From 7f47af81774f68d435247928f449af273b2ab3b6 Mon Sep 17 00:00:00 2001 From: follower Date: Tue, 16 Jun 2020 22:00:49 +1200 Subject: [PATCH] Fix-up of Markdown formatting This change ensures that the items numbered 5, 6 & 7 appear as individual paragraphs with a list number instead of being run together in a single paragraph. The change inserts an extra blank line between list items which ensures their correct formatting. However, the last sentence of item 4 is now indented incorrectly (it currently has no indent) but it was getting too complicated to figure out how to get all the content of item 4 indented correctly while also fixing the remaining items so decided to split the tasks. --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index 4fcabd1..5e8eb28 100644 --- a/README.md +++ b/README.md @@ -34,8 +34,11 @@ editor_accessibility__enabled = true ; Set to false if you'd like this plugin's rate = 50 ; range is 0 to 100. ``` This file shouldn't be checked into version control, so add it to your ignore patterns. + 5. Optionally, set up Android TTS. After performing [Android export setup](https://docs.godotengine.org/en/3.2/getting_started/workflow/export/exporting_for_android.html) and downloading templates, click _Project -> Install Android Build Template_. Copy, or link, _addons/godot-tts/android_ to _android/godot-tts_. + 6. Perform the below Windows-only procedure if you would prefer that editor speech be done with your screen reader. Note that these steps aren't necessary if all you want is speech in exports. + 7. Launch your project in the editor by running `godot -e` in the top-level directory. Or, to launch the game normally, simply run `godot`. Windows-only: If you need speech in the editor and would prefer to use your screen reader, please perform the following additional steps: