mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-24 12:55:56 +00:00
Reformat.
This commit is contained in:
parent
6279f1a3c9
commit
9e2e99349c
102
Accessible.gd
102
Accessible.gd
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@ -6,12 +6,14 @@ var position_in_children = 0
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var column_in_row = 0
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func get_siblings():
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var parent = node.get_parent()
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if parent:
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return parent.get_children()
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return null
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func click(item := node, button_index = BUTTON_LEFT):
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print_debug("Click")
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var click = InputEventMouseButton.new()
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@ -25,6 +27,7 @@ func click(item := node, button_index = BUTTON_LEFT):
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click.pressed = false
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node.get_tree().input_event(click)
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func guess_label():
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var tokens = PoolStringArray([])
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var to_check = node
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@ -33,7 +36,10 @@ func guess_label():
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return
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if to_check.is_class("EditorProperty") and to_check.label:
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tokens.append(to_check.label)
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if (to_check.is_class("EditorProperty") or to_check.is_class("EditorInspectorCategory")) and to_check.get_tooltip_text():
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if (
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(to_check.is_class("EditorProperty") or to_check.is_class("EditorInspectorCategory"))
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and to_check.get_tooltip_text()
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):
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tokens.append(to_check.get_tooltip_text())
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var label = tokens.join(": ")
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if label:
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@ -43,19 +49,23 @@ func guess_label():
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return child
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to_check = to_check.get_parent()
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func _accept_dialog_speak():
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if node.dialog_text != "":
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TTS.speak("dialog: %s" % node.dialog_text)
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func accept_dialog_focused():
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_accept_dialog_speak()
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if node.get_parent() and node.get_parent().is_class("ProjectSettingsEditor"):
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yield(node.get_tree().create_timer(5), "timeout")
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node.get_ok().emit_signal("pressed")
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func _accept_dialog_about_to_show():
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_accept_dialog_speak()
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func checkbox_focused():
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var tokens = PoolStringArray([])
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if node.pressed:
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@ -65,6 +75,7 @@ func checkbox_focused():
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tokens.append(" checkbox")
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TTS.speak(tokens.join(" "), false)
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func checkbox_toggled(checked):
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if node.has_focus():
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if checked:
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@ -72,8 +83,10 @@ func checkbox_toggled(checked):
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else:
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TTS.speak("unchecked", true)
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var spoke_hint_tooltip
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func button_focused():
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var tokens = PoolStringArray([])
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if node.text:
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@ -86,6 +99,7 @@ func button_focused():
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tokens.append("disabled")
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TTS.speak(tokens.join(": "), false)
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func texturebutton_focused():
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var texture = node.texture_normal
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print_debug(texture.resource_name)
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@ -95,6 +109,7 @@ func texturebutton_focused():
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print_debug(rid.get_id())
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TTS.speak("button", false)
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func item_list_item_focused(idx):
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var tokens = PoolStringArray([])
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var text = node.get_item_text(idx)
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@ -106,6 +121,7 @@ func item_list_item_focused(idx):
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tokens.append("%s of %s" % [idx + 1, node.get_item_count()])
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TTS.speak(tokens.join(": "))
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func item_list_focused():
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var count = node.get_item_count()
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var selected = node.get_selected_items()
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@ -121,15 +137,19 @@ func item_list_focused():
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position_in_children = selected
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item_list_item_focused(selected)
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func item_list_item_selected(index):
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item_list_item_focused(index)
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func item_list_multi_selected(index, selected):
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TTS.speak("Multiselect", false)
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func item_list_nothing_selected():
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TTS.speak("Nothing selected", true)
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func item_list_input(event):
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if event.is_action_pressed("ui_right") or event.is_action_pressed("ui_left"):
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return node.accept_event()
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@ -159,12 +179,14 @@ func item_list_input(event):
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node.emit_signal("item_list_item_selected", position_in_children)
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item_list_item_focused(position_in_children)
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func label_focused():
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var text = node.text
