mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-25 05:15:57 +00:00
Eliminate warnings about disconnection of nonexistent timeout signal.
This commit is contained in:
parent
b5a83e1c25
commit
aea75e961e
|
@ -496,9 +496,8 @@ func unfocused():
|
|||
position_in_children = 0
|
||||
timer = weakref(node.get_tree().create_timer(1))
|
||||
yield(timer.get_ref(), "timeout")
|
||||
if not node.get_focus_owner():
|
||||
if node.is_inside_tree() and not node.get_focus_owner():
|
||||
node.get_tree().root.warp_mouse(node.rect_global_position)
|
||||
timer.get_ref().unreference()
|
||||
|
||||
func click_focused():
|
||||
if node.has_focus():
|
||||
|
@ -629,4 +628,5 @@ func _init(node):
|
|||
|
||||
func _exit_tree():
|
||||
if timer != null and timer.get_ref():
|
||||
timer.get_ref().emit_signal("timeout")
|
||||
timer.get_ref().unreference()
|
||||
|
|
Loading…
Reference in New Issue
Block a user