diff --git a/Accessible.gd b/Accessible.gd index 1810c7b..d01558d 100644 --- a/Accessible.gd +++ b/Accessible.gd @@ -13,6 +13,7 @@ func get_siblings(): return null func click(item := node, button_index = BUTTON_LEFT): + print("Click") var click = InputEventMouseButton.new() click.button_index = button_index click.pressed = true @@ -71,11 +72,11 @@ func button_focused(): func texturebutton_focused(): var texture = node.texture_normal - print(texture.resource_name) - print(texture.resource_path) + print_debug(texture.resource_name) + print_debug(texture.resource_path) var rid = texture.get_rid() - print(rid) - print(rid.get_id()) + print_debug(rid) + print_debug(rid.get_id()) TTS.speak("button", false) func item_list_item_focused(idx): @@ -92,7 +93,7 @@ func item_list_item_focused(idx): func item_list_focused(): var count = node.get_item_count() var selected = node.get_selected_items() - print(selected) + print_debug(selected) if len(selected) == 0: if node.get_item_count() == 0: return TTS.speak("list, 0 items", false) @@ -166,6 +167,8 @@ var old_text var old_pos func line_edit_text_changed(text): + if not text or not old_text: + return if len(text) > len(old_text): for i in range(len(text)): if text.substr(i, 1) != old_text.substr(i, 1): @@ -205,7 +208,7 @@ func popup_menu_focused(): TTS.speak("menu", false) func popup_menu_item_id_focused(index): - print("item id focus %s" % index) + print_debug("item id focus %s" % index) var tokens = PoolStringArray([]) var shortcut = node.get_item_shortcut(index) if shortcut: @@ -442,7 +445,7 @@ func tab_container_input(event): node.current_tab = new_tab func focused(): - print("Focus: %s" % node) + print_debug("Focus: %s" % node) TTS.stop() var label = guess_label() if label: @@ -481,13 +484,13 @@ func focused(): tree_focused() else: TTS.speak(node.get_class(), true) - print("No handler") + print_debug("No handler") if node.hint_tooltip and not spoke_hint_tooltip: TTS.speak(node.hint_tooltip, false) spoke_hint_tooltip = false func unfocused(): - print("Unfocused") + print_debug("Unfocused") position_in_children = 0 yield(node.get_tree().create_timer(1), "timeout") if not node.get_focus_owner(): @@ -497,7 +500,7 @@ func click_focused(): if node.has_focus(): return if node.focus_mode == Control.FOCUS_ALL: - print("Grabbing focus: %s" % node) + print_debug("Grabbing focus: %s" % node) node.grab_focus() func gui_input(event):