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if text == "":
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text = "blank"
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TTS.speak(text, false)
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func line_edit_focused():
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var text = "blank"
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if node.secret:
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@ -178,10 +200,12 @@ func line_edit_focused():
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type = "text"
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TTS.speak("%s: %s" % [text, type], false)
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var old_text = ""
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var old_pos
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func line_edit_text_changed(text):
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if text == null or old_text == null:
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return
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@ -196,6 +220,7 @@ func line_edit_text_changed(text):
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TTS.speak(old_text.substr(i, 1))
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return
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func line_edit_input(event):
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var pos = node.caret_position
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if old_pos != null and old_pos != pos:
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@ -210,6 +235,7 @@ func line_edit_input(event):
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old_pos = pos
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old_text = node.text
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func menu_button_focused():
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var tokens = PoolStringArray([])
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if node.text:
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@ -220,9 +246,11 @@ func menu_button_focused():
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tokens.append("menu")
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TTS.speak(tokens.join(": "), false)
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func popup_menu_focused():
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TTS.speak("menu", false)
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func popup_menu_item_id_focused(index):
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print_debug("item id focus %s" % index)
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var tokens = PoolStringArray([])
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@ -256,6 +284,7 @@ func popup_menu_item_id_focused(index):
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tokens.append(str(index + 1) + " of " + str(node.get_item_count()))
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TTS.speak(tokens.join(": "), true)
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func popup_menu_item_id_pressed(index):
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if node.is_item_checkable(index):
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if node.is_item_checked(index):
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@ -263,6 +292,7 @@ func popup_menu_item_id_pressed(index):
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else:
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TTS.speak("unchecked", true)
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func range_focused():
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var tokens = PoolStringArray([])
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tokens.append(str(node.value))
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@ -278,10 +308,12 @@ func range_focused():
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tokens.append("maximum %s" % node.max_value)
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TTS.speak(tokens.join(": "), false)
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func range_value_changed(value):
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if node.has_focus():
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TTS.speak("%s" % value, true)
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func text_edit_focus():
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var tokens = PoolStringArray([])
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if node.text:
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@ -294,9 +326,11 @@ func text_edit_focus():
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tokens.append("edit text")
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TTS.speak(tokens.join(": "), false)
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func text_edit_input(event):
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pass
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func tree_item_render():
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var focused_tree_item = node.get_selected()
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var tokens = PoolStringArray([])
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@ -312,10 +346,12 @@ func tree_item_render():
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tokens.append("selected")
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TTS.speak(tokens.join(": "), true)
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func tree_item_deselect_all(item: TreeItem):
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for i in range(node.columns):
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item.deselect(i)
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func tree_deselect_all_but(target: TreeItem, tree: Tree):
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var cur = tree.get_root()
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while cur != null:
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@ -323,10 +359,12 @@ func tree_deselect_all_but(target: TreeItem, tree: Tree):
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tree_item_deselect_all(cur)
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cur = tree.get_next_selected(cur)
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var prev_selected_cell
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var button_index
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func tree_item_selected():
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button_index = null
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var cell = node.get_selected()
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@ -350,7 +388,13 @@ func tree_item_selected():
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var button_count = cell.get_button_count(i)
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if button_count != 0:
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button_index = 0
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tokens.append(str(button_count) + " " + TTS.singular_or_plural(button_count, "button", "buttons"))
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tokens.append(
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(
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str(button_count)
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+ " "
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+ TTS.singular_or_plural(button_count, "button", "buttons")
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)
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)
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if cell.has_method("get_button_tooltip"):
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var button_tooltip = cell.get_button_tooltip(i, button_index)
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if button_tooltip:
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@ -360,12 +404,14 @@ func tree_item_selected():
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tokens.append("Use Home and End to switch focus.")
