mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-12-22 07:35:56 +00:00
Better label-guessing logic, and make associated labels non-focusable.
This commit is contained in:
parent
14e1832803
commit
8f53556129
|
@ -36,6 +36,9 @@ func guess_label():
|
|||
var label = tokens.join(": ")
|
||||
if label:
|
||||
return label
|
||||
for child in to_check.get_children():
|
||||
if child is Label:
|
||||
return child
|
||||
to_check = to_check.get_parent()
|
||||
|
||||
func accept_dialog_focused():
|
||||
|
@ -449,6 +452,8 @@ func focused():
|
|||
TTS.stop()
|
||||
var label = guess_label()
|
||||
if label:
|
||||
if label is Label:
|
||||
label = label.text
|
||||
TTS.speak(label, false)
|
||||
if node is MenuButton:
|
||||
menu_button_focused()
|
||||
|
@ -592,6 +597,9 @@ func _init(node):
|
|||
self.node = node
|
||||
if is_focusable(node):
|
||||
node.set_focus_mode(Control.FOCUS_ALL)
|
||||
var label = guess_label()
|
||||
if label is Label:
|
||||
label.set_focus_mode(Control.FOCUS_NONE)
|
||||
node.connect("focus_entered", self, "focused")
|
||||
node.connect("mouse_entered", self, "click_focused")
|
||||
node.connect("focus_exited", self, "unfocused")
|
||||
|
|
Loading…
Reference in New Issue
Block a user