in New Issue
Block a user