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TTS.speak(tokens.join(": "), true)
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func tree_item_multi_selected(item, column, selected):
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if selected:
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TTS.speak("selected", true)
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else:
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TTS.speak("unselected", true)
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func tree_input(event):
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var item = node.get_selected()
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var column
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@ -380,7 +426,10 @@ func tree_input(event):
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area = node.get_item_area_rect(item, column)
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else:
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area = node.get_item_area_rect(item)
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var position = Vector2(node.rect_global_position.x + area.position.x + area.size.x / 2, node.rect_global_position.y + area.position.y + area.size.y / 2)
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var position = Vector2(
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node.rect_global_position.x + area.position.x + area.size.x / 2,
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node.rect_global_position.y + area.position.y + area.size.y / 2
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)
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node.get_tree().root.warp_mouse(position)
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if item and column and button_index != null:
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if event.is_action_pressed("ui_accept"):
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@ -406,12 +455,14 @@ func tree_input(event):
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tokens.append("button")
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TTS.speak(tokens.join(": "), true)
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func tree_focused():
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if node.get_selected():
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tree_item_render()
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else:
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TTS.speak("tree", true)
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func tree_item_collapsed(item):
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if node.has_focus():
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if item.collapsed:
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@ -419,33 +470,42 @@ func tree_item_collapsed(item):
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else:
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TTS.speak("expanded", true)
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func progress_bar_focused():
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var percentage = int(node.ratio * 100)
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TTS.speak("%s percent" % percentage, false)
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TTS.speak("progress bar", false)
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var last_percentage_spoken
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var last_percentage_spoken_at = 0
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func progress_bar_value_changed(value):
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var percentage = node.value / (node.max_value - node.min_value) * 100
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percentage = int(percentage)
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if percentage != last_percentage_spoken and OS.get_ticks_msec() - last_percentage_spoken_at >= 10000:
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if (
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percentage != last_percentage_spoken
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and OS.get_ticks_msec() - last_percentage_spoken_at >= 10000
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):
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TTS.speak("%s percent" % percentage)
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last_percentage_spoken_at = OS.get_ticks_msec()
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last_percentage_spoken = percentage
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func tab_container_focused():
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var text = node.get_tab_title(node.current_tab)
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text += ": tab: " + str(node.current_tab + 1) + " of " + str(node.get_tab_count())
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TTS.speak(text, false)
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func tab_container_tab_changed(tab):
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if node.has_focus():
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TTS.stop()
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tab_container_focused()
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func tab_container_input(event):
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var new_tab = node.current_tab
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if event.is_action_pressed("ui_right"):
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@ -461,6 +521,7 @@ func tab_container_input(event):
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if node.current_tab != new_tab:
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node.current_tab = new_tab
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func focused():
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print_debug("Focus: %s" % node)
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TTS.stop()
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@ -510,13 +571,16 @@ func focused():
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TTS.speak(node.hint_tooltip, false)
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spoke_hint_tooltip = false
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var timer
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func unfocused():
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print_debug("Unfocused")
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position_in_children = 0
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timer = node.get_tree().create_timer(1)
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func click_focused():
