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https://github.com/lightsoutgames/godot-accessibility.git
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Add support for speaking EditorProperty
labels associated with some controls.
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parent
7c52002274
commit
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@ -17,24 +17,24 @@ func focus_button():
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if node.text:
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if node.text:
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text = node.text
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text = node.text
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if text:
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if text:
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tts.speak("%s: button" % text, true)
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tts.speak("%s: button" % text, false)
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else:
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else:
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tts.speak("button", true)
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tts.speak("button", false)
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func focus_item_list():
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func focus_item_list():
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var count = node.get_item_count()
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var count = node.get_item_count()
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var selected = node.get_selected_items()
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var selected = node.get_selected_items()
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tts.speak("list, %s %s" % [count, item_or_items(count)], true)
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tts.speak("list, %s %s" % [count, item_or_items(count)], false)
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tts.speak(selected, false)
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tts.speak(selected, false)
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func item_list_item_selected(index):
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func item_list_item_selected(index):
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tts.speak("Selected", true)
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tts.speak("Selected", false)
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func item_list_multi_selected(index, selected):
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func item_list_multi_selected(index, selected):
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tts.speak("Multiselect", true)
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tts.speak("Multiselect", false)
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func item_list_nothing_selected():
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func item_list_nothing_selected():
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tts.speak("Nothing selected", true)
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tts.speak("Nothing selected", false)
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func input_item_list(event):
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func input_item_list(event):
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var old_pos = position_in_children
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var old_pos = position_in_children
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@ -56,13 +56,13 @@ func input_item_list(event):
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position_in_children = node.get_item_count()-1
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position_in_children = node.get_item_count()-1
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if old_pos != position_in_children:
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if old_pos != position_in_children:
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var text = node.get_item_text(position_in_children)
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var text = node.get_item_text(position_in_children)
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tts.speak("%s: %s of %s" % [text, position_in_children+1, node.get_item_count()], true)
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tts.speak("%s: %s of %s" % [text, position_in_children+1, node.get_item_count()], false)
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func focus_label():
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func focus_label():
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var text = node.text
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var text = node.text
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if text == "":
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if text == "":
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text = "blank"
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text = "blank"
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tts.speak(text, true)
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tts.speak(text, false)
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func focus_line_edit():
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func focus_line_edit():
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var text = "blank"
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var text = "blank"
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@ -75,7 +75,7 @@ func focus_line_edit():
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var type = "editable text"
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var type = "editable text"
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if not node.editable:
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if not node.editable:
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type = "text"
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type = "text"
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tts.speak("%s: %s" % [text, type], true)
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tts.speak("%s: %s" % [text, type], false)
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func text_deleted(text):
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func text_deleted(text):
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tts.speak("%s deleted" % text, true)
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tts.speak("%s deleted" % text, true)
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@ -96,10 +96,10 @@ func check_caret_moved():
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old_pos = pos
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old_pos = pos
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func focus_menu_button():
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func focus_menu_button():
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tts.speak(node.text + ": menu", true)
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tts.speak(node.text + ": menu", false)
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func focus_popup_menu():
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func focus_popup_menu():
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tts.speak("menu", true)
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tts.speak("menu", false)
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func focus_popup_menu_item(id):
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func focus_popup_menu_item(id):
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print("id: %s" % id)
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print("id: %s" % id)
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@ -127,7 +127,6 @@ func focus_popup_menu_item(id):
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if disabled:
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if disabled:
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item += ": disabled"
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item += ": disabled"
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item += ": " + str(id + 1) + " of " + str(node.get_item_count())
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item += ": " + str(id + 1) + " of " + str(node.get_item_count())
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print("Item: %s" % item)
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tts.speak(item, true)
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tts.speak(item, true)
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func render_tree_item():
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func render_tree_item():
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@ -147,6 +146,10 @@ func select_tree():
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func focused():
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func focused():
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print("Focus: %s" % node)
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print("Focus: %s" % node)
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tts.stop()
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var parent = node.get_parent()
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if parent is EditorProperty and parent.label:
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tts.speak(parent.label, false)
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if node is MenuButton:
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if node is MenuButton:
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focus_menu_button()
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focus_menu_button()
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elif node is Button:
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elif node is Button:
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