mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-22 11:55:56 +00:00
Store list of Accessibles
and clean up manually.
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parent
dfe0c8179e
commit
606766e0e8
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@ -3,6 +3,8 @@ extends Node
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var Accessible = preload("Accessible.gd")
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var Accessible = preload("Accessible.gd")
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var accessibles = []
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var focus_restore_timer = Timer.new()
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var focus_restore_timer = Timer.new()
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func focused(node):
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func focused(node):
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@ -24,7 +26,7 @@ func unfocused(node):
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func augment_node(node):
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func augment_node(node):
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if node is Control:
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if node is Control:
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var accessible = Accessible.new(node)
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var accessible = Accessible.new(node)
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add_child(accessible)
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accessibles.append(accessible)
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if not node.is_connected("focus_entered", self, "focused"):
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if not node.is_connected("focus_entered", self, "focused"):
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node.connect("focus_entered", self, "focused", [node])
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node.connect("focus_entered", self, "focused", [node])
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if not node.is_connected("mouse_entered", self, "click_focused"):
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if not node.is_connected("mouse_entered", self, "click_focused"):
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@ -73,3 +75,7 @@ func _enter_tree():
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focus_restore_timer.connect("timeout", self, "restore_focus")
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focus_restore_timer.connect("timeout", self, "restore_focus")
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add_child(focus_restore_timer)
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add_child(focus_restore_timer)
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get_tree().connect("node_added", self, "augment_tree")
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get_tree().connect("node_added", self, "augment_tree")
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func _exit_tree():
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for accessible in accessibles:
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accessible.free()
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