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if node.has_focus():
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return
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@ -524,8 +588,14 @@ func click_focused():
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print_debug("Grabbing focus: %s" % node)
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node.grab_focus()
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func gui_input(event):
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if event is InputEventKey and Input.is_action_just_pressed("ui_accept") and event.control and event.alt:
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if (
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event is InputEventKey
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and Input.is_action_just_pressed("ui_accept")
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and event.control
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and event.alt
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):
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TTS.speak("click", false)
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click()
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elif event is InputEventKey and event.pressed and not event.echo and event.scancode == KEY_MENU:
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@ -540,12 +610,18 @@ func gui_input(event):
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elif node is TextEdit:
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return text_edit_input(event)
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elif node is Tree:
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if event.is_action_pressed("ui_up") or event.is_action_pressed("ui_down") or event.is_action_pressed("ui_left") or event.is_action_pressed("ui_right"):
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if (
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event.is_action_pressed("ui_up")
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or event.is_action_pressed("ui_down")
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or event.is_action_pressed("ui_left")
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or event.is_action_pressed("ui_right")
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):
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node.accept_event()
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return tree_input(event)
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elif node.is_class("EditorInspectorSection"):
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return editor_inspector_section_input(event)
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func is_in_bar():
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var parent = node.get_parent()
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if parent and parent is Container:
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@ -555,6 +631,7 @@ func is_in_bar():
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return true
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return false
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func is_focusable(node):
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if node.is_class("SceneTreeEditor"):
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return false
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@ -578,10 +655,17 @@ func is_focusable(node):
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return true
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if node is Label and node.get_parent() and node.get_parent() is AcceptDialog:
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return false
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if node is Container or node is Separator or node is ScrollBar or node is Popup or node.get_class() == "Control":
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if (
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node is Container
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or node is Separator
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or node is ScrollBar
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or node is Popup
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or node.get_class() == "Control"
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):
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return false
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return true
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func editor_inspector_section_focused():
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var child = node.get_children()[0]
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var expanded = child.is_visible_in_tree()
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|
@ -592,6 +676,7 @@ func editor_inspector_section_focused():
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tokens.append("collapsed")
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TTS.speak(tokens.join(": "), false)
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func editor_inspector_section_input(event):
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if event.is_action_pressed("ui_accept"):
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click()
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|
@ -602,6 +687,7 @@ func editor_inspector_section_input(event):
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else:
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TTS.speak("collapsed", true)
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func _init(node):
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if node.is_in_group("accessible"):
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return
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|
@ -647,12 +733,14 @@ func _init(node):
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node.connect("item_selected", self, "tree_item_selected")
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node.connect("tree_exiting", self, "queue_free", [], Object.CONNECT_DEFERRED)
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func _process(delta):
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if timer and timer.time_left <= 0:
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if node.is_inside_tree() and not node.get_focus_owner():
|
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node.get_tree().root.warp_mouse(node.rect_global_position)
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timer = null
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|
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func free():
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if timer:
