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https://github.com/lightsoutgames/godot-accessibility.git
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Use create_timer
rather than keeping one around only for AcceptDialog
.
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@ -39,18 +39,9 @@ func guess_label():
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return label
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return label
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to_check = to_check.get_parent()
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to_check = to_check.get_parent()
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func close_key_event_dialog():
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node.get_ok().emit_signal("pressed")
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var dialog_close_timer = Timer.new()
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func accept_dialog_focus():
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func accept_dialog_focus():
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if not dialog_close_timer.is_connected("timeout", self, "close_key_event_dialog"):
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yield(node.get_tree().create_timer(5), "timeout")
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dialog_close_timer.connect("timeout", self, "close_key_event_dialog")
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node.get_ok().emit_signal("pressed")
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dialog_close_timer.one_shot = true
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dialog_close_timer.start(5)
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if dialog_close_timer.get_parent() == null:
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node.add_child(dialog_close_timer)
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func checkbox_focus():
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func checkbox_focus():
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var tokens = PoolStringArray([])
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var tokens = PoolStringArray([])
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