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https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-22 03:45:56 +00:00
Remove unnecessary self.s.
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829f86e08c
commit
8e06663529
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@ -101,7 +101,7 @@ func focused():
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elif node is Tree:
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present_tree()
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else:
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print("Focus entered.", self.node)
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print("Focus entered.", node)
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func unfocused():
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if node is ItemList:
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@ -110,7 +110,7 @@ func unfocused():
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func gui_input(event):
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if node is ItemList:
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return input_item_list(event)
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if self.node is LineEdit:
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if node is LineEdit:
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return check_caret_moved()
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func _init(node):
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@ -118,18 +118,18 @@ func _init(node):
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return
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node.add_to_group("accessible")
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self.node = node
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# self.node.set_focus_mode(Control.FOCUS_ALL)
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self.node.connect("focus_entered", self, "focused")
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self.node.connect("mouse_entered", self, "focused")
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self.node.connect("focus_exited", self, "unfocused")
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self.node.connect("mouse_exited", self, "unfocused")
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self.node.connect("gui_input", self, "gui_input")
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# node.set_focus_mode(Control.FOCUS_ALL)
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node.connect("focus_entered", self, "focused")
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node.connect("mouse_entered", self, "focused")
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node.connect("focus_exited", self, "unfocused")
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node.connect("mouse_exited", self, "unfocused")
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node.connect("gui_input", self, "gui_input")
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if node is ItemList:
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node.connect("item_selected", self, "handle_item_list_item_selected")
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node.connect("multi_selected", self, "handle_item_list_multi_selected")
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node.connect("nothing_selected", self, "handle_item_list_nothing_selected")
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elif self.node is LineEdit:
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self.node.connect("text_deleted", self, "text_deleted")
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self.node.connect("text_inserted", self, "text_inserted")
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self.node.connect("tree_exiting", self, "free")
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elif node is LineEdit:
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node.connect("text_deleted", self, "text_deleted")
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node.connect("text_inserted", self, "text_inserted")
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node.connect("tree_exiting", self, "free")
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