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Augment trees, rather than nodes, when nodes are added. This hopefully catches any node children that need to be accessible.
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@ -34,7 +34,7 @@ func set_initial_scene_focus(scene):
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print("Set focus in scene")
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func _enter_tree():
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get_tree().connect("node_added", self, "augment_node")
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get_tree().connect("node_added", self, "augment_tree")
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connect("scene_changed", self, "set_initial_scene_focus")
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connect("main_screen_changed", self, "set_initial_screen_focus")
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