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https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-27 14:15:56 +00:00
Add support for CheckButton
, improve CheckBox
support, and other minor tweaks.
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parent
d2f2145f17
commit
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@ -68,6 +68,8 @@ func _accept_dialog_about_to_show():
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func checkbox_focused():
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var tokens = PoolStringArray([])
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if node.text:
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tokens.append(node.text)
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if node.pressed:
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tokens.append("checked")
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else:
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@ -76,7 +78,7 @@ func checkbox_focused():
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TTS.speak(tokens.join(" "), false)
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func checkbox_toggled(checked):
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func _checkbox_or_checkbutton_toggled(checked):
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if node.has_focus():
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if checked:
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TTS.speak("checked", true)
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@ -84,10 +86,22 @@ func checkbox_toggled(checked):
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TTS.speak("unchecked", true)
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func _checkbutton_focused():
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var tokens = PoolStringArray([])
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if node.text:
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tokens.append(node.text)
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if node.pressed:
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tokens.append("checked")
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else:
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tokens.append("unchecked")
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tokens.append(" check button")
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TTS.speak(tokens.join(" "), false)
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var spoke_hint_tooltip
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func button_focused():
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func _button_focused():
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var tokens = PoolStringArray([])
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if node.text:
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tokens.append(node.text)
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@ -532,8 +546,10 @@ func focused():
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accept_dialog_focused()
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elif node is CheckBox:
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checkbox_focused()
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elif node is CheckButton:
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_checkbutton_focused()
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elif node is Button:
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button_focused()
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_button_focused()
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elif node.is_class("EditorInspectorSection"):
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editor_inspector_section_focused()
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elif node is ItemList:
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@ -543,7 +559,7 @@ func focused():
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elif node is LineEdit:
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line_edit_focused()
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elif node is LinkButton:
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button_focused()
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_button_focused()
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elif node is PopupMenu:
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popup_menu_focused()
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elif node is ProgressBar:
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@ -689,8 +705,8 @@ func _init(node):
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node.connect("gui_input", self, "gui_input")
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if node is AcceptDialog:
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node.connect("about_to_show", self, "_accept_dialog_about_to_show")
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elif node is CheckBox:
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node.connect("toggled", self, "checkbox_toggled")
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elif node is CheckBox or node is CheckButton:
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node.connect("toggled", self, "_checkbox_or_checkbutton_toggled")
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elif node is ItemList:
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node.connect("item_selected", self, "item_list_item_selected")
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node.connect("multi_selected", self, "item_list_multi_selected")
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