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https://github.com/lightsoutgames/godot-accessibility.git
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Add hook to initiate explore-by-touch.
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parent
71318fe938
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@ -13,9 +13,9 @@ var Accessible = preload("Accessible.gd")
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export var min_swipe_distance = 5
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export var min_swipe_distance = 5
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export var tap_execute_interval = 100
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export var tap_execute_interval = 125
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export var explore_by_touch_interval = 150
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export var explore_by_touch_interval = 200
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var focus_restore_timer
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var focus_restore_timer
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@ -107,7 +107,7 @@ func _input(event):
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var relative = event.position - touch_position
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var relative = event.position - touch_position
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if relative.length() < min_swipe_distance:
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if relative.length() < min_swipe_distance:
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tap_count += 1
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tap_count += 1
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else:
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elif not explore_by_touch:
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if abs(relative.x) > abs(relative.y):
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if abs(relative.x) > abs(relative.y):
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if relative.x > 0:
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if relative.x > 0:
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emit_signal("swipe_right")
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emit_signal("swipe_right")
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@ -129,6 +129,9 @@ func _input(event):
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elif event is InputEventScreenDrag:
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elif event is InputEventScreenDrag:
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if touch_index and event.index != touch_index:
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if touch_index and event.index != touch_index:
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return
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return
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if not explore_by_touch and OS.get_ticks_msec() - touch_start_time >= explore_by_touch_interval:
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explore_by_touch = true
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TTS.speak("Explore")
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func _process(delta):
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func _process(delta):
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if touch_stop_time and OS.get_ticks_msec() - touch_stop_time >= tap_execute_interval and tap_count != 0:
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if touch_stop_time and OS.get_ticks_msec() - touch_stop_time >= tap_execute_interval and tap_count != 0:
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