mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-21 19:45:55 +00:00
Back to storing Accessible
as array in ScreenReader
, since otherwise the SceneTree
is thrashed.
This commit is contained in:
parent
833a34b602
commit
96e7153410
|
@ -11,6 +11,8 @@ signal swipe_down
|
|||
|
||||
var Accessible = preload("Accessible.gd")
|
||||
|
||||
var accessibles = []
|
||||
|
||||
export var min_swipe_distance = 5
|
||||
|
||||
export var tap_execute_interval = 125
|
||||
|
@ -31,7 +33,7 @@ func unfocused(node):
|
|||
func augment_node(node):
|
||||
if node is Control:
|
||||
var accessible = Accessible.new(node)
|
||||
add_child(accessible)
|
||||
accessibles.append(accessible)
|
||||
if not node.is_connected("focus_entered", self, "focused"):
|
||||
node.connect("focus_entered", self, "focused", [node])
|
||||
if not node.is_connected("mouse_entered", self, "click_focused"):
|
||||
|
|
Loading…
Reference in New Issue
Block a user