|
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timer.unreference()
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|
|
|
@ -5,13 +5,16 @@ var ScreenReader = preload("ScreenReader.gd")
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|
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var screen_reader
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|
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|
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func _enter_tree():
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var editor_accessibility_enabled = true
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var rate = 50
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var config = ConfigFile.new()
|
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var err = config.load("res://.godot-accessibility-editor-settings.ini")
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if not err:
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editor_accessibility_enabled = config.get_value("global", "editor_accessibility_enabled", true)
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editor_accessibility_enabled = config.get_value(
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"global", "editor_accessibility_enabled", true
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)
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rate = config.get_value("speech", "rate", 50)
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add_autoload_singleton("TTS", "res://addons/godot-tts/TTS.gd")
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if editor_accessibility_enabled:
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||||
|
@ -22,5 +25,6 @@ func _enter_tree():
|
|||
call_deferred("connect", "main_screen_changed", screen_reader, "set_initial_screen_focus")
|
||||
add_custom_type("ScreenReader", "Node", preload("ScreenReader.gd"), null)
|
||||
|
||||
|
||||
func _exit_tree():
|
||||
remove_custom_type("ScreenReader")
|
||||
|
|
|
@ -21,6 +21,7 @@ export var explore_by_touch_interval = 200
|
|||
|
||||
var focus_restore_timer
|
||||
|
||||
|
||||
func _set_enabled(v):
|
||||
if enabled:
|
||||
augment_tree(get_tree().root)
|
||||
|
@ -28,18 +29,23 @@ func _set_enabled(v):
|
|||
pass
|
||||
enabled = v
|
||||
|
||||
|
||||
func _get_enabled():
|
||||
return enabled
|
||||
|
||||
|
||||
func focused(node):
|
||||
focus_restore_timer = null
|
||||
|
||||
|
||||
func click_focused(node):
|
||||
pass
|
||||
|
||||
|
||||
func unfocused(node):
|
||||
focus_restore_timer = get_tree().create_timer(0.2)
|
||||
|
||||
|
||||
func augment_node(node):
|
||||
if not enabled:
|
||||
return
|
||||
|
@ -54,6 +60,7 @@ func augment_node(node):
|
|||
if not node.is_connected("mouse_exited", self, "unfocused"):
|
||||
node.connect("mouse_exited", self, "unfocused", [node])
|
||||
|
||||
|
||||
func augment_tree(node):
|
||||
if not enabled:
|
||||
return
|
||||
|
@ -63,6 +70,7 @@ func augment_tree(node):
|
|||
for child in node.get_children():
|
||||
augment_tree(child)
|
||||
|
||||
|
||||
func set_initial_screen_focus(screen):
|
||||
TTS.speak("%s: screen" % screen, false)
|
||||
var control = find_focusable_control(get_tree().root)
|
||||
|
@ -75,8 +83,13 @@ func set_initial_screen_focus(screen):
|
|||
focus.grab_click_focus()
|
||||
focus.grab_focus()
|
||||
|
||||
|
||||
func find_focusable_control(node):
|
||||
if node is Control and node.is_visible_in_tree() and (node.focus_mode == Control.FOCUS_CLICK or node.focus_mode == Control.FOCUS_ALL):
|
||||
if (
|
||||
node is Control
|
||||
and node.is_visible_in_tree()
|
||||
and (node.focus_mode == Control.FOCUS_CLICK or node.focus_mode == Control.FOCUS_ALL)
|
||||
):
|
||||
return node
|
||||
for child in node.get_children():
|
||||
var result = find_focusable_control(child)
|
||||
|
@ -84,6 +97,7 @@ func find_focusable_control(node):
|
|||
return result
|
||||
return null
|
||||
|
||||
|
||||
func set_initial_scene_focus(scene):
|
||||
self.augment_tree(get_tree().root)
|
||||
var focus = find_focusable_control(get_tree().root)
|
||||
|
@ -92,6 +106,7 @@ func set_initial_scene_focus(scene):
|
|||
focus.grab_click_focus()
|
||||
focus.grab_focus()
|
||||
|
||||
|
||||
func _enter_tree():
|
||||
if enabled:
|
||||
augment_tree(get_tree().root)
|
||||
|
@ -101,6 +116,7 @@ func _enter_tree():
|
|||
connect("swipe_up", self, "swipe_up")
|
||||
connect("swipe_down", self, "swipe_down")
|
||||
|
||||
|
||||
func press_and_release(action):
|
||||
var event = InputEventAction.new()
|
||||
event.action = action
|
||||
|
@ -109,6 +125,7 @@ func press_and_release(action):
|
|||
event.pressed = false
|
||||
get_tree().input_event(event)
|
||||
|
||||
|
||||
func _ui_focus_next():
|
||||
for event in InputMap.get_action_list("ui_focus_next"):
|
||||
if event is InputEventKey:
|
||||
|
@ -120,6 +137,7 @@ func _ui_focus_next():
|
|||
get_tree().input_event(event)
|
||||
return
|
||||
|
||||
|
||||
func _ui_focus_prev():
|
||||
for event in InputMap.get_action_list("ui_focus_prev"):
|
||||
if event is InputEventKey:
|
||||
|
@ -131,18 +149,23 @@ func _ui_focus_prev():
|
|||
get_tree().input_event(event)
|
||||
return
|
||||
|
||||
|
||||
func swipe_right():
|
||||
_ui_focus_next()
|
||||
|
||||
|
||||
func swipe_left():
|
||||
_ui_focus_prev()
|
||||
|
||||
|
||||
func swipe_up():
|
||||
TTS.speak("Swipe up")
|
||||
|
||||
|
||||
func swipe_down():
|
||||
TTS.speak("Swipe down")
|
||||
|
||||
|
||||
var touch_index = null
|
||||
|
||||
var touch_position = null
|
||||
|
@ -155,6 +178,7 @@ var explore_by_touch = false
|
|||
|
||||
var tap_count = 0
|
||||
|
||||
|
||||
func _input(event):
|
||||
if not enabled:
|
||||
return
|
||||
|
@ -190,16 +214,24 @@ func _input(event):
|
|||
elif event is InputEventScreenDrag:
|
||||
if touch_index and event.index != touch_index:
|
||||
return
|
||||
if not explore_by_touch and OS.get_ticks_msec() - touch_start_time >= explore_by_touch_interval:
|
||||
if (
|
||||
not explore_by_touch
|
||||
and OS.get_ticks_msec() - touch_start_time >= explore_by_touch_interval
|
||||
):
|
||||
explore_by_touch = true
|
||||
if event is InputEventMouseButton:
|
||||
if event.device == -1 and not explore_by_touch:
|
||||
get_tree().set_input_as_handled()
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if not enabled:
|
||||
return
|
||||
if touch_stop_time and OS.get_ticks_msec() - touch_stop_time >= tap_execute_interval and tap_count != 0:
|
||||
if (
|
||||
touch_stop_time
|
||||
and OS.get_ticks_msec() - touch_stop_time >= tap_execute_interval
|
||||
and tap_count != 0
|
||||
):
|
||||
touch_stop_time = null
|
||||
if tap_count == 2:
|
||||
press_and_release("ui_accept")
|
||||
|
|
Loading…
Reference in New Issue
